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」 feat(Window): Added define for window title

This commit is contained in:
2024-11-11 14:24:45 +01:00
parent 9a283c6797
commit 325f5f8558
2 changed files with 4 additions and 3 deletions
includes/game
src

@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
/* Updated: 2024/11/11 14:15:35 by adjoly ### ########.fr */
/* Updated: 2024/11/11 14:22:20 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -29,6 +29,7 @@
# define PLAYER_ROT_SPEED 0.1308996939
# define PLAYER_SPEED 10
# define FOV 70
# define WINDOW_TITLE "Cub3D"
# define CHUNK_SIZE 64
# define TEXTURE_SIZE 64

@ -6,7 +6,7 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/11/11 13:49:05 by adjoly ### ########.fr */
/* Updated: 2024/11/11 14:22:38 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -78,7 +78,7 @@ int main(int ac, char **av)
return (EXIT_FAILURE);
}
render.mlx = mlx_init();
render.win = mlx_new_window(render.mlx, WINDOW_W, WINDOW_H, "WTF");
render.win = mlx_new_window(render.mlx, WINDOW_W, WINDOW_H, WINDOW_TITLE);
player = init_player(parsing);
world = init_world(parsing);
render.player = &player;