diff --git a/includes/game/settings.h b/includes/game/settings.h index a9c0034..17ca384 100644 --- a/includes/game/settings.h +++ b/includes/game/settings.h @@ -6,7 +6,7 @@ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */ -/* Updated: 2024/11/11 14:15:35 by adjoly ### ########.fr */ +/* Updated: 2024/11/11 14:22:20 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ @@ -29,6 +29,7 @@ # define PLAYER_ROT_SPEED 0.1308996939 # define PLAYER_SPEED 10 # define FOV 70 +# define WINDOW_TITLE "Cub3D" # define CHUNK_SIZE 64 # define TEXTURE_SIZE 64 diff --git a/src/cub3d.c b/src/cub3d.c index 96c6d66..45618fb 100644 --- a/src/cub3d.c +++ b/src/cub3d.c @@ -6,7 +6,7 @@ /* By: madumerg +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */ -/* Updated: 2024/11/11 13:49:05 by adjoly ### ########.fr */ +/* Updated: 2024/11/11 14:22:38 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ @@ -78,7 +78,7 @@ int main(int ac, char **av) return (EXIT_FAILURE); } render.mlx = mlx_init(); - render.win = mlx_new_window(render.mlx, WINDOW_W, WINDOW_H, "WTF"); + render.win = mlx_new_window(render.mlx, WINDOW_W, WINDOW_H, WINDOW_TITLE); player = init_player(parsing); world = init_world(parsing); render.player = &player;