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145
MacroLibX/src/renderer/renderer.h
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145
MacroLibX/src/renderer/renderer.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* renderer.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/12/18 17:14:45 by maldavid #+# #+# */
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/* Updated: 2023/12/22 21:59:15 by kbz_8 ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef __RENDERER__
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#define __RENDERER__
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#include <array>
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#include <vector>
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#include <memory>
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#include <renderer/buffers/vk_ubo.h>
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#include <renderer/core/vk_surface.h>
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#include <renderer/core/render_core.h>
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#include <renderer/core/vk_semaphore.h>
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#include <renderer/pipeline/pipeline.h>
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#include <renderer/command/cmd_manager.h>
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#include <renderer/swapchain/vk_swapchain.h>
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#include <renderer/renderpass/vk_render_pass.h>
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#include <renderer/renderpass/vk_framebuffer.h>
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#include <renderer/descriptors/vk_descriptor_set.h>
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#include <renderer/descriptors/vk_descriptor_pool.h>
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#include <renderer/descriptors/vk_descriptor_set_layout.h>
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#include <core/errors.h>
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#include <mlx_profile.h>
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#include <glm/glm.hpp>
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namespace mlx
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{
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struct Vertex
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{
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glm::vec2 pos;
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glm::vec4 color;
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glm::vec2 uv;
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Vertex(glm::vec2 _pos, glm::vec4 _color, glm::vec2 _uv) : pos(std::move(_pos)), color(std::move(_color)), uv(std::move(_uv)) {}
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static VkVertexInputBindingDescription getBindingDescription()
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{
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VkVertexInputBindingDescription bindingDescription{};
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bindingDescription.binding = 0;
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bindingDescription.stride = sizeof(Vertex);
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bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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return bindingDescription;
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}
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static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions()
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{
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std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions;
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attributeDescriptions[0].binding = 0;
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attributeDescriptions[0].location = 0;
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attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
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attributeDescriptions[0].offset = offsetof(Vertex, pos);
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attributeDescriptions[1].binding = 0;
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attributeDescriptions[1].location = 1;
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attributeDescriptions[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;
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attributeDescriptions[1].offset = offsetof(Vertex, color);
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attributeDescriptions[2].binding = 0;
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attributeDescriptions[2].location = 2;
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attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
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attributeDescriptions[2].offset = offsetof(Vertex, uv);
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return attributeDescriptions;
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}
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};
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class Renderer
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{
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public:
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Renderer() = default;
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void init(class Texture* render_target);
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bool beginFrame();
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void endFrame();
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void destroy();
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inline class MLX_Window* getWindow() { return _window; }
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inline void setWindow(class MLX_Window* window) { _window = window; }
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inline Surface& getSurface() noexcept { return _surface; }
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inline CmdPool& getCmdPool() noexcept { return _cmd.getCmdPool(); }
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inline UBO* getUniformBuffer() noexcept { return _uniform_buffer.get(); }
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inline SwapChain& getSwapChain() noexcept { return _swapchain; }
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inline Semaphore& getSemaphore(int i) noexcept { return _semaphores[i]; }
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inline RenderPass& getRenderPass() noexcept { return _pass; }
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inline GraphicPipeline& getPipeline() noexcept { return _pipeline; }
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inline CmdBuffer& getCmdBuffer(int i) noexcept { return _cmd.getCmdBuffer(i); }
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inline CmdBuffer& getActiveCmdBuffer() noexcept { return _cmd.getCmdBuffer(_current_frame_index); }
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inline FrameBuffer& getFrameBuffer(int i) noexcept { return _framebuffers[i]; }
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inline DescriptorSet& getVertDescriptorSet() noexcept { return _vert_set; }
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inline DescriptorSet& getFragDescriptorSet() noexcept { return _frag_set; }
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inline DescriptorSetLayout& getVertDescriptorSetLayout() noexcept { return _vert_layout; }
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inline DescriptorSetLayout& getFragDescriptorSetLayout() noexcept { return _frag_layout; }
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inline uint32_t getActiveImageIndex() noexcept { return _current_frame_index; }
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inline uint32_t getImageIndex() noexcept { return _image_index; }
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constexpr inline void requireFrameBufferResize() noexcept { _framebufferResized = true; }
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~Renderer() = default;
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private:
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GraphicPipeline _pipeline;
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CmdManager _cmd;
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RenderPass _pass;
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Surface _surface;
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SwapChain _swapchain;
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std::array<Semaphore, MAX_FRAMES_IN_FLIGHT> _semaphores;
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std::vector<FrameBuffer> _framebuffers;
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DescriptorPool _desc_pool;
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DescriptorSetLayout _vert_layout;
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DescriptorSetLayout _frag_layout;
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DescriptorSet _vert_set;
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DescriptorSet _frag_set;
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std::unique_ptr<UBO> _uniform_buffer;
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class MLX_Window* _window = nullptr;
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class Texture* _render_target = nullptr;
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uint32_t _current_frame_index = 0;
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uint32_t _image_index = 0;
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bool _framebufferResized = false;
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};
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}
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#endif
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