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so_long/MacroLibX/src/renderer/renderer.h
2024-01-06 17:17:52 +01:00

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* renderer.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/12/18 17:14:45 by maldavid #+# #+# */
/* Updated: 2023/12/22 21:59:15 by kbz_8 ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __RENDERER__
#define __RENDERER__
#include <array>
#include <vector>
#include <memory>
#include <renderer/buffers/vk_ubo.h>
#include <renderer/core/vk_surface.h>
#include <renderer/core/render_core.h>
#include <renderer/core/vk_semaphore.h>
#include <renderer/pipeline/pipeline.h>
#include <renderer/command/cmd_manager.h>
#include <renderer/swapchain/vk_swapchain.h>
#include <renderer/renderpass/vk_render_pass.h>
#include <renderer/renderpass/vk_framebuffer.h>
#include <renderer/descriptors/vk_descriptor_set.h>
#include <renderer/descriptors/vk_descriptor_pool.h>
#include <renderer/descriptors/vk_descriptor_set_layout.h>
#include <core/errors.h>
#include <mlx_profile.h>
#include <glm/glm.hpp>
namespace mlx
{
struct Vertex
{
glm::vec2 pos;
glm::vec4 color;
glm::vec2 uv;
Vertex(glm::vec2 _pos, glm::vec4 _color, glm::vec2 _uv) : pos(std::move(_pos)), color(std::move(_color)), uv(std::move(_uv)) {}
static VkVertexInputBindingDescription getBindingDescription()
{
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = 0;
bindingDescription.stride = sizeof(Vertex);
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return bindingDescription;
}
static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions()
{
std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions;
attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, pos);
attributeDescriptions[1].binding = 0;
attributeDescriptions[1].location = 1;
attributeDescriptions[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, color);
attributeDescriptions[2].binding = 0;
attributeDescriptions[2].location = 2;
attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[2].offset = offsetof(Vertex, uv);
return attributeDescriptions;
}
};
class Renderer
{
public:
Renderer() = default;
void init(class Texture* render_target);
bool beginFrame();
void endFrame();
void destroy();
inline class MLX_Window* getWindow() { return _window; }
inline void setWindow(class MLX_Window* window) { _window = window; }
inline Surface& getSurface() noexcept { return _surface; }
inline CmdPool& getCmdPool() noexcept { return _cmd.getCmdPool(); }
inline UBO* getUniformBuffer() noexcept { return _uniform_buffer.get(); }
inline SwapChain& getSwapChain() noexcept { return _swapchain; }
inline Semaphore& getSemaphore(int i) noexcept { return _semaphores[i]; }
inline RenderPass& getRenderPass() noexcept { return _pass; }
inline GraphicPipeline& getPipeline() noexcept { return _pipeline; }
inline CmdBuffer& getCmdBuffer(int i) noexcept { return _cmd.getCmdBuffer(i); }
inline CmdBuffer& getActiveCmdBuffer() noexcept { return _cmd.getCmdBuffer(_current_frame_index); }
inline FrameBuffer& getFrameBuffer(int i) noexcept { return _framebuffers[i]; }
inline DescriptorSet& getVertDescriptorSet() noexcept { return _vert_set; }
inline DescriptorSet& getFragDescriptorSet() noexcept { return _frag_set; }
inline DescriptorSetLayout& getVertDescriptorSetLayout() noexcept { return _vert_layout; }
inline DescriptorSetLayout& getFragDescriptorSetLayout() noexcept { return _frag_layout; }
inline uint32_t getActiveImageIndex() noexcept { return _current_frame_index; }
inline uint32_t getImageIndex() noexcept { return _image_index; }
constexpr inline void requireFrameBufferResize() noexcept { _framebufferResized = true; }
~Renderer() = default;
private:
GraphicPipeline _pipeline;
CmdManager _cmd;
RenderPass _pass;
Surface _surface;
SwapChain _swapchain;
std::array<Semaphore, MAX_FRAMES_IN_FLIGHT> _semaphores;
std::vector<FrameBuffer> _framebuffers;
DescriptorPool _desc_pool;
DescriptorSetLayout _vert_layout;
DescriptorSetLayout _frag_layout;
DescriptorSet _vert_set;
DescriptorSet _frag_set;
std::unique_ptr<UBO> _uniform_buffer;
class MLX_Window* _window = nullptr;
class Texture* _render_target = nullptr;
uint32_t _current_frame_index = 0;
uint32_t _image_index = 0;
bool _framebufferResized = false;
};
}
#endif