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https://github.com/KeyZox71/knl_meowscendence.git
synced 2025-12-31 21:56:41 +01:00
「✨」 feat(tournament): logic
This commit is contained in:
@ -27,8 +27,10 @@ export default class extends Aview {
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<div class="bg-neutral-200 dark:bg-neutral-800 text-center pb-10 pt-5 px-10 reverse-border flex flex-col items-center">
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<form method="dialog" class="space-y-4">
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<h1 class="text-gray-900 dark:text-white text-lg pt-0 pb-4">welcome back ! please login.</h1>
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<input type="text" id="username" placeholder="username" class="bg-white text-neutral-900 px-4 py-2 input-border" required></input>
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<input type="password" id="password" placeholder="password" class="bg-white text-neutral-900 px-4 py-2 input-border" required></input>
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<div class="flex flex-row justify-between space-x-4">
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<input type="text" id="username" placeholder="username" class="bg-white text-neutral-900 px-4 py-2 input-border" required></input>
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<input type="password" id="password" placeholder="password" class="bg-white text-neutral-900 px-4 py-2 input-border" required></input>
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</div>
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<button id="login-button" type="submit" class="default-button w-full">login</button>
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</form>
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@ -59,6 +59,9 @@ export default class extends Aview {
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let p1_name: string;
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let p2_name: string;
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let p1_displayName: string;
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let p2_displayName: string;
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let countdown: number = 3;
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let countdownTimer: number = 0;
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@ -203,8 +206,8 @@ export default class extends Aview {
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ctx.font = "24px Kubasta";
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let text_score = `${p1_score} - ${p2_score}`;
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ctx.fillText(text_score, canvas.width / 2 - (ctx.measureText(text_score).width / 2), 25);
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ctx.fillText(p1_name, canvas.width / 4 - (ctx.measureText(p1_name).width / 2), 45);
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ctx.fillText(p2_name, (canvas.width / 4 * 3) - (ctx.measureText(p2_name).width / 2), 45);
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ctx.fillText(p1_displayName, canvas.width / 4 - (ctx.measureText(p1_name).width / 2), 45);
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ctx.fillText(p2_displayName, (canvas.width / 4 * 3) - (ctx.measureText(p2_name).width / 2), 45);
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if (match_over)
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{
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@ -273,23 +276,46 @@ export default class extends Aview {
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if (await isLogged())
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{
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uuid = document.cookie.match(new RegExp('(^| )' + "uuid" + '=([^;]+)'))[2];
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const userdata_req = await fetch(`http://localhost:3002/users/${uuid}`, {
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method: "GET",
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credentials: "include",
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});
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if (userdata_req.status == 404)
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{
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console.error("invalid user");
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return ;
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}
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let userdata = await userdata_req.json();
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p1_input.value = userdata.displayName;
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p1_input.value = uuid;
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p1_input.readOnly = true;
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}
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else
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p1_input.value = "player 1";
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document.getElementById("game-start")?.addEventListener("click", () => {
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document.getElementById("game-start")?.addEventListener("click", async () => {
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let p1_isvalid = true;
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let p2_isvalid = true;
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if (await isLogged()) {
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const p1_req = await fetch(`http://localhost:3002/users/${p1_input.value}`, {
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method: "GET",
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credentials: "include",
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});
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const p2_req = await fetch(`http://localhost:3002/users/${p2_input.value}`, {
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method: "GET",
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credentials: "include",
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});
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if (p1_req.status != 200)
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p1_isvalid = false;
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else
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p1_displayName = (await p1_req.json()).displayName;
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if (p2_req.status != 200)
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p2_isvalid = false;
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else
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p2_displayName = (await p2_req.json()).displayName;
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}
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else
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p1_isvalid = p2_isvalid = false;
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p1_name = p1_input.value;
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p2_name = p2_input.value;
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if (!p1_isvalid)
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p1_displayName = p1_name;
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if (!p2_isvalid)
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p2_displayName = p2_name;
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p1_displayName = p1_displayName.length > 16 ? p1_displayName.substring(0, 16) + "." : p1_displayName;
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p2_displayName = p2_displayName.length > 16 ? p2_displayName.substring(0, 16) + "." : p2_displayName;
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p1_name = p1_input.value.length > 16 ? p1_input.value.substring(0, 16) + "." : p1_input.value;
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p2_name = p2_input.value.length > 16 ? p2_input.value.substring(0, 16) + "." : p2_input.value;
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document.getElementById("player-inputs").remove();
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@ -78,6 +78,12 @@ export default class extends Aview {
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if (matches.matchHistory) {
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for (let match of matches.matchHistory) {
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const p2_req = await fetch(`http://localhost:3002/users/${match.score.p2}`, {
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method: "GET",
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credentials: "include",
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});
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match.score.p1 = userdata.displayName;
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match.score.p2 = (await p2_req.json()).displayName;
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const newEntry = document.createElement("li");
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newEntry.classList.add("m-1", "default-button", "bg-neutral-200", "dark:bg-neutral-800", "text-neutral-900", "dark:text-white");
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newEntry.innerHTML = match.score.p1Score > match.score.p2Score ? `${match.score.p1} - winner` : `${match.score.p2} - winner`;
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@ -134,6 +140,15 @@ export default class extends Aview {
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if (matches.matchHistory) {
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for (let match of matches.matchHistory) {
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if (match.score.p2 != undefined)
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{
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const p2_req = await fetch(`http://localhost:3002/users/${match.score.p2}`, {
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method: "GET",
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credentials: "include",
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});
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match.score.p2 = (await p2_req.json()).displayName;
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}
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match.score.p1 = userdata.displayName;
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const newEntry = document.createElement("li");
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newEntry.classList.add("m-1", "default-button", "bg-neutral-200", "dark:bg-neutral-800", "text-neutral-900", "dark:text-white");
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newEntry.innerHTML = match.score.p2 != undefined ?
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@ -68,19 +68,20 @@ export default class extends Aview {
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`;
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}
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requestAnimationFrame(async () => {
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document.getElementById("profile-items").innerHTML = await getMainHTML();
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document.getElementById("profile-items").innerHTML = await getMainHTML();
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document.getElementById("menu-logout").addEventListener("click", async () => {
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let req = await fetch("http://localhost:3001/logout", {
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method: "GET",
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credentials: "include",
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document.getElementById("menu-logout").addEventListener("click", async () => {
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let req = await fetch("http://localhost:3001/logout", {
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method: "GET",
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credentials: "include",
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});
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isLogged();
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if (req.status === 200)
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this.run();
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else
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console.error("logout failed");
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});
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isLogged();
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if (req.status === 200)
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this.run();
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else
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console.error("logout failed");
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});
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}
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}
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@ -27,8 +27,10 @@ export default class extends Aview {
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<div class="bg-neutral-200 dark:bg-neutral-800 text-center pb-10 pt-5 px-10 reverse-border flex flex-col items-center">
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<form method="dialog" class="space-y-4">
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<h1 class="text-gray-900 dark:text-white text-lg pt-0 pb-4">welcome ! please register.</h1>
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<input type="text" id="username" placeholder="username" class="bg-white text-neutral-900 px-4 py-2 input-border" required></input>
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<input type="password" id="password" placeholder="password" class="bg-white text-neutral-900 px-4 py-2 input-border" required></input>
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<div class="flex flex-row justify-between space-x-4">
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<input type="text" id="username" placeholder="username" class="bg-white text-neutral-900 px-4 py-2 input-border" required></input>
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<input type="password" id="password" placeholder="password" class="bg-white text-neutral-900 px-4 py-2 input-border" required></input>
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</div>
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<button id="register-button" type="submit" class="default-button w-full">register</button>
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</form>
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@ -75,7 +77,6 @@ export default class extends Aview {
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});
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let uuid = await uuid_req.json();
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document.cookie = `uuid=${uuid.user};max-ages=${60*60*24*7}`;
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console.log(document.cookie);
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isLogged();
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navigationManager("/");
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}
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@ -65,6 +65,8 @@ export default class extends Aview {
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let p2_score: number = 0;
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let p1_name: string;
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let p2_name: string;
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let p1_displayName: string;
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let p2_displayName: string;
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const view = this;
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@ -861,7 +863,7 @@ export default class extends Aview {
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ctx.fillRect(4, 4, 120, 60);
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ctx.fillStyle = "#fff";
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ctx.font = "12px Kubasta";
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ctx.fillText(`${this.id == 0 ? p1_name : p2_name}: ${this.id == 0 ? p1_score : p2_score}`, 8, 20);
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ctx.fillText(`${this.id == 0 ? p1_displayName : p2_displayName}: ${this.id == 0 ? p1_score : p2_score}`, 8, 20);
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ctx.fillText(`score: ${this.score}`, 8, 36);
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ctx.fillText(`lines: ${this.lines}`, 8, 52);
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@ -931,26 +933,48 @@ export default class extends Aview {
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p2_input.value = "player 2";
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if (await isLogged())
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{
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uuid = document.cookie.match(new RegExp('(^| )' + "uuid" + '=([^;]+)'))[2];
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const userdata_req = await fetch(`http://localhost:3002/users/${uuid}`, {
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method: "GET",
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credentials: "include",
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});
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if (userdata_req.status == 404)
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{
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console.error("invalid user");
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return ;
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}
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let userdata = await userdata_req.json();
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p1_input.value = userdata.displayName;
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uuid = document.cookie.match(new RegExp('(^| )' + "uuid" + '=([^;]+)'))[2];
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p1_input.value = uuid;
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p1_input.readOnly = true;
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}
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else
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p1_input.value = "player 1";
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document.getElementById("game-start")?.addEventListener("click", () => {
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p1_name = p1_input.value.length > 16 ? p1_input.value.substring(0, 16) + "." : p1_input.value;
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p2_name = p2_input.value.length > 16 ? p2_input.value.substring(0, 16) + "." : p2_input.value;
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document.getElementById("game-start")?.addEventListener("click", async () => {
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let p1_isvalid = true;
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let p2_isvalid = true;
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if (await isLogged()) {
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const p1_req = await fetch(`http://localhost:3002/users/${p1_input.value}`, {
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method: "GET",
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credentials: "include",
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});
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const p2_req = await fetch(`http://localhost:3002/users/${p2_input.value}`, {
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method: "GET",
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credentials: "include",
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});
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if (p1_req.status != 200)
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p1_isvalid = false;
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else
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p1_displayName = (await p1_req.json()).displayName;
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if (p2_req.status != 200)
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p2_isvalid = false;
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else
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p2_displayName = (await p2_req.json()).displayName;
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}
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else
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p1_isvalid = p2_isvalid = false;
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p1_name = p1_input.value;
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p2_name = p2_input.value;
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if (!p1_isvalid)
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p1_displayName = p1_name;
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if (!p2_isvalid)
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p2_displayName = p2_name;
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p1_displayName = p1_displayName.length > 16 ? p1_displayName.substring(0, 16) + "." : p1_displayName;
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p2_displayName = p2_displayName.length > 16 ? p2_displayName.substring(0, 16) + "." : p2_displayName;
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document.getElementById("player-inputs").remove();
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document.getElementById("game-boards").classList.remove("hidden");
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game1 = new Game("board1", 0);
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@ -1,14 +1,17 @@
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import Aview from "./Aview.ts"
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import { isLogged } from "../main.js"
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import { dragElement } from "./drag.ts";
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import { setOnekoState, setBallPos } from "../oneko.ts"
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import { setOnekoState, setBallPos, setOnekoOffset } from "../oneko.ts"
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export default class extends Aview {
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running: boolean;
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constructor()
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{
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super();
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this.setTitle("Tournament");
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setOnekoState("default");
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this.running = true;
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}
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async getHTML() {
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@ -23,7 +26,8 @@ export default class extends Aview {
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</div>
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</div>
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<div class="bg-neutral-200 dark:bg-neutral-800 text-center p-10 pt-5 space-y-4 reverse-border">
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<div id="main-div" class="bg-neutral-200 dark:bg-neutral-800 text-center p-10 pt-5 space-y-4 reverse-border">
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<div id="tournament-id">
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<p class="text-neutral-900 dark:text-white text-lg font-bold pb-4">how many players ?</p>
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<div class="flex flex-col space-y-4">
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<select id="playerNumber" class="bg-white text-shadow-neutral-900 p-2 input-border">
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@ -37,28 +41,285 @@ export default class extends Aview {
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<button type="submit" id="bracket-generate" class="default-button">create the bracket</button>
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<div id="bracket" class="flex flex-col space-y-6 items-center"></div>
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</div>
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</div>
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</div>
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</div>
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`;
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}
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async runGame(p1_id: number, p2_id: number, players: string[]): Promise<number> {
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return new Promise<number>(async (resolve) => {
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console.log(p1_id, p2_id, players, players[p1_id], players[p2_id]);
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let p1_name = players[p1_id];
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let p2_name = players[p2_id];
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let uuid: string;
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let start: number = 0;
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let elapsed: number;
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let game_playing: boolean = false;
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let match_over: boolean = false;
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let p1_score: number = 0;
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let p2_score: number = 0;
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let p1_displayName: string;
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let p2_displayName: string;
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let countdown: number = 3;
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let countdownTimer: number = 0;
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let canvas: HTMLCanvasElement;
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let ctx: CanvasRenderingContext2D;
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const paddleOffset: number = 15;
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const paddleHeight: number = 100;
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const paddleWidth: number = 10;
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const ballSize: number = 10;
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const paddleSpeed: number = 727 * 0.69;
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let leftPaddleY: number;
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let rightPaddleY: number;
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let ballX: number;
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let ballY: number;
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let ballSpeed: number = 200;
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let ballSpeedX: number = 300;
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let ballSpeedY: number = 10;
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const keys: Record<string, boolean> = {};
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document.addEventListener("keydown", e => { keys[e.key] = true; });
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document.addEventListener("keyup", e => { keys[e.key] = false; });
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function movePaddles() {
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if ((keys["w"] || keys["W"]) && leftPaddleY > 0)
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leftPaddleY -= paddleSpeed * elapsed;
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if ((keys["s"] || keys["S"]) && leftPaddleY < canvas.height - paddleHeight)
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leftPaddleY += paddleSpeed * elapsed;
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if (keys["ArrowUp"] && rightPaddleY > 0)
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rightPaddleY -= paddleSpeed * elapsed;
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if (keys["ArrowDown"] && rightPaddleY < canvas.height - paddleHeight)
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rightPaddleY += paddleSpeed * elapsed;
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}
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function getBounceVelocity(paddleY: number) {
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const paddleCenterY = paddleY + paddleHeight / 2;
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let n = (ballY - paddleCenterY) / (paddleHeight / 2);
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n = Math.max(-1, Math.min(1, n));
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let theta = n * ((75 * Math.PI) / 180);
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ballSpeedY = ballSpeed * Math.sin(theta);
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}
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async function moveBall() {
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let length = Math.sqrt(ballSpeedX * ballSpeedX + ballSpeedY * ballSpeedY);
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let scale = ballSpeed / length;
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ballX += (ballSpeedX * scale) * elapsed;
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ballY += (ballSpeedY * scale) * elapsed;
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if (ballY <= 0 || ballY >= canvas.height - ballSize)
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ballSpeedY *= -1;
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if (ballX <= paddleWidth + paddleOffset && ballX >= paddleOffset &&
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ballY > leftPaddleY && ballY < leftPaddleY + paddleHeight) {
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ballSpeedX *= -1;
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ballX = paddleWidth + paddleOffset;
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getBounceVelocity(leftPaddleY);
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ballSpeed += 10;
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}
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if (ballX >= canvas.width - paddleWidth - ballSize - paddleOffset && ballX <= canvas.width - ballSize - paddleOffset &&
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ballY > rightPaddleY && ballY < rightPaddleY + paddleHeight) {
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ballSpeedX *= -1;
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ballX = canvas.width - paddleWidth - ballSize - paddleOffset;
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getBounceVelocity(rightPaddleY);
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ballSpeed += 10;
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}
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// scoring
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if (ballX < 0 || ballX > canvas.width - ballSize) {
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setOnekoState("default");
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game_playing = false;
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if (ballX < 0)
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p2_score++;
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else
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p1_score++;
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if (p1_score === 3 || p2_score === 3) {
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if (await isLogged()) {
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let uuid = document.cookie.match(new RegExp('(^| )' + "uuid" + '=([^;]+)'))[2];
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fetch(`http://localhost:3002/users/${uuid}/matchHistory?game=pong`, {
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method: "POST",
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headers: { "Content-Type": "application/json", },
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credentials: "include",
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body: JSON.stringify({
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"game": "pong",
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||||
"opponent": p2_name,
|
||||
"myScore": p1_score,
|
||||
"opponentScore": p2_score,
|
||||
"date": Date.now(),
|
||||
}),
|
||||
});
|
||||
resolve(p1_score == 3 ? p1_id : p2_id);
|
||||
}
|
||||
match_over = true;
|
||||
}
|
||||
else {
|
||||
countdown = 3;
|
||||
countdownTimer = performance.now();
|
||||
}
|
||||
|
||||
ballX = canvas.width / 2;
|
||||
ballY = canvas.height / 2;
|
||||
ballSpeed = 200;
|
||||
ballSpeedX = 300 * ((ballSpeedX > 0) ? 1 : -1);
|
||||
ballSpeedY = 10;
|
||||
ballSpeedX = -ballSpeedX;
|
||||
leftPaddleY = canvas.height / 2 - paddleHeight / 2;
|
||||
rightPaddleY = canvas.height / 2 - paddleHeight / 2;
|
||||
}
|
||||
setBallPos(ballX, ballY);
|
||||
}
|
||||
|
||||
function draw() {
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
ctx.strokeStyle = "white";
|
||||
ctx.beginPath();
|
||||
ctx.setLineDash([5, 10]);
|
||||
ctx.moveTo(canvas.width / 2, 0);
|
||||
ctx.lineTo(canvas.width / 2, canvas.height);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.fillStyle = "white";
|
||||
ctx.fillRect(paddleOffset, leftPaddleY, paddleWidth, paddleHeight);
|
||||
ctx.fillRect(canvas.width - paddleWidth - paddleOffset, rightPaddleY, paddleWidth, paddleHeight);
|
||||
|
||||
ctx.fillStyle = "white";
|
||||
if (game_playing)
|
||||
ctx.fillRect(ballX, ballY, ballSize, ballSize);
|
||||
|
||||
ctx.font = "24px Kubasta";
|
||||
let text_score = `${p1_score} - ${p2_score}`;
|
||||
ctx.fillText(text_score, canvas.width / 2 - (ctx.measureText(text_score).width / 2), 25);
|
||||
ctx.fillText(p1_displayName, canvas.width / 4 - (ctx.measureText(p1_name).width / 2), 45);
|
||||
ctx.fillText(p2_displayName, (canvas.width / 4 * 3) - (ctx.measureText(p2_name).width / 2), 45);
|
||||
|
||||
if (match_over) {
|
||||
ctx.font = "32px Kubasta";
|
||||
const winner = `${p1_score > p2_score ? p1_name : p2_name} won :D`;
|
||||
ctx.fillText(winner, canvas.width / 2 - (ctx.measureText(winner).width / 2), canvas.height / 2 + 16);
|
||||
document.getElementById("game-buttons")?.classList.remove("hidden");
|
||||
}
|
||||
}
|
||||
|
||||
function startCountdown() {
|
||||
const now = performance.now();
|
||||
if (countdown > 0) {
|
||||
if (now - countdownTimer >= 500) {
|
||||
countdown--;
|
||||
countdownTimer = now;
|
||||
}
|
||||
ctx.font = "48px Kubasta";
|
||||
ctx.fillText(countdown.toString(), canvas.width / 2 - 10, canvas.height / 2 + 24);
|
||||
}
|
||||
else if (countdown === 0) {
|
||||
ctx.font = "48px Kubasta";
|
||||
ctx.fillText("Go!", canvas.width / 2 - 30, canvas.height / 2 + 24);
|
||||
setTimeout(() => {
|
||||
game_playing = true;
|
||||
countdown = -1;
|
||||
}, 500);
|
||||
}
|
||||
}
|
||||
|
||||
const gameLoop = async (timestamp: number) => {
|
||||
elapsed = (timestamp - start) / 1000;
|
||||
start = timestamp;
|
||||
if (game_playing) {
|
||||
movePaddles();
|
||||
await moveBall();
|
||||
}
|
||||
draw();
|
||||
if (!game_playing)
|
||||
startCountdown();
|
||||
if (this.running)
|
||||
requestAnimationFrame(gameLoop);
|
||||
};
|
||||
|
||||
|
||||
document.getElementById("game-retry")?.addEventListener("click", () => {
|
||||
setOnekoState("pong");
|
||||
document.getElementById("game-buttons")?.classList.add("hidden");
|
||||
game_playing = false;
|
||||
match_over = false;
|
||||
p1_score = 0;
|
||||
p2_score = 0;
|
||||
|
||||
countdown = 3;
|
||||
countdownTimer = performance.now();
|
||||
});
|
||||
|
||||
let p1_isvalid = true;
|
||||
let p2_isvalid = true;
|
||||
if (await isLogged()) {
|
||||
const p1_req = await fetch(`http://localhost:3002/users/${p1_name}`, {
|
||||
method: "GET",
|
||||
credentials: "include",
|
||||
});
|
||||
const p2_req = await fetch(`http://localhost:3002/users/${p2_name}`, {
|
||||
method: "GET",
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (p1_req.status != 200)
|
||||
p1_displayName = p1_name;
|
||||
else
|
||||
p1_displayName = (await p1_req.json()).displayName;
|
||||
|
||||
if (p2_req.status != 200)
|
||||
p2_displayName = p2_name;
|
||||
else
|
||||
p2_displayName = (await p2_req.json()).displayName;
|
||||
}
|
||||
|
||||
p1_displayName = p1_displayName.length > 16 ? p1_displayName.substring(0, 16) + "." : p1_displayName;
|
||||
p2_displayName = p2_displayName.length > 16 ? p2_displayName.substring(0, 16) + "." : p2_displayName;
|
||||
p1_name = p1_name.length > 16 ? p1_name.substring(0, 16) + "." : p1_name;
|
||||
p2_name = p2_name.length > 16 ? p2_name.substring(0, 16) + "." : p2_name;
|
||||
document.getElementById("tournament-ui")?.classList.add("hidden");
|
||||
|
||||
canvas = document.createElement("canvas");
|
||||
canvas.id = "gameCanvas";
|
||||
canvas.classList.add("reverse-border");
|
||||
|
||||
document.getElementById("main-div")?.prepend(canvas);
|
||||
|
||||
ctx = canvas.getContext("2d", { alpha: false }) as CanvasRenderingContext2D;
|
||||
ctx.canvas.width = 600;
|
||||
ctx.canvas.height = 600;
|
||||
|
||||
leftPaddleY = canvas.height / 2 - paddleHeight / 2;
|
||||
rightPaddleY = canvas.height / 2 - paddleHeight / 2;
|
||||
ballX = canvas.width / 2;
|
||||
ballY = canvas.height / 2;
|
||||
|
||||
setOnekoState("pong");
|
||||
setOnekoOffset();
|
||||
requestAnimationFrame(gameLoop);
|
||||
});
|
||||
}
|
||||
|
||||
async run() {
|
||||
dragElement(document.getElementById("window"));
|
||||
const generateBracket = async (playerCount: number) => {
|
||||
let initPlayerCount = playerCount;
|
||||
document.getElementById("bracket").innerHTML = "";
|
||||
|
||||
const rounds = Math.ceil(Math.log2(playerCount));
|
||||
const totalSlots = 2 ** rounds;
|
||||
const byes = totalSlots - playerCount;
|
||||
|
||||
let odd = 0;
|
||||
if (playerCount > 9 || (playerCount != 3 && playerCount % 2 != 0))
|
||||
{
|
||||
console.error("odd numbers are temporarily invalids");
|
||||
return ;
|
||||
}
|
||||
|
||||
let notPowPlayersCount = 0;
|
||||
const rounds: number = Math.ceil(Math.log2(playerCount));
|
||||
const totalSlots: number = 2 ** rounds;
|
||||
let odd: number = 0;
|
||||
let notPowPlayersCount: number = 0;
|
||||
let tournament: number[][] = [];
|
||||
|
||||
if ((playerCount & (playerCount - 1)) != 0)
|
||||
notPowPlayersCount = playerCount - (2 ** Math.floor(Math.log2(playerCount)));
|
||||
@ -74,20 +335,33 @@ export default class extends Aview {
|
||||
const playerInputColumn = document.createElement("div");
|
||||
playerInputColumn.className = `flex flex-col mt-${(notPowPlayersCount + odd) * 28} space-y-4`;
|
||||
|
||||
tournament.push([]);
|
||||
initialPlayers.forEach((name, i) => {
|
||||
const input = document.createElement("input");
|
||||
input.type = "text";
|
||||
input.id = `playerName${i}`;
|
||||
input.value = "";
|
||||
input.value = name;
|
||||
input.placeholder = name;
|
||||
if (i == 0)
|
||||
{
|
||||
isLogged().then((value) => {
|
||||
if (value) {
|
||||
let uuid = document.cookie.match(new RegExp('(^| )' + "uuid" + '=([^;]+)'))[2];
|
||||
input.value = uuid;
|
||||
input.readOnly = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
input.className = "w-32 h-10 p-2 text-sm bg-white disabled:bg-gray-200 input-border";
|
||||
playerInputColumn.appendChild(input);
|
||||
tournament[0].push(i);
|
||||
});
|
||||
|
||||
bracketWrapper.appendChild(playerInputColumn);
|
||||
|
||||
let currentRound = initialPlayers;
|
||||
let previousPadding = 4;
|
||||
tournament.push([]);
|
||||
for (let round = 1; round <= rounds; round++)
|
||||
{
|
||||
const roundColumn = document.createElement("div");
|
||||
@ -96,34 +370,17 @@ export default class extends Aview {
|
||||
|
||||
const nextRound: string[] = [];
|
||||
|
||||
if (!notPowPlayersCount)
|
||||
{
|
||||
if (odd)
|
||||
{
|
||||
const input = document.createElement("input");
|
||||
input.type = "text";
|
||||
input.id = `playerName${playerCount}`;
|
||||
input.value = `player ${++playerCount}`;
|
||||
input.placeholder = `player ${++playerCount}`;
|
||||
input.className =
|
||||
"w-32 h-10 p-2 text-sm bg-white disabled:bg-gray-200 input-border";
|
||||
roundColumn.appendChild(input);
|
||||
odd--;
|
||||
nextRound.push("");
|
||||
}
|
||||
}
|
||||
|
||||
while (notPowPlayersCount)
|
||||
{
|
||||
const input = document.createElement("input");
|
||||
input.type = "text";
|
||||
input.id = `playerName${playerCount}`;
|
||||
input.value = "";
|
||||
input.placeholder = `player ${++playerCount}`;
|
||||
input.className =
|
||||
"w-32 h-10 p-2 text-sm bg-white disabled:bg-gray-200 input-border";
|
||||
roundColumn.appendChild(input);
|
||||
--notPowPlayersCount;
|
||||
while (notPowPlayersCount) {
|
||||
tournament[1].push(playerCount);
|
||||
const input = document.createElement("input");
|
||||
input.type = "text";
|
||||
input.id = `playerName${playerCount}`;
|
||||
input.value = `player ${playerCount + 1}`;
|
||||
input.placeholder = `player ${++playerCount}`;
|
||||
input.className =
|
||||
"w-32 h-10 p-2 text-sm bg-white disabled:bg-gray-200 input-border";
|
||||
roundColumn.appendChild(input);
|
||||
--notPowPlayersCount;
|
||||
nextRound.push("");
|
||||
}
|
||||
|
||||
@ -146,13 +403,37 @@ export default class extends Aview {
|
||||
currentRound = nextRound;
|
||||
}
|
||||
|
||||
document.getElementById("bracket").appendChild(document.createElement("hr")).classList.add("my-4", "mb-8", "w-64", "reverse-border");
|
||||
document.getElementById("bracket").appendChild(bracketWrapper);
|
||||
const btn = document.getElementById("bracket").appendChild(document.createElement("button"));
|
||||
document.getElementById("bracket")?.appendChild(document.createElement("hr")).classList.add("my-4", "mb-8", "w-64", "reverse-border");
|
||||
document.getElementById("bracket")?.appendChild(bracketWrapper);
|
||||
const btn = document.getElementById("bracket")?.appendChild(document.createElement("button"));
|
||||
if (!btn) return;
|
||||
btn.classList.add("default-button", "w-full");
|
||||
btn.id = "tournament-play";
|
||||
btn.onclick = () => {
|
||||
console.log("ok");
|
||||
btn.onclick = async () => {
|
||||
|
||||
let players: string[] = [];
|
||||
for (let i of Array(initPlayerCount).keys()) {
|
||||
players.push((document.getElementById(`playerName${i}`) as HTMLInputElement).value);
|
||||
}
|
||||
|
||||
while (tournament[0].length > 1)
|
||||
{
|
||||
while(tournament[0].length > 0)
|
||||
{
|
||||
console.log(tournament[0]);
|
||||
const p1 = tournament[0].shift() as number;
|
||||
const p2 = tournament[0].shift() as number;
|
||||
|
||||
document.getElementById("tournament-id")?.classList.add("hidden");
|
||||
const result = await this.runGame(p1, p2, players);
|
||||
document.getElementById("gameCanvas").remove();
|
||||
document.getElementById("tournament-id")?.classList.remove("hidden");
|
||||
tournament[1].push(result);
|
||||
}
|
||||
tournament[0] = tournament[1];
|
||||
tournament[1] = [];
|
||||
}
|
||||
console.log(`winner: ${tournament[0][0]}`);
|
||||
};
|
||||
btn.innerText = "start tournament !!";
|
||||
|
||||
|
||||
Reference in New Issue
Block a user