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「📝」 doc(includes): added doc for env func
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@ -6,7 +6,7 @@
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/* By: mmoussou <mmoussou@student.42angouleme.fr +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/04/29 13:20:22 by mmoussou #+# #+# */
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/* Updated: 2024/05/20 10:57:33 by mmoussou ### ########.fr */
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/* Updated: 2024/05/21 00:20:49 by mmoussou ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -22,15 +22,76 @@ typedef struct s_env
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struct s_env *next;
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} t_env;
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/**
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* @brief spawn a heredoc
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*
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* @param delimiter a string representing the delimiter of the heredoc
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*
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* @return (int) fd of a file containing the user's input, or -1 on error
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*/
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int ft_heredoc(char *delimiter);
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/**
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* @brief function to fill an env struct from an array
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*
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* @param env_d env values as an array
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* @param env pointer to the env struct we will fill
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*
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* @return (int) 0 if everything goes well, 1 on error
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*/
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int env_init(char **env_d, t_env *env);
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/**
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* @brief DEBUG FUNC : print the actual state of the env struct
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*
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* @param env the env struct that will be printed
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*
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* @return (void)
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*/
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void env_print(t_env *env);
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/**
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* @brief get an array from the env struct
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*
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* @param env the env struct you want to convert
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*
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* @return (char **) the array, or NULL on error
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*/
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char **env_get(t_env *env);
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/**
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* @brief append content at the end of an env variable
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*
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* @param name name of the variable that will be changed
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* @param content content that will be append
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* @param env the env struct that will be affected
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*
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* @return (int) 0 if everything goes well, -1 on error
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*/
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int env_append(char *name, char *content, t_env *env);
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/**
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* @brief replace the content of an env variable
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*
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* @param name name of the variable that will be changed
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* @param content content that you want to add
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* @param env the env struct that will be affected
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*
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* @return (int) 0 if everything goes well, -1 on error
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*/
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int env_edit(char *name, char *content, t_env *env);
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/**
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* @brief delete an entry in the env struct
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*
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* @param name name of the variable that will be deleted
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* @param env the env struct that will be affected
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*
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* @return (int) 0 if everything goes well, -1 on error
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*/
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int env_delete(char *name, t_env *env);
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// theses are literally the linked-list functions but for env
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void ft_envadd_back(t_env **env, t_env *new);
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void ft_envadd_front(t_env **lst, t_env *new);
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void ft_envclear(t_env **lst, void (*del)(void *));
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