56 lines
1.7 KiB
C
56 lines
1.7 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* game.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
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/* Updated: 2024/09/16 13:36:04 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef GAME_H
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# define GAME_H
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# include "parsing.h"
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# include <stdint.h>
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typedef struct s_cub
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{
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void *mlx;
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void *win;
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void *images;
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char **map;
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t_coord p_coord;
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} t_cub;
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# define ESCAPE_KEY 41
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# define W_KEY 26
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# define S_KEY 22
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# define A_KEY 4
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# define D_KEY 7
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# define WHITE 0xFFFFFFFF
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# define WINDOW_Y 900
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# define WINDOW_X 1600
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/**
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* @brief This function is used to handle keypress
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*
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* @param key The key code of the pressed key
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* @param mlx The mlx pointer(internal to MacroLibX)
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*
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* @return Minilibx go brrrr(useless always 0)
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*/
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int key_hook(int key, void *param);
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/**
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* @brief This function is used to create an image with the player position
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*
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* @param cub The address of a t_cub struct filled with mlx data and other thing
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*
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*/
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void *get_player_image(t_cub *cub, uint8_t key_pressed);
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#endif
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