/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */ /* Updated: 2024/09/16 13:36:04 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef GAME_H # define GAME_H # include "parsing.h" # include typedef struct s_cub { void *mlx; void *win; void *images; char **map; t_coord p_coord; } t_cub; # define ESCAPE_KEY 41 # define W_KEY 26 # define S_KEY 22 # define A_KEY 4 # define D_KEY 7 # define WHITE 0xFFFFFFFF # define WINDOW_Y 900 # define WINDOW_X 1600 /** * @brief This function is used to handle keypress * * @param key The key code of the pressed key * @param mlx The mlx pointer(internal to MacroLibX) * * @return Minilibx go brrrr(useless always 0) */ int key_hook(int key, void *param); /** * @brief This function is used to create an image with the player position * * @param cub The address of a t_cub struct filled with mlx data and other thing * */ void *get_player_image(t_cub *cub, uint8_t key_pressed); #endif