50 lines
1.7 KiB
C
50 lines
1.7 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* movement.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/11 13:48:35 by adjoly #+# #+# */
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/* Updated: 2024/11/11 13:48:44 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/game.h"
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void move_for_back(t_render *render, bool forward)
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{
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if (forward)
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{
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render->player->coord.x += PLAYER_SPEED * \
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cos(render->player->direction);
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render->player->coord.y += PLAYER_SPEED * \
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-sin(render->player->direction);
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}
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else
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{
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render->player->coord.x -= PLAYER_SPEED * \
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cos(render->player->direction);
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render->player->coord.y -= PLAYER_SPEED * \
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-sin(render->player->direction);
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}
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}
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void move_right_left(t_render *render, bool right)
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{
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if (right)
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{
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render->player->coord.x += PLAYER_SPEED * \
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sin(render->player->direction);
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render->player->coord.y += PLAYER_SPEED * \
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cos(render->player->direction);
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}
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else
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{
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render->player->coord.x -= PLAYER_SPEED * \
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sin(render->player->direction);
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render->player->coord.y -= PLAYER_SPEED * \
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cos(render->player->direction);
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}
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}
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