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Files
cub3d/src/utils/movement.c
2024-11-11 13:51:56 +01:00

50 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* movement.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/11 13:48:35 by adjoly #+# #+# */
/* Updated: 2024/11/11 13:48:44 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/game.h"
void move_for_back(t_render *render, bool forward)
{
if (forward)
{
render->player->coord.x += PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
-sin(render->player->direction);
}
else
{
render->player->coord.x -= PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
-sin(render->player->direction);
}
}
void move_right_left(t_render *render, bool right)
{
if (right)
{
render->player->coord.x += PLAYER_SPEED * \
sin(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
cos(render->player->direction);
}
else
{
render->player->coord.x -= PLAYER_SPEED * \
sin(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
cos(render->player->direction);
}
}