/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* movement.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/11/11 13:48:35 by adjoly #+# #+# */ /* Updated: 2024/11/11 13:48:44 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ #include "game/game.h" void move_for_back(t_render *render, bool forward) { if (forward) { render->player->coord.x += PLAYER_SPEED * \ cos(render->player->direction); render->player->coord.y += PLAYER_SPEED * \ -sin(render->player->direction); } else { render->player->coord.x -= PLAYER_SPEED * \ cos(render->player->direction); render->player->coord.y -= PLAYER_SPEED * \ -sin(render->player->direction); } } void move_right_left(t_render *render, bool right) { if (right) { render->player->coord.x += PLAYER_SPEED * \ sin(render->player->direction); render->player->coord.y += PLAYER_SPEED * \ cos(render->player->direction); } else { render->player->coord.x -= PLAYER_SPEED * \ sin(render->player->direction); render->player->coord.y -= PLAYER_SPEED * \ cos(render->player->direction); } }