1
0
Files
cub3d/src/raycasting/key_hook.c

37 lines
1.4 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* key_hook.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
/* Updated: 2024/09/17 10:33:35 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include <stdio.h>
#include "mlx.h"
#include "game.h"
int key_hook(int key, void *param)
{
t_cub *cub;
cub = (t_cub *)param;
(void)cub;
if (key == ESCAPE_KEY)
{
mlx_loop_end(cub->mlx);
mlx_destroy_image(cub->mlx, cub->img);
}
if (key == W_KEY || key == S_KEY || key == D_KEY || key == A_KEY)
{
mlx_clear_window(cub->mlx, cub->win);
mlx_destroy_image(cub->mlx, cub->img);
cub->img = get_player_image(cub, key);
mlx_put_image_to_window(cub->mlx, cub->win, cub->img, 0, 0);
}
return (0);
}