/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* key_hook.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */ /* Updated: 2024/09/17 10:33:35 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ #include #include "mlx.h" #include "game.h" int key_hook(int key, void *param) { t_cub *cub; cub = (t_cub *)param; (void)cub; if (key == ESCAPE_KEY) { mlx_loop_end(cub->mlx); mlx_destroy_image(cub->mlx, cub->img); } if (key == W_KEY || key == S_KEY || key == D_KEY || key == A_KEY) { mlx_clear_window(cub->mlx, cub->win); mlx_destroy_image(cub->mlx, cub->img); cub->img = get_player_image(cub, key); mlx_put_image_to_window(cub->mlx, cub->win, cub->img, 0, 0); } return (0); }