36 lines
1.4 KiB
C
36 lines
1.4 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* while_dda.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/06 18:46:56 by adjoly #+# #+# */
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/* Updated: 2024/10/08 13:28:33 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/dda.h"
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void while_dda(t_dda (*dda)[WINDOW_X / RAY_SIZE], char **map, t_coord map_coord)
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{
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dda->wall_hit = false;
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while (!dda->wall_hit)
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{
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if (dda->side_dist.x < dda->side_dist.y)
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{
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dda->side_dist.x += dda->delta_dist.x;
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map_coord.x += dda->step.x;
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dda->wall_side = HORIZONTAL;
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}
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else
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{
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dda->side_dist.y += dda->delta_dist.y;
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map_coord.y += dda->step.y;
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dda->wall_side = VERTICAL;
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}
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if (map[map_coord.x][map_coord.y] == '1')
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dda->wall_hit = true;
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}
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}
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