/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* while_dda.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/06 18:46:56 by adjoly #+# #+# */ /* Updated: 2024/10/08 13:28:33 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ #include "game/dda.h" void while_dda(t_dda (*dda)[WINDOW_X / RAY_SIZE], char **map, t_coord map_coord) { dda->wall_hit = false; while (!dda->wall_hit) { if (dda->side_dist.x < dda->side_dist.y) { dda->side_dist.x += dda->delta_dist.x; map_coord.x += dda->step.x; dda->wall_side = HORIZONTAL; } else { dda->side_dist.y += dda->delta_dist.y; map_coord.y += dda->step.y; dda->wall_side = VERTICAL; } if (map[map_coord.x][map_coord.y] == '1') dda->wall_hit = true; } }