1
0

🏗️」 wip(Raycasting): Seems better now

This commit is contained in:
2024-11-02 14:44:04 +01:00
parent 6e88f4960a
commit cec486ad81
7 changed files with 52 additions and 39 deletions

View File

@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
/* Updated: 2024/11/01 18:15:03 by madumerg ### ########.fr */
/* Updated: 2024/11/02 14:15:03 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -22,10 +22,10 @@
# define WHITE 0xFFFFFFFF
# define WINDOW_H 900
# define WINDOW_W 1600
# define WINDOW_H 900
# define PLAYER_ROT_SPEED (2 * M_PI) / 128
# define PLAYER_SPEED 0.01
# define PLAYER_SPEED 0.5
# define FOV 70
# define CHUNK_SIZE 64

View File

@ -6,7 +6,7 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/11/01 18:09:53 by madumerg ### ########.fr */
/* Updated: 2024/11/02 14:21:07 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,6 +17,18 @@
#include "mlx.h"
#include <stdlib.h>
int loop(void *param)
{
t_render *render;
render = (t_render *)param;
mlx_destroy_image(render->mlx, render->img);
render->img = mlx_new_image(render->mlx, WINDOW_W, WINDOW_H);
render_frame(render);
mlx_put_image_to_window(render->mlx, render->win, render->img, 0, 0);
return (0);
}
int main(int ac, char **av)
{
t_render render;
@ -41,6 +53,7 @@ int main(int ac, char **av)
(void)ac;
(void)av;
mlx_on_event(render.mlx, render.win, MLX_KEYDOWN, key_hook, &render);
mlx_loop_hook(render.mlx, loop, &render);
mlx_loop(render.mlx);
mlx_destroy_image(render.mlx, render.img);
mlx_destroy_window(render.mlx, render.win);

View File

@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
/* Updated: 2024/11/01 18:33:52 by madumerg ### ########.fr */
/* Updated: 2024/11/02 13:59:41 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -74,16 +74,11 @@ void setup_dda_hor(t_player *play, t_ray *ray, t_dda *dda)
void dda_loop(t_dda *dda, t_ray *ray, t_map *map, t_player *play)
{
uint16_t w;
uint16_t h;
w = map->size.x;
h = map->size.y;
while (dda->s && dda->i)
{
dda->map.x = (int)((int)ray->pos.x / 64);
dda->map.y = (int)((int)ray->pos.y / 64);
if (dda->map.x >= 0 && dda->map.x < w && dda->map.y >= 0 && dda->map.y < h && \
if (dda->map.x >= 0 && dda->map.x < map->size.x && dda->map.y >= 0 && dda->map.y < map->size.y && \
map->arr[(int)dda->map.y][(int)dda->map.x] == '1')
{
dda->i = 0;
@ -104,28 +99,28 @@ void dda_algo(t_render *render, t_dda *dda, t_ray *ray)
{
setup_dda_hor(render->player, ray, dda);
dda->i = render->world->size.y;
printf("caca pos = %f, %f\n", ray->pos.x, ray->pos.y);
//printf("caca pos = %f, %f\n", ray->pos.x, ray->pos.y);
dda_loop(dda, ray, render->world, render->player);
printf("pipi pos = %f, %f\n", ray->pos.x, ray->pos.y);
//printf("pipi pos = %f, %f\n", ray->pos.x, ray->pos.y);
dda->hori.x = ray->pos.x;
dda->hori.y = ray->pos.y;
setup_dda_ver(render->player, ray, dda);
dda->i = render->world->size.x;
printf("caca pos = %f, %f\n", ray->pos.x, ray->pos.y);
//printf("caca pos = %f, %f\n", ray->pos.x, ray->pos.y);
dda_loop(dda, ray, render->world, render->player);
printf("pipi pos = %f, %f\n", ray->pos.x, ray->pos.y);
//printf("pipi pos = %f, %f\n", ray->pos.x, ray->pos.y);
dda->vert.x = ray->pos.x;
dda->vert.y = ray->pos.y;
if (dda->distance.y < dda->distance.x)
{
ray->pos.x = fabsf(dda->hori.x);
ray->pos.y = fabsf(dda->hori.y);
ray->distance = dda->distance.x;
ray->distance = dda->distance.y;
}
else
{
ray->pos.x = fabsf(dda->vert.x);
ray->pos.y = fabsf(dda->vert.y);
ray->distance = dda->distance.y;
ray->distance = dda->distance.x;
}
}

View File

@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
/* Updated: 2024/11/01 16:05:37 by madumerg ### ########.fr */
/* Updated: 2024/11/02 14:21:14 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -45,10 +45,5 @@ int key_hook(int key, void *param)
change_direction(PLAYER_ROT_SPEED, false, render->player);
else if (key == A_KEY)
change_direction(PLAYER_ROT_SPEED, true, render->player);
printf("player coord x = %f, y = %f\n", render->player->coord.x, render->player->coord.y);
mlx_destroy_image(render->mlx, render->img);
render->img = mlx_new_image(render->mlx, WINDOW_W, WINDOW_H);
render_frame(render);
mlx_put_image_to_window(render->mlx, render->win, render->img, 0, 0);
return (0);
}

View File

@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/28 15:48:39 by adjoly #+# #+# */
/* Updated: 2024/11/01 18:32:01 by madumerg ### ########.fr */
/* Updated: 2024/11/02 14:14:45 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -54,26 +54,29 @@ void draw_celling(t_render *render)
void print_line(t_render *render, t_ray *ray, int x)
{
int line;
int line_size;
int line_stop;
int line_start;
int y;
line = (CHUNK_SIZE * WINDOW_H) / ray->distance;
line_start = -line / 2 + WINDOW_H / 2;
y = 0;
while (y < line)
line_size = (CHUNK_SIZE * WINDOW_H) / ray->distance;
line_start = -line_size / 2 + WINDOW_H / 2;
line_stop = line_size / 2 + WINDOW_H / 2;
if (line_start < 0)
line_start = 0;
if (line_stop > WINDOW_H)
line_stop = WINDOW_H - 1;
while (line_start < line_stop)
{
mlx_set_image_pixel(render->mlx, render->img, x, line_start + y, WHITE);
y++;
mlx_set_image_pixel(render->mlx, render->img, x, line_start, WHITE);
line_start++;
}
}
void render_frame(t_render *render)
{
int i;
int i;
t_dda dda;
t_ray ray;
float ang;
i = WINDOW_W;
ray.angle = render->player->direction - (M_PI / 180) / ((float)FOV / 2);
@ -83,9 +86,6 @@ void render_frame(t_render *render)
while(i > -1)
{
dda_algo(render, &dda, &ray);
ang = render->player->direction - ray.angle;
fix_ang(&ang);
ray.distance *= cos(ang);
print_line(render, &ray, i);
ray.angle += (M_PI / 180) / ((float)WINDOW_W / FOV);
fix_ang(&ray.angle);

View File

@ -6,12 +6,13 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/26 15:47:29 by adjoly #+# #+# */
/* Updated: 2024/11/01 16:07:33 by madumerg ### ########.fr */
/* Updated: 2024/11/02 14:25:24 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/vectwo.h"
#include <math.h>
#include <stdint.h>
float vec2_dist(t_vec2 first, t_vec2 second)
{
@ -29,3 +30,12 @@ void vec2_sub(t_vec2 *first, t_vec2 second)
first->x -= second.x;
first->y -= second.y;
}
t_vec2 vec2_mul_ret(t_vec2 vec, uint16_t n)
{
t_vec2 ret;
ret.x = vec.x * n;
ret.y = vec.y * n;
return (ret);
}