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🚧」 test(ft_pipi): pipi popo not working

This commit is contained in:
Maelys
2024-11-01 18:38:58 +01:00
parent 0d54c93764
commit 6e88f4960a
5 changed files with 26 additions and 31 deletions

View File

@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/28 15:48:39 by adjoly #+# #+# */
/* Updated: 2024/11/01 16:30:17 by madumerg ### ########.fr */
/* Updated: 2024/11/01 18:32:01 by madumerg ### ########.fr */
/* */
/* ************************************************************************** */
@ -57,45 +57,38 @@ void print_line(t_render *render, t_ray *ray, int x)
int line;
int line_start;
int y;
int j;
line = (CHUNK_SIZE * WINDOW_H) / ray->distance;
line_start = -line / 2 + WINDOW_H / 2;
y = 0;
while (y < line)
{
j = 0;
while (j < RAY_SIZE)
{
mlx_set_image_pixel(render->mlx, render->img, x + j, line_start + y, WHITE);
j++;
}
mlx_set_image_pixel(render->mlx, render->img, x, line_start + y, WHITE);
y++;
}
}
void render_frame(t_render *render)
{
size_t i;
int i;
t_dda dda;
t_ray ray;
float ang;
i = WINDOW_W;
ray.angle = render->player->direction - (M_PI / 180) / (FOV / 2);
ray.angle = render->player->direction - (M_PI / 180) / ((float)FOV / 2);
fix_ang(&ray.angle);
draw_celling(render);
draw_floor(render);
while(i > 0)
while(i > -1)
{
dda_algo(render, &dda, &ray);
ang = render->player->direction - ray.angle;
fix_ang(&ang);
ray.distance *= cos(ang);
printf("distance = %f\n", ray.distance);
print_line(render, &ray, i);
ray.angle += (M_PI / 180) / ((WINDOW_W * RAY_SIZE) / FOV);
ray.angle += (M_PI / 180) / ((float)WINDOW_W / FOV);
fix_ang(&ray.angle);
i -= RAY_SIZE;
i--;
}
}