From 6e88f4960a3c471bdd6f35b7ac0bc49cdb4a83b1 Mon Sep 17 00:00:00 2001 From: Maelys <maelysdumergue@gmail.com> Date: Fri, 1 Nov 2024 18:38:58 +0100 Subject: [PATCH] =?UTF-8?q?=E3=80=8C=F0=9F=9A=A7=E3=80=8D=20test(ft=5Fpipi?= =?UTF-8?q?):=20pipi=20popo=20not=20working?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- includes/game/settings.h | 6 ++---- src/cub3d.c | 8 ++++---- src/raycasting/dda.c | 20 ++++++++++++-------- src/raycasting/maths.c | 2 +- src/raycasting/renderer.c | 21 +++++++-------------- 5 files changed, 26 insertions(+), 31 deletions(-) diff --git a/includes/game/settings.h b/includes/game/settings.h index d183784..5573d4c 100644 --- a/includes/game/settings.h +++ b/includes/game/settings.h @@ -6,7 +6,7 @@ /* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */ -/* Updated: 2024/11/01 15:53:20 by madumerg ### ########.fr */ +/* Updated: 2024/11/01 18:15:03 by madumerg ### ########.fr */ /* */ /* ************************************************************************** */ @@ -21,14 +21,12 @@ # define D_KEY 7 # define WHITE 0xFFFFFFFF -# define DEG_TO_RAD 0.0174533 # define WINDOW_H 900 # define WINDOW_W 1600 # define PLAYER_ROT_SPEED (2 * M_PI) / 128 # define PLAYER_SPEED 0.01 -# define RAY_SIZE 50 -# define FOV ( 60 * (M_PI / 180) ) +# define FOV 70 # define CHUNK_SIZE 64 diff --git a/src/cub3d.c b/src/cub3d.c index 0f59a86..a5e1d35 100644 --- a/src/cub3d.c +++ b/src/cub3d.c @@ -6,7 +6,7 @@ /* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */ -/* Updated: 2024/11/01 16:16:52 by madumerg ### ########.fr */ +/* Updated: 2024/11/01 18:09:53 by madumerg ### ########.fr */ /* */ /* ************************************************************************** */ @@ -30,9 +30,9 @@ int main(int ac, char **av) world.arr = ft_split("11111 10001 10001 10001 11111", ' '); world.size.x = 5; world.size.y = 5; - player.coord.x = 2.5; - player.coord.y = 3.5; - player.direction = 2 * M_PI - 0.001; + player.coord.x = 2 * CHUNK_SIZE; + player.coord.y = 3 * CHUNK_SIZE; + player.direction = 0; render.mlx = mlx_init(); render.win = mlx_new_window(render.mlx, WINDOW_W, WINDOW_H, "WTF"); render.img = mlx_new_image(render.mlx, WINDOW_W, WINDOW_H); diff --git a/src/raycasting/dda.c b/src/raycasting/dda.c index 71752d0..04bf9c6 100644 --- a/src/raycasting/dda.c +++ b/src/raycasting/dda.c @@ -6,7 +6,7 @@ /* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */ -/* Updated: 2024/11/01 16:13:57 by madumerg ### ########.fr */ +/* Updated: 2024/11/01 18:33:52 by madumerg ### ########.fr */ /* */ /* ************************************************************************** */ @@ -18,7 +18,7 @@ void setup_dda_ver(t_player *play, t_ray *ray, t_dda *dda) { - dda->distance.x = 1000000; + dda->distance.x = 100000; dda->h = false; dda->s = true; ray->tan = tan(ray->angle); @@ -27,14 +27,14 @@ void setup_dda_ver(t_player *play, t_ray *ray, t_dda *dda) ray->offset.x = -CHUNK_SIZE; ray->offset.y = CHUNK_SIZE * ray->tan; ray->pos.x = (((int)play->coord.x >> 6) << 6) - 0.001; - ray->pos.y -= (play->coord.x - ray->pos.x) * ray->tan + play->coord.y; + ray->pos.y = (play->coord.x - ray->pos.x) * ray->tan + play->coord.y; } else if(cos(ray->angle) > 0.001) { ray->offset.x = CHUNK_SIZE; ray->offset.y = -CHUNK_SIZE * ray->tan; ray->pos.x = (((int)play->coord.x >> 6) << 6) + CHUNK_SIZE; - ray->pos.y -= (play->coord.x - ray->pos.x) * ray->tan + play->coord.y; + ray->pos.y = (play->coord.x - ray->pos.x) * ray->tan + play->coord.y; } else { @@ -46,7 +46,7 @@ void setup_dda_ver(t_player *play, t_ray *ray, t_dda *dda) void setup_dda_hor(t_player *play, t_ray *ray, t_dda *dda) { - dda->distance.y = 1000000; + dda->distance.y = 100000; dda->s = true; dda->h = true; ray->tan = 1 / tan(ray->angle); @@ -62,7 +62,7 @@ void setup_dda_hor(t_player *play, t_ray *ray, t_dda *dda) ray->offset.y = -CHUNK_SIZE; ray->offset.x = CHUNK_SIZE * ray->tan; ray->pos.y = (((int)play->coord.y >> 6) << 6) - 0.001; - ray->pos.x -= (play->coord.y - ray->pos.y) * ray->tan + play->coord.x; + ray->pos.x = (play->coord.y - ray->pos.y) * ray->tan + play->coord.x; } else { @@ -81,8 +81,8 @@ void dda_loop(t_dda *dda, t_ray *ray, t_map *map, t_player *play) h = map->size.y; while (dda->s && dda->i) { - dda->map.x = (int)(ray->pos.x / 64); - dda->map.y = (int)(ray->pos.y / 64); + dda->map.x = (int)((int)ray->pos.x / 64); + dda->map.y = (int)((int)ray->pos.y / 64); if (dda->map.x >= 0 && dda->map.x < w && dda->map.y >= 0 && dda->map.y < h && \ map->arr[(int)dda->map.y][(int)dda->map.x] == '1') { @@ -104,12 +104,16 @@ void dda_algo(t_render *render, t_dda *dda, t_ray *ray) { setup_dda_hor(render->player, ray, dda); dda->i = render->world->size.y; + printf("caca pos = %f, %f\n", ray->pos.x, ray->pos.y); dda_loop(dda, ray, render->world, render->player); + printf("pipi pos = %f, %f\n", ray->pos.x, ray->pos.y); dda->hori.x = ray->pos.x; dda->hori.y = ray->pos.y; setup_dda_ver(render->player, ray, dda); dda->i = render->world->size.x; + printf("caca pos = %f, %f\n", ray->pos.x, ray->pos.y); dda_loop(dda, ray, render->world, render->player); + printf("pipi pos = %f, %f\n", ray->pos.x, ray->pos.y); dda->vert.x = ray->pos.x; dda->vert.y = ray->pos.y; if (dda->distance.y < dda->distance.x) diff --git a/src/raycasting/maths.c b/src/raycasting/maths.c index 4eaa3c2..7b1374e 100644 --- a/src/raycasting/maths.c +++ b/src/raycasting/maths.c @@ -6,7 +6,7 @@ /* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/29 10:05:15 by adjoly #+# #+# */ -/* Updated: 2024/10/29 10:05:29 by adjoly ### ########.fr */ +/* Updated: 2024/11/01 17:25:32 by madumerg ### ########.fr */ /* */ /* ************************************************************************** */ diff --git a/src/raycasting/renderer.c b/src/raycasting/renderer.c index 468c981..746617c 100644 --- a/src/raycasting/renderer.c +++ b/src/raycasting/renderer.c @@ -6,7 +6,7 @@ /* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/10/28 15:48:39 by adjoly #+# #+# */ -/* Updated: 2024/11/01 16:30:17 by madumerg ### ########.fr */ +/* Updated: 2024/11/01 18:32:01 by madumerg ### ########.fr */ /* */ /* ************************************************************************** */ @@ -57,45 +57,38 @@ void print_line(t_render *render, t_ray *ray, int x) int line; int line_start; int y; - int j; line = (CHUNK_SIZE * WINDOW_H) / ray->distance; line_start = -line / 2 + WINDOW_H / 2; y = 0; while (y < line) { - j = 0; - while (j < RAY_SIZE) - { - mlx_set_image_pixel(render->mlx, render->img, x + j, line_start + y, WHITE); - j++; - } + mlx_set_image_pixel(render->mlx, render->img, x, line_start + y, WHITE); y++; } } void render_frame(t_render *render) { - size_t i; + int i; t_dda dda; t_ray ray; float ang; i = WINDOW_W; - ray.angle = render->player->direction - (M_PI / 180) / (FOV / 2); + ray.angle = render->player->direction - (M_PI / 180) / ((float)FOV / 2); fix_ang(&ray.angle); draw_celling(render); draw_floor(render); - while(i > 0) + while(i > -1) { dda_algo(render, &dda, &ray); ang = render->player->direction - ray.angle; fix_ang(&ang); ray.distance *= cos(ang); - printf("distance = %f\n", ray.distance); print_line(render, &ray, i); - ray.angle += (M_PI / 180) / ((WINDOW_W * RAY_SIZE) / FOV); + ray.angle += (M_PI / 180) / ((float)WINDOW_W / FOV); fix_ang(&ray.angle); - i -= RAY_SIZE; + i--; } }