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✏️」 norm: Normed keys

This commit is contained in:
2024-11-11 13:51:56 +01:00
parent a55ebc69b2
commit 50896285f0
3 changed files with 55 additions and 40 deletions

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/11/11 13:27:55 by adjoly ### ########.fr */
/* Updated: 2024/11/11 13:49:39 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -65,6 +65,8 @@ typedef struct s_render
int key_down(int key, void *param);
int key_up(int key, void *param);
int window_event(int event, void *param);
void move_right_left(t_render *render, bool right);
void move_for_back(t_render *render, bool forward);
/**
* @brief This function is here to change the direction of the player

View File

@ -6,7 +6,7 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/11/11 13:37:32 by adjoly ### ########.fr */
/* Updated: 2024/11/11 13:49:05 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -20,43 +20,6 @@
#include <stdlib.h>
#include "utils.h"
void move_for_back(t_render *render, bool forward)
{
if (forward)
{
render->player->coord.x += PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
-sin(render->player->direction);
}
else
{
render->player->coord.x -= PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
-sin(render->player->direction);
}
}
void move_right_left(t_render *render, bool right)
{
if (right)
{
render->player->coord.x += PLAYER_SPEED * \
sin(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
cos(render->player->direction);
}
else
{
render->player->coord.x -= PLAYER_SPEED * \
sin(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
cos(render->player->direction);
}
}
int loop(void *param)
{
t_render *render;
@ -97,7 +60,8 @@ void event_hook(t_render *render)
{
mlx_on_event(render->mlx, render->win, MLX_KEYDOWN, key_down, render);
mlx_on_event(render->mlx, render->win, MLX_KEYUP, key_up, render);
mlx_on_event(render->mlx, render->win, MLX_WINDOW_EVENT, window_event, render);
mlx_on_event(render->mlx, render->win, MLX_WINDOW_EVENT, \
window_event, render);
}
int main(int ac, char **av)

49
src/utils/movement.c Normal file
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@ -0,0 +1,49 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* movement.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/11 13:48:35 by adjoly #+# #+# */
/* Updated: 2024/11/11 13:48:44 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/game.h"
void move_for_back(t_render *render, bool forward)
{
if (forward)
{
render->player->coord.x += PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
-sin(render->player->direction);
}
else
{
render->player->coord.x -= PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
-sin(render->player->direction);
}
}
void move_right_left(t_render *render, bool right)
{
if (right)
{
render->player->coord.x += PLAYER_SPEED * \
sin(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
cos(render->player->direction);
}
else
{
render->player->coord.x -= PLAYER_SPEED * \
sin(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
cos(render->player->direction);
}
}