「✨」 feat(Key_hook): Rework how keys are handle so movement are done in the loop and not on key press
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
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/* Updated: 2024/11/02 15:55:39 by adjoly ### ########.fr */
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/* Updated: 2024/11/07 12:15:23 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -41,6 +41,7 @@ typedef struct s_player
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{
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t_vec2 coord;
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float direction;
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bool key[4];
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} t_player;
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typedef struct s_render
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@ -62,6 +63,9 @@ typedef struct s_render
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* @return Minilibx go brrrr(useless always 0)
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*/
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int key_hook(int key, void *param);
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int key_down(int key, void *param);
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int key_down(int key, void *param);
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int key_up(int key, void *param);
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/**
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* @brief This function is here to change the direction of the player
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