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」 feat(Key_hook): Rework how keys are handle so movement are done in the loop and not on key press

This commit is contained in:
2024-11-07 12:23:38 +01:00
parent ed513b5d9b
commit 4816f86a69
5 changed files with 66 additions and 5 deletions

1
.envrc Normal file
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@ -0,0 +1 @@
use flake

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/11/02 15:55:39 by adjoly ### ########.fr */
/* Updated: 2024/11/07 12:15:23 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -41,6 +41,7 @@ typedef struct s_player
{
t_vec2 coord;
float direction;
bool key[4];
} t_player;
typedef struct s_render
@ -62,6 +63,9 @@ typedef struct s_render
* @return Minilibx go brrrr(useless always 0)
*/
int key_hook(int key, void *param);
int key_down(int key, void *param);
int key_down(int key, void *param);
int key_up(int key, void *param);
/**
* @brief This function is here to change the direction of the player

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/11/06 13:43:14 by adjoly ### ########.fr */
/* Updated: 2024/11/07 12:21:41 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -26,6 +26,25 @@ int loop(void *param)
render = (t_render *)param;
mlx_destroy_image(render->mlx, render->img);
if (render->player->key[0])
{
render->player->coord.x += PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
-sin(render->player->direction);
}
if (render->player->key[2])
{
render->player->coord.x -= PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
-sin(render->player->direction);
}
if (render->player->key[3])
change_direction(PLAYER_ROT_SPEED, false, render->player);
if (render->player->key[1])
change_direction(PLAYER_ROT_SPEED, true, render->player);
render->img = mlx_new_image(render->mlx, WINDOW_W, WINDOW_H);
render_frame(render);
mlx_put_image_to_window(render->mlx, render->win, render->img, 0, 0);
@ -50,7 +69,8 @@ int main(int ac, char **av)
render.world = &world;
init_texture(&render, parsing);
render.img = mlx_new_image(render.mlx, WINDOW_W, WINDOW_H);
mlx_on_event(render.mlx, render.win, MLX_KEYDOWN, key_hook, &render);
mlx_on_event(render.mlx, render.win, MLX_KEYDOWN, key_down, &render);
mlx_on_event(render.mlx, render.win, MLX_KEYUP, key_up, &render);
mlx_loop_hook(render.mlx, loop, &render);
mlx_loop(render.mlx);
mlx_destroy_image(render.mlx, render.img);

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
/* Updated: 2024/11/02 15:50:23 by adjoly ### ########.fr */
/* Updated: 2024/11/07 12:20:02 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -51,3 +51,37 @@ int key_hook(int key, void *param)
change_direction(PLAYER_ROT_SPEED, true, render->player);
return (0);
}
int key_down(int key, void *param)
{
t_render *render;
render = (t_render *)param;
if (key == ESCAPE_KEY)
return (mlx_loop_end(render->mlx));
if (key == W_KEY)
render->player->key[0] = true;
else if (key == A_KEY)
render->player->key[1] = true;
else if (key == S_KEY)
render->player->key[2] = true;
else if (key == D_KEY)
render->player->key[3] = true;
return (0);
}
int key_up(int key, void *param)
{
t_render *render;
render = (t_render *)param;
if (key == W_KEY)
render->player->key[0] = false;
else if (key == A_KEY)
render->player->key[1] = false;
else if (key == S_KEY)
render->player->key[2] = false;
else if (key == D_KEY)
render->player->key[3] = false;
return (0);
}

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/06 13:01:03 by adjoly #+# #+# */
/* Updated: 2024/11/06 13:44:16 by adjoly ### ########.fr */
/* Updated: 2024/11/07 12:17:13 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,6 +14,7 @@
#include "mlx.h"
#include "parsing.h"
#include "game/game.h"
#include "strings.h"
t_player init_player(t_pars parsing)
{
@ -21,6 +22,7 @@ t_player init_player(t_pars parsing)
player.coord.x = parsing.coor.x * CHUNK_SIZE + (CHUNK_SIZE / 2);
player.coord.y = parsing.coor.y * CHUNK_SIZE + (CHUNK_SIZE / 2);
ft_bzero(player.key, 4);
if (parsing.l_player == 'N')
player.direction = M_PI / 2;
else if (parsing.l_player == 'S')