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」 feat(Raycasting): Now working 🎉

This commit is contained in:
2024-11-02 16:08:39 +01:00
parent cec486ad81
commit 2df57b2f15
9 changed files with 51 additions and 58 deletions

View File

@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/28 15:48:39 by adjoly #+# #+# */
/* Updated: 2024/11/02 14:14:45 by adjoly ### ########.fr */
/* Updated: 2024/11/02 16:00:11 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -22,12 +22,13 @@ void draw_floor(t_render *render)
size_t y;
y = WINDOW_H / 2;
while(y < WINDOW_H - 1)
while (y < WINDOW_H - 1)
{
x = 0;
while (x < WINDOW_W)
{
mlx_set_image_pixel(render->mlx, render->img, x, y, render->world->floor);
mlx_set_image_pixel(render->mlx, render->img, x, y, \
render->world->floor);
x++;
}
y++;
@ -40,12 +41,13 @@ void draw_celling(t_render *render)
size_t y;
y = 0;
while(y < WINDOW_H / 2)
while (y < WINDOW_H / 2)
{
x = 0;
while (x < WINDOW_W)
{
mlx_set_image_pixel(render->mlx, render->img, x, y, render->world->celling);
mlx_set_image_pixel(render->mlx, render->img, x, y, \
render->world->celling);
x++;
}
y++;
@ -77,15 +79,18 @@ void render_frame(t_render *render)
int i;
t_dda dda;
t_ray ray;
float ang;
i = WINDOW_W;
ray.angle = render->player->direction - (M_PI / 180) / ((float)FOV / 2);
ray.angle = render->player->direction - ((M_PI / 180) * ((float)FOV / 2));
fix_ang(&ray.angle);
draw_celling(render);
draw_floor(render);
while(i > -1)
while (i > -1)
{
dda_algo(render, &dda, &ray);
ang = cos(render->player->direction - ray.angle);
ray.distance *= ang;
print_line(render, &ray, i);
ray.angle += (M_PI / 180) / ((float)WINDOW_W / FOV);
fix_ang(&ray.angle);