「🏗️」 wip(DDA): Started puting everything together
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37
src/raycasting/dda/dda.c
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37
src/raycasting/dda/dda.c
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@ -0,0 +1,37 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* dda.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
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/* Updated: 2024/10/07 19:04:07 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/dda.h"
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#include "game/settings.h"
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void dda(t_player *player, char **map)
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{
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t_dda dda[800];
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t_coord map_coord;
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setup_dda(&dda, player);
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map_coord.x = player->coords.x - player->coords.x % MAP_CHUNK_SIZE;
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map_coord.y = player->coords.y - player->coords.y % MAP_CHUNK_SIZE;
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while_dda(&dda, map, map_coord);
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}
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/**
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* calculate distance from wall
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* perp_wall_dist = (map_y - player_y + (1 - step_y) / 2) / ray_dir_y
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*
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* calculate size on screen
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* screen_height / per_wall_dist
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*
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* print on screen
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*
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*/
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@ -6,11 +6,14 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/29 15:26:29 by adjoly #+# #+# */
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/* Updated: 2024/10/06 17:58:04 by adjoly ### ########.fr */
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/* Updated: 2024/10/07 19:06:47 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/game.h"
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#include "game/dda.h"
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#include "game/settings.h"
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#include <math.h>
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#include <stdint.h>
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void get_ray_angle(t_player *player, t_dda (*dda)[800])
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{
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@ -6,11 +6,13 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/30 23:47:14 by adjoly #+# #+# */
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/* Updated: 2024/10/06 19:02:43 by adjoly ### ########.fr */
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/* Updated: 2024/10/07 19:05:59 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/game.h"
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#include "game/settings.h"
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#include "game/dda.h"
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#include <stdlib.h>
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#include <stdbool.h>
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#include <math.h>
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@ -38,21 +40,20 @@ void get_side_dist(t_dda *dda, t_coord incell_coords, t_player *player)
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}
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}
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void setup_dda(t_player *player)
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void setup_dda(t_dda (*dda)[800], t_player *player)
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{
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t_dda dda[WINDOW_X / RAY_SIZE];
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size_t i;
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t_coord incell_coords;
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i = 0;
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get_ray_angle(player, &dda);
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get_ray_angle(player, dda);
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incell_coords.x = player->coords.x % MAP_CHUNK_SIZE;
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incell_coords.y = player->coords.y % MAP_CHUNK_SIZE;
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while (i < WINDOW_X / RAY_SIZE)
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{
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dda[i].delta_dist.x = abs((int)(MAP_CHUNK_SIZE / dda[i].ray_dir.x));
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dda[i].delta_dist.y = abs((int)(MAP_CHUNK_SIZE / dda[i].ray_dir.y));
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get_side_dist(&dda[i], incell_coords, player);
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dda[i]->delta_dist.x = abs((int)(MAP_CHUNK_SIZE / dda[i]->ray_dir.x));
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dda[i]->delta_dist.y = abs((int)(MAP_CHUNK_SIZE / dda[i]->ray_dir.y));
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get_side_dist(dda[i], incell_coords, player);
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i++;
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}
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}
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@ -1,18 +1,18 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* dda_while.c :+: :+: :+: */
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/* while_dda.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/06 18:46:56 by adjoly #+# #+# */
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/* Updated: 2024/10/06 19:05:11 by adjoly ### ########.fr */
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/* Updated: 2024/10/07 17:08:57 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/game.h"
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#include "game/dda.h"
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void dda_while(t_dda *dda, char **map, t_coord map_coord)
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void while_dda(t_dda (*dda)[800], char **map, t_coord map_coord)
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{
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dda->wall_hit = false;
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while (!dda->wall_hit)
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