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🏗️」 wip(DDA): Started puting everything together

This commit is contained in:
2024-10-07 19:07:28 +02:00
parent c7fd02590a
commit 1b5c1a4d01
6 changed files with 92 additions and 20 deletions

37
src/raycasting/dda/dda.c Normal file
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@ -0,0 +1,37 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* dda.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
/* Updated: 2024/10/07 19:04:07 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/dda.h"
#include "game/settings.h"
void dda(t_player *player, char **map)
{
t_dda dda[800];
t_coord map_coord;
setup_dda(&dda, player);
map_coord.x = player->coords.x - player->coords.x % MAP_CHUNK_SIZE;
map_coord.y = player->coords.y - player->coords.y % MAP_CHUNK_SIZE;
while_dda(&dda, map, map_coord);
}
/**
* calculate distance from wall
* perp_wall_dist = (map_y - player_y + (1 - step_y) / 2) / ray_dir_y
*
* calculate size on screen
* screen_height / per_wall_dist
*
* print on screen
*
*/

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@ -6,11 +6,14 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/29 15:26:29 by adjoly #+# #+# */
/* Updated: 2024/10/06 17:58:04 by adjoly ### ########.fr */
/* Updated: 2024/10/07 19:06:47 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/game.h"
#include "game/dda.h"
#include "game/settings.h"
#include <math.h>
#include <stdint.h>
void get_ray_angle(t_player *player, t_dda (*dda)[800])
{

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@ -6,11 +6,13 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/30 23:47:14 by adjoly #+# #+# */
/* Updated: 2024/10/06 19:02:43 by adjoly ### ########.fr */
/* Updated: 2024/10/07 19:05:59 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/game.h"
#include "game/settings.h"
#include "game/dda.h"
#include <stdlib.h>
#include <stdbool.h>
#include <math.h>
@ -38,21 +40,20 @@ void get_side_dist(t_dda *dda, t_coord incell_coords, t_player *player)
}
}
void setup_dda(t_player *player)
void setup_dda(t_dda (*dda)[800], t_player *player)
{
t_dda dda[WINDOW_X / RAY_SIZE];
size_t i;
t_coord incell_coords;
i = 0;
get_ray_angle(player, &dda);
get_ray_angle(player, dda);
incell_coords.x = player->coords.x % MAP_CHUNK_SIZE;
incell_coords.y = player->coords.y % MAP_CHUNK_SIZE;
while (i < WINDOW_X / RAY_SIZE)
{
dda[i].delta_dist.x = abs((int)(MAP_CHUNK_SIZE / dda[i].ray_dir.x));
dda[i].delta_dist.y = abs((int)(MAP_CHUNK_SIZE / dda[i].ray_dir.y));
get_side_dist(&dda[i], incell_coords, player);
dda[i]->delta_dist.x = abs((int)(MAP_CHUNK_SIZE / dda[i]->ray_dir.x));
dda[i]->delta_dist.y = abs((int)(MAP_CHUNK_SIZE / dda[i]->ray_dir.y));
get_side_dist(dda[i], incell_coords, player);
i++;
}
}

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@ -1,18 +1,18 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* dda_while.c :+: :+: :+: */
/* while_dda.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/06 18:46:56 by adjoly #+# #+# */
/* Updated: 2024/10/06 19:05:11 by adjoly ### ########.fr */
/* Updated: 2024/10/07 17:08:57 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/game.h"
#include "game/dda.h"
void dda_while(t_dda *dda, char **map, t_coord map_coord)
void while_dda(t_dda (*dda)[800], char **map, t_coord map_coord)
{
dda->wall_hit = false;
while (!dda->wall_hit)