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Files
cub3d/src/raycasting/dda/setup_dda.c

60 lines
2.0 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* setup_dda.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/30 23:47:14 by adjoly #+# #+# */
/* Updated: 2024/10/07 19:05:59 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/settings.h"
#include "game/dda.h"
#include <stdlib.h>
#include <stdbool.h>
#include <math.h>
void get_side_dist(t_dda *dda, t_coord incell_coords, t_player *player)
{
if (dda->ray_dir.x < 0)
{
dda->side_dist.x = incell_coords.x * dda->delta_dist.x;
dda->step.x = -MAP_CHUNK_SIZE;
}
else
{
dda->side_dist.x = (((int)player->coords.x + MAP_CHUNK_SIZE) - player->coords.x) * dda->delta_dist.x;
dda->step.x = MAP_CHUNK_SIZE;
}
if (dda->ray_dir.y < 0)
{
dda->side_dist.y = incell_coords.y * dda->delta_dist.y;
dda->step.y = -MAP_CHUNK_SIZE;
}
else
{
dda->side_dist.y = (((int)player->coords.y + MAP_CHUNK_SIZE) - player->coords.y) * dda->delta_dist.y;
dda->step.y = MAP_CHUNK_SIZE;
}
}
void setup_dda(t_dda (*dda)[800], t_player *player)
{
size_t i;
t_coord incell_coords;
i = 0;
get_ray_angle(player, dda);
incell_coords.x = player->coords.x % MAP_CHUNK_SIZE;
incell_coords.y = player->coords.y % MAP_CHUNK_SIZE;
while (i < WINDOW_X / RAY_SIZE)
{
dda[i]->delta_dist.x = abs((int)(MAP_CHUNK_SIZE / dda[i]->ray_dir.x));
dda[i]->delta_dist.y = abs((int)(MAP_CHUNK_SIZE / dda[i]->ray_dir.y));
get_side_dist(dda[i], incell_coords, player);
i++;
}
}