「✏️」 norm: Cleand and normed player on minimap
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36
src/raycasting/key_hook.c
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36
src/raycasting/key_hook.c
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* key_hook.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
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/* Updated: 2024/09/17 10:33:35 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include <stdio.h>
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#include "mlx.h"
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#include "game.h"
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int key_hook(int key, void *param)
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{
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t_cub *cub;
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cub = (t_cub *)param;
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(void)cub;
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if (key == ESCAPE_KEY)
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{
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mlx_loop_end(cub->mlx);
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mlx_destroy_image(cub->mlx, cub->img);
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}
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if (key == W_KEY || key == S_KEY || key == D_KEY || key == A_KEY)
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{
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mlx_clear_window(cub->mlx, cub->win);
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mlx_destroy_image(cub->mlx, cub->img);
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cub->img = get_player_image(cub, key);
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mlx_put_image_to_window(cub->mlx, cub->win, cub->img, 0, 0);
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}
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return (0);
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}
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