「🏗️」 wip(DDA): Wall distance got 👌
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/04 14:28:24 by adjoly #+# #+# */
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/* Created: 2024/10/04 14:28:24 by adjoly #+# #+# */
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/* Updated: 2024/10/06 19:03:26 by adjoly ### ########.fr */
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/* Updated: 2024/10/08 13:43:59 by adjoly ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -16,6 +16,15 @@
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# include "parsing.h"
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# include "parsing.h"
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# include <stdbool.h>
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# include <stdbool.h>
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/**
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* @brief Enum for the wall side that has been hit
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*/
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typedef enum s_wall_side
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{
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HORIZONTAL,
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VERTICAL
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} t_wall_side;
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typedef struct s_coord_f
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typedef struct s_coord_f
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{
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{
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float x;
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float x;
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@ -44,11 +53,6 @@ typedef struct s_cub
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t_player player;
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t_player player;
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} t_cub;
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} t_cub;
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typedef enum s_wall_side
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{
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HORIZONTAL,
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VERTICAL
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} t_wall_side;
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typedef struct s_dda
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typedef struct s_dda
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{
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{
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@ -58,7 +62,6 @@ typedef struct s_dda
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t_step step;
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t_step step;
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t_wall_side wall_side;
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t_wall_side wall_side;
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bool wall_hit;
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bool wall_hit;
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} t_dda;
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} t_dda;
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#endif
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#endif
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
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/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
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/* Updated: 2024/10/07 19:04:07 by adjoly ### ########.fr */
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/* Updated: 2024/10/08 13:59:15 by adjoly ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -15,20 +15,18 @@
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void dda(t_player *player, char **map)
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void dda(t_player *player, char **map)
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{
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{
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t_dda dda[800];
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t_dda dda[WINDOW_X / RAY_SIZE];
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t_coord map_coord;
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t_coord map_coord;
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float *wall_dist;
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setup_dda(&dda, player);
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setup_dda(&dda, player);
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map_coord.x = player->coords.x - player->coords.x % MAP_CHUNK_SIZE;
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map_coord.x = player->coords.x - player->coords.x % MAP_CHUNK_SIZE;
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map_coord.y = player->coords.y - player->coords.y % MAP_CHUNK_SIZE;
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map_coord.y = player->coords.y - player->coords.y % MAP_CHUNK_SIZE;
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while_dda(&dda, map, map_coord);
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while_dda(&dda, map, map_coord);
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wall_dist = dist_dda(dda);
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}
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}
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/**
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/**
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* calculate distance from wall
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* perp_wall_dist = (map_y - player_y + (1 - step_y) / 2) / ray_dir_y
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*
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* calculate size on screen
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* calculate size on screen
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* screen_height / per_wall_dist
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* screen_height / per_wall_dist
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*
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*
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34
src/raycasting/dda/dist_dda.c
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34
src/raycasting/dda/dist_dda.c
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@ -0,0 +1,34 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* dist_dda.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/08 13:26:19 by adjoly #+# #+# */
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/* Updated: 2024/10/08 13:53:27 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/dda.h"
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#include <stddef.h>
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#include "game/settings.h"
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float *dist_dda(t_dda dda[WINDOW_X / RAY_SIZE])
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{
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size_t i;
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float wall_dist;
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wall_dist = ft_calloc(WINDOW_X / RAY_SIZE, sizeof(float));
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if (!wall_dist)
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return (NULL);
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while (dda[i])
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{
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if (dda[i].wall_side == HORIZONTAL)
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wall_dist[i] = dda[i].side_dist.x - dda[i].delta_dist.x;
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else
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wall_dist[i] = dda[i].side_dist.y - dda[i].delta_dist.y;
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i++;
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}
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return (wall_dist);
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}
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/30 23:47:14 by adjoly #+# #+# */
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/* Created: 2024/09/30 23:47:14 by adjoly #+# #+# */
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/* Updated: 2024/10/07 19:05:59 by adjoly ### ########.fr */
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/* Updated: 2024/10/08 13:28:24 by adjoly ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -40,7 +40,7 @@ void get_side_dist(t_dda *dda, t_coord incell_coords, t_player *player)
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}
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}
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}
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}
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void setup_dda(t_dda (*dda)[800], t_player *player)
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void setup_dda(t_dda (*dda)[WINDOW_X / RAY_SIZE], t_player *player)
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{
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{
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size_t i;
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size_t i;
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t_coord incell_coords;
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t_coord incell_coords;
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@ -6,13 +6,13 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/06 18:46:56 by adjoly #+# #+# */
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/* Created: 2024/10/06 18:46:56 by adjoly #+# #+# */
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/* Updated: 2024/10/07 17:08:57 by adjoly ### ########.fr */
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/* Updated: 2024/10/08 13:28:33 by adjoly ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#include "game/dda.h"
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#include "game/dda.h"
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void while_dda(t_dda (*dda)[800], char **map, t_coord map_coord)
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void while_dda(t_dda (*dda)[WINDOW_X / RAY_SIZE], char **map, t_coord map_coord)
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{
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{
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dda->wall_hit = false;
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dda->wall_hit = false;
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while (!dda->wall_hit)
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while (!dda->wall_hit)
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