「✨」 feat(Ex00): Finished ClapTrap
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101
ex00/ClapTrap.cpp
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101
ex00/ClapTrap.cpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/20 14:29:16 by adjoly #+# #+# */
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/* Updated: 2024/11/25 16:22:54 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ClapTrap.hpp"
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#include <iostream>
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ClapTrap::ClapTrap(void) :
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_name("Kanel"), _health(10), _energyPoints(10), _attackDamage(0) {
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std::cout << "「➕」ClapTrap: default constructor called" << std::endl;
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}
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ClapTrap::~ClapTrap(void) {
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std::cout << "「➖」ClapTrap(" << _name << "): destructor called" << std::endl;
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}
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ClapTrap::ClapTrap(std::string name) :
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_name(name), _health(10), _energyPoints(10), _attackDamage(0) {
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std::cout << "「➕」ClapTrap(" << _name << "): constructor called" << std::endl;
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}
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ClapTrap::ClapTrap(const ClapTrap &other) {
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*this = other;
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std::cout << "「➕」ClapTrap(" << _name << "): copy constructor called" << std::endl;
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}
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ClapTrap &ClapTrap::operator=(const ClapTrap &cpy) {
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std::cout << "「🟰」ClapTrap(" << _name << "): copy assignement constructor called" << std::endl;
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if (this != &cpy) {
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_name = cpy.getName();
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_health = cpy.getHealth();
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_energyPoints = cpy.getEnergyPoints();
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_attackDamage= cpy.getAttackDamage();
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}
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return (*this);
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}
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void ClapTrap::attack(const std::string& target) {
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if (_health == 0) {
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std::cout << "「💀」ClapTrap(" << _name << "): can't attack already dead" << std::endl;
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return ;
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} else if (_energyPoints == 0) {
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std::cout << "「💤」ClapTrap(" << _name << "): can't attack no energy left GO TO SLEEP!" << std::endl;
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return ;
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}
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std::cout << "「💥」ClapTrap(" << _name << "): attacks " << target << " causing " << getAttackDamage() << " points of damage!" << std::endl;
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_energyPoints--;
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}
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void ClapTrap::takeDamage(unsigned int amount) {
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std::cout << "「🥊」ClapTrap(" << _name << "): take "<< amount << " damage" << std::endl;
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if (_health >= amount) {
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std::cout << "「💀」ClapTrap(" << _name << "): is dead HAHA" << std::endl;
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_health = 0;
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} else {
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_health -= amount;
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}
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}
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void ClapTrap::beRepaired(uint amount) {
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if (_health == 0) {
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std::cout << "「💀」ClapTrap(" << _name << "): can't repair already dead" << std::endl;
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return ;
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} else if (_energyPoints == 0) {
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std::cout << "「💤」ClapTrap(" << _name << "): can't repair no energy left GO TO SLEEP!" << std::endl;
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return ;
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}
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std::cout << "「🩹」ClapTrap(" << _name << "): " << amount << "" << std::endl;
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_health += amount;
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_energyPoints--;
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}
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uint ClapTrap::getAttackDamage(void) const { return (_attackDamage); }
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uint ClapTrap::getEnergyPoints(void) const { return (_energyPoints); }
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uint ClapTrap::getHealth(void) const { return (_health); }
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std::string ClapTrap::getName(void) const { return (_name); }
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void ClapTrap::setAttackDamage(uint in) {
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std::cout << "「🟰」ClapTrap(" << _name << "): set attack damage" << std::endl;
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_attackDamage = in;
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}
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void ClapTrap::setEnergyPoints(uint in) {
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std::cout << "「🟰」ClapTrap(" << _name << "): set energy points" << std::endl;
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_energyPoints = in;
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}
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void ClapTrap::setHealth(uint in) {
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std::cout << "「🟰」ClapTrap(" << _name << "): set health" << std::endl;
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_health = in;
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}
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void ClapTrap::setName(std::string in) {
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std::cout << "「🟰」ClapTrap(" << _name << "): set a new name" << std::endl;
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_name = in;
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}
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47
ex00/ClapTrap.hpp
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ex00/ClapTrap.hpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/20 14:08:19 by adjoly #+# #+# */
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/* Updated: 2024/11/25 15:51:49 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#pragma once
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# include <string>
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typedef unsigned int uint;
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class ClapTrap {
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private:
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std::string _name;
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uint _health;
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uint _energyPoints;
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uint _attackDamage;
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public:
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ClapTrap(void);
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ClapTrap(std::string);
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ClapTrap(const ClapTrap &);
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~ClapTrap(void);
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ClapTrap &operator=(const ClapTrap &);
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void attack(const std::string& target);
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void takeDamage(uint amount);
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void beRepaired(uint amount);
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uint getAttackDamage(void) const;
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uint getEnergyPoints(void) const;
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uint getHealth(void) const;
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std::string getName(void) const;
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void setAttackDamage(uint);
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void setEnergyPoints(uint);
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void setHealth(uint);
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void setName(std::string);
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};
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55
ex00/Makefile
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55
ex00/Makefile
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# **************************************************************************** #
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# #
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# ::: :::::::: #
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# Makefile :+: :+: :+: #
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# +:+ +:+ +:+ #
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# By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/10/25 16:09:27 by adjoly #+# #+# #
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# Updated: 2024/11/20 14:07:58 by adjoly ### ########.fr #
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# #
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# **************************************************************************** #
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NAME = ClapTrap
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CC = c++
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OBJSDIR = obj/
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SRCS = main.cpp \
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ClapTrap.cpp
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OBJS = $(addprefix $(OBJSDIR), $(SRCS:.cpp=.o))
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FLAGS = -Wall -Werror -Wextra -std=c++98 -MMD -MP
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RED = \033[0;31m
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GREEN = \033[0;32m
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YELLOW = \033[1;33m
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PURPLE = \e[0;35m
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NC = \033[0m
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DELETE = \x1B[2K\r
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all: $(NAME)
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$(NAME): $(OBJS)
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@$(CC) $(FLAGS) $(OBJS) -o $(NAME)
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@printf "$(YELLOW)「✨」($(NAME)) Program compiled\n"
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$(OBJSDIR)%.o: %.cpp
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@mkdir -p $(@D)
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@$(CC) $(FLAGS) -c $< -o $@
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@printf "$(DELETE)$(GREEN)「🔨」($<) Object compiled\n"
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clean:
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@rm -f $(OBJS)
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@printf "$(DELETE)$(RED)「🗑️」($(OBJS)) Object deleted\n"
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fclean: clean
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@rm -f $(NAME)
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@rm -Rf $(OBJSDIR)
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@printf "$(RED)「🗑️」($(NAME)) Program deleted\n"
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re: fclean all
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.PHONY: clean fclean all re
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24
ex00/main.cpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* main.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/20 14:25:07 by adjoly #+# #+# */
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/* Updated: 2024/11/25 16:21:51 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ClapTrap.hpp"
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int main(void) {
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ClapTrap kanel("Kanel");
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ClapTrap suki("Suki");
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kanel.setAttackDamage(10);
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kanel.attack(suki.getName());
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suki.takeDamage(kanel.getAttackDamage());
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return (0);
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}
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