102 lines
3.9 KiB
C++
102 lines
3.9 KiB
C++
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/20 14:29:16 by adjoly #+# #+# */
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/* Updated: 2024/11/25 16:22:54 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ClapTrap.hpp"
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#include <iostream>
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ClapTrap::ClapTrap(void) :
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_name("Kanel"), _health(10), _energyPoints(10), _attackDamage(0) {
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std::cout << "「➕」ClapTrap: default constructor called" << std::endl;
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}
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ClapTrap::~ClapTrap(void) {
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std::cout << "「➖」ClapTrap(" << _name << "): destructor called" << std::endl;
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}
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ClapTrap::ClapTrap(std::string name) :
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_name(name), _health(10), _energyPoints(10), _attackDamage(0) {
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std::cout << "「➕」ClapTrap(" << _name << "): constructor called" << std::endl;
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}
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ClapTrap::ClapTrap(const ClapTrap &other) {
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*this = other;
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std::cout << "「➕」ClapTrap(" << _name << "): copy constructor called" << std::endl;
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}
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ClapTrap &ClapTrap::operator=(const ClapTrap &cpy) {
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std::cout << "「🟰」ClapTrap(" << _name << "): copy assignement constructor called" << std::endl;
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if (this != &cpy) {
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_name = cpy.getName();
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_health = cpy.getHealth();
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_energyPoints = cpy.getEnergyPoints();
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_attackDamage= cpy.getAttackDamage();
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}
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return (*this);
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}
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void ClapTrap::attack(const std::string& target) {
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if (_health == 0) {
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std::cout << "「💀」ClapTrap(" << _name << "): can't attack already dead" << std::endl;
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return ;
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} else if (_energyPoints == 0) {
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std::cout << "「💤」ClapTrap(" << _name << "): can't attack no energy left GO TO SLEEP!" << std::endl;
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return ;
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}
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std::cout << "「💥」ClapTrap(" << _name << "): attacks " << target << " causing " << getAttackDamage() << " points of damage!" << std::endl;
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_energyPoints--;
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}
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void ClapTrap::takeDamage(unsigned int amount) {
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std::cout << "「🥊」ClapTrap(" << _name << "): take "<< amount << " damage" << std::endl;
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if (_health >= amount) {
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std::cout << "「💀」ClapTrap(" << _name << "): is dead HAHA" << std::endl;
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_health = 0;
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} else {
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_health -= amount;
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}
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}
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void ClapTrap::beRepaired(uint amount) {
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if (_health == 0) {
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std::cout << "「💀」ClapTrap(" << _name << "): can't repair already dead" << std::endl;
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return ;
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} else if (_energyPoints == 0) {
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std::cout << "「💤」ClapTrap(" << _name << "): can't repair no energy left GO TO SLEEP!" << std::endl;
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return ;
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}
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std::cout << "「🩹」ClapTrap(" << _name << "): " << amount << "" << std::endl;
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_health += amount;
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_energyPoints--;
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}
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uint ClapTrap::getAttackDamage(void) const { return (_attackDamage); }
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uint ClapTrap::getEnergyPoints(void) const { return (_energyPoints); }
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uint ClapTrap::getHealth(void) const { return (_health); }
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std::string ClapTrap::getName(void) const { return (_name); }
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void ClapTrap::setAttackDamage(uint in) {
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std::cout << "「🟰」ClapTrap(" << _name << "): set attack damage" << std::endl;
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_attackDamage = in;
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}
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void ClapTrap::setEnergyPoints(uint in) {
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std::cout << "「🟰」ClapTrap(" << _name << "): set energy points" << std::endl;
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_energyPoints = in;
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}
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void ClapTrap::setHealth(uint in) {
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std::cout << "「🟰」ClapTrap(" << _name << "): set health" << std::endl;
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_health = in;
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}
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void ClapTrap::setName(std::string in) {
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std::cout << "「🟰」ClapTrap(" << _name << "): set a new name" << std::endl;
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_name = in;
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}
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