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CPP_Module_03/ex00/ClapTrap.cpp

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ClapTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/20 14:29:16 by adjoly #+# #+# */
/* Updated: 2024/11/25 16:22:54 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "ClapTrap.hpp"
#include <iostream>
ClapTrap::ClapTrap(void) :
_name("Kanel"), _health(10), _energyPoints(10), _attackDamage(0) {
std::cout << "」ClapTrap: default constructor called" << std::endl;
}
ClapTrap::~ClapTrap(void) {
std::cout << "」ClapTrap(" << _name << "): destructor called" << std::endl;
}
ClapTrap::ClapTrap(std::string name) :
_name(name), _health(10), _energyPoints(10), _attackDamage(0) {
std::cout << "」ClapTrap(" << _name << "): constructor called" << std::endl;
}
ClapTrap::ClapTrap(const ClapTrap &other) {
*this = other;
std::cout << "」ClapTrap(" << _name << "): copy constructor called" << std::endl;
}
ClapTrap &ClapTrap::operator=(const ClapTrap &cpy) {
std::cout << "「🟰」ClapTrap(" << _name << "): copy assignement constructor called" << std::endl;
if (this != &cpy) {
_name = cpy.getName();
_health = cpy.getHealth();
_energyPoints = cpy.getEnergyPoints();
_attackDamage= cpy.getAttackDamage();
}
return (*this);
}
void ClapTrap::attack(const std::string& target) {
if (_health == 0) {
std::cout << "「💀」ClapTrap(" << _name << "): can't attack already dead" << std::endl;
return ;
} else if (_energyPoints == 0) {
std::cout << "「💤」ClapTrap(" << _name << "): can't attack no energy left GO TO SLEEP!" << std::endl;
return ;
}
std::cout << "「💥」ClapTrap(" << _name << "): attacks " << target << " causing " << getAttackDamage() << " points of damage!" << std::endl;
_energyPoints--;
}
void ClapTrap::takeDamage(unsigned int amount) {
std::cout << "「🥊」ClapTrap(" << _name << "): take "<< amount << " damage" << std::endl;
if (_health >= amount) {
std::cout << "「💀」ClapTrap(" << _name << "): is dead HAHA" << std::endl;
_health = 0;
} else {
_health -= amount;
}
}
void ClapTrap::beRepaired(uint amount) {
if (_health == 0) {
std::cout << "「💀」ClapTrap(" << _name << "): can't repair already dead" << std::endl;
return ;
} else if (_energyPoints == 0) {
std::cout << "「💤」ClapTrap(" << _name << "): can't repair no energy left GO TO SLEEP!" << std::endl;
return ;
}
std::cout << "「🩹」ClapTrap(" << _name << "): " << amount << "" << std::endl;
_health += amount;
_energyPoints--;
}
uint ClapTrap::getAttackDamage(void) const { return (_attackDamage); }
uint ClapTrap::getEnergyPoints(void) const { return (_energyPoints); }
uint ClapTrap::getHealth(void) const { return (_health); }
std::string ClapTrap::getName(void) const { return (_name); }
void ClapTrap::setAttackDamage(uint in) {
std::cout << "「🟰」ClapTrap(" << _name << "): set attack damage" << std::endl;
_attackDamage = in;
}
void ClapTrap::setEnergyPoints(uint in) {
std::cout << "「🟰」ClapTrap(" << _name << "): set energy points" << std::endl;
_energyPoints = in;
}
void ClapTrap::setHealth(uint in) {
std::cout << "「🟰」ClapTrap(" << _name << "): set health" << std::endl;
_health = in;
}
void ClapTrap::setName(std::string in) {
std::cout << "「🟰」ClapTrap(" << _name << "): set a new name" << std::endl;
_name = in;
}