80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* texture.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/03/08 02:24:58 by maldavid #+# #+# */
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/* Updated: 2023/12/23 18:49:12 by kbz_8 ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef __MLX_TEXTURE__
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#define __MLX_TEXTURE__
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#include <filesystem>
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#include <memory>
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#include <array>
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#include <functional>
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#include <renderer/images/vk_image.h>
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#include <renderer/descriptors/vk_descriptor_set.h>
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#include <renderer/buffers/vk_ibo.h>
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#include <renderer/buffers/vk_vbo.h>
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#include <mlx_profile.h>
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#include <string>
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namespace mlx
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{
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class Texture : public Image
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{
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public:
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Texture() = default;
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void create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format, const char* name, bool dedicated_memory = false);
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void render(class Renderer& renderer, int x, int y);
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void destroy() noexcept override;
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void setPixel(int x, int y, uint32_t color) noexcept;
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int getPixel(int x, int y) noexcept;
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inline void setDescriptor(DescriptorSet set) noexcept { _set = std::move(set); }
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inline VkDescriptorSet getSet() noexcept { return _set.isInit() ? _set.get() : VK_NULL_HANDLE; }
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inline void updateSet(int binding) noexcept { _set.writeDescriptor(binding, *this); _has_been_updated = true; }
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inline bool hasBeenUpdated() const noexcept { return _has_been_updated; }
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inline constexpr void resetUpdate() noexcept { _has_been_updated = false; }
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~Texture() = default;
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private:
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void openCPUmap();
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private:
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C_VBO _vbo;
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C_IBO _ibo;
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#ifdef DEBUG
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std::string _name;
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#endif
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DescriptorSet _set;
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std::vector<uint32_t> _cpu_map;
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std::optional<Buffer> _buf_map = std::nullopt;
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void* _map = nullptr;
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bool _has_been_modified = false;
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bool _has_been_updated = false;
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};
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Texture stbTextureLoad(std::filesystem::path file, int* w, int* h);
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struct TextureRenderData
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{
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Texture* texture;
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int x;
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int y;
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TextureRenderData(Texture* _texture, int _x, int _y) : texture(_texture), x(_x), y(_y) {}
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bool operator==(const TextureRenderData& rhs) const { return texture == rhs.texture && x == rhs.x && y == rhs.y; }
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};
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}
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#endif
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