/// @ref core /// @file glm/matrix.hpp /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> /// /// @defgroup core_func_matrix Matrix functions /// @ingroup core /// /// Provides GLSL matrix functions. /// /// Include <glm/matrix.hpp> to use these core features. #pragma once // Dependencies #include "detail/qualifier.hpp" #include "detail/setup.hpp" #include "vec2.hpp" #include "vec3.hpp" #include "vec4.hpp" #include "mat2x2.hpp" #include "mat2x3.hpp" #include "mat2x4.hpp" #include "mat3x2.hpp" #include "mat3x3.hpp" #include "mat3x4.hpp" #include "mat4x2.hpp" #include "mat4x3.hpp" #include "mat4x4.hpp" namespace glm { namespace detail { template<length_t C, length_t R, typename T, qualifier Q> struct outerProduct_trait{}; template<typename T, qualifier Q> struct outerProduct_trait<2, 2, T, Q> { typedef mat<2, 2, T, Q> type; }; template<typename T, qualifier Q> struct outerProduct_trait<2, 3, T, Q> { typedef mat<3, 2, T, Q> type; }; template<typename T, qualifier Q> struct outerProduct_trait<2, 4, T, Q> { typedef mat<4, 2, T, Q> type; }; template<typename T, qualifier Q> struct outerProduct_trait<3, 2, T, Q> { typedef mat<2, 3, T, Q> type; }; template<typename T, qualifier Q> struct outerProduct_trait<3, 3, T, Q> { typedef mat<3, 3, T, Q> type; }; template<typename T, qualifier Q> struct outerProduct_trait<3, 4, T, Q> { typedef mat<4, 3, T, Q> type; }; template<typename T, qualifier Q> struct outerProduct_trait<4, 2, T, Q> { typedef mat<2, 4, T, Q> type; }; template<typename T, qualifier Q> struct outerProduct_trait<4, 3, T, Q> { typedef mat<3, 4, T, Q> type; }; template<typename T, qualifier Q> struct outerProduct_trait<4, 4, T, Q> { typedef mat<4, 4, T, Q> type; }; }//namespace detail /// @addtogroup core_func_matrix /// @{ /// Multiply matrix x by matrix y component-wise, i.e., /// result[i][j] is the scalar product of x[i][j] and y[i][j]. /// /// @tparam C Integer between 1 and 4 included that qualify the number a column /// @tparam R Integer between 1 and 4 included that qualify the number a row /// @tparam T Floating-point or signed integer scalar types /// @tparam Q Value from qualifier enum /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> template<length_t C, length_t R, typename T, qualifier Q> GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y); /// Treats the first parameter c as a column vector /// and the second parameter r as a row vector /// and does a linear algebraic matrix multiply c * r. /// /// @tparam C Integer between 1 and 4 included that qualify the number a column /// @tparam R Integer between 1 and 4 included that qualify the number a row /// @tparam T Floating-point or signed integer scalar types /// @tparam Q Value from qualifier enum /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> template<length_t C, length_t R, typename T, qualifier Q> GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r); /// Returns the transposed matrix of x /// /// @tparam C Integer between 1 and 4 included that qualify the number a column /// @tparam R Integer between 1 and 4 included that qualify the number a row /// @tparam T Floating-point or signed integer scalar types /// @tparam Q Value from qualifier enum /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> template<length_t C, length_t R, typename T, qualifier Q> GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x); /// Return the determinant of a squared matrix. /// /// @tparam C Integer between 1 and 4 included that qualify the number a column /// @tparam R Integer between 1 and 4 included that qualify the number a row /// @tparam T Floating-point or signed integer scalar types /// @tparam Q Value from qualifier enum /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> template<length_t C, length_t R, typename T, qualifier Q> GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m); /// Return the inverse of a squared matrix. /// /// @tparam C Integer between 1 and 4 included that qualify the number a column /// @tparam R Integer between 1 and 4 included that qualify the number a row /// @tparam T Floating-point or signed integer scalar types /// @tparam Q Value from qualifier enum /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> template<length_t C, length_t R, typename T, qualifier Q> GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m); /// @} }//namespace glm #include "detail/func_matrix.inl"