what it workkks now way \!
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@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/04 16:56:35 by maldavid #+# #+# */
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/* Updated: 2024/01/05 19:53:13 by maldavid ### ########.fr */
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/* Updated: 2024/01/18 14:36:12 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -349,15 +349,27 @@ MLX_API int mlx_destroy_display(void* mlx);
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/**
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* @brief Get screen size
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* @brief Get the size of the screen the given window is on
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*
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* @param mlx Internal MLX application
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* @param win Internal window
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* @param w Get width size
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* @param h Get height size
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*
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* @return (int) Always return 0, made this to copy the behaviour of the original MLX
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*/
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MLX_API int mlx_get_screens_size(void* mlx, int* w, int* h);
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MLX_API int mlx_get_screens_size(void* mlx, void* win, int* w, int* h);
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/**
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* @brief Caps the FPS
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*
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* @param mlx Internal MLX application
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* @param fps The FPS cap
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*
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* @return (int) Always return 0
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*/
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MLX_API int mlx_set_fps_goal(void* mlx, int fps);
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#ifdef __cplusplus
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}
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