🏗️」 wip(src/front): first try at a basic architecture. game logic + SPA implemented

This commit is contained in:
yosyo
2025-09-13 15:57:43 +02:00
parent 22bd4e9dc5
commit f0c764cc0c
13 changed files with 459 additions and 24 deletions

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/*import MainMenu from "./views/MainMenu.ts";
import PongMenu from "./views/PongMenu.ts";
import LoginPage from "./views/LoginPage.ts";
import RegisterPage from "./views/RegisterPage.ts";
import Game from "./views/Game.ts";*/
const navigationManager = url => {
history.pushState(null, null, url);
router();
};
let view;
const routes = [
/*{ path: "/", view: MainMenu },
{ path: "/pong", view: PongMenu },
{ path: "/pong/solo", view: Game },
{ path: "/login", view: LoginPage },
{ path: "/register", view: RegisterPage },*/
{ path: "/", view: () => import("./views/MainMenu.ts") },
{ path: "/pong", view: () => import("./views/PongMenu.ts") },
{ path: "/pong/solo", view: () => import("./views/Game.ts") },
{ path: "/login", view: () => import("./views/LoginPage.ts") },
{ path: "/register", view: () => import("./views/RegisterPage.ts") },
];
const router = async () => {
const routesMap = routes.map(route => {
return { route: route, isMatch: location.pathname === route.path };
});
let match = routesMap.find(routeMap => routeMap.isMatch);
if (!match)
match = { route: routes[0], isMatch: true };
if (view)
view.running = false;
console.log(match);
const module = await match.route.view();
view = new module.default();
document.querySelector("#app").innerHTML = await view.getHTML();
view.run();
};
window.addEventListener("popstate", router);
document.addEventListener("DOMContentLoaded", () => {
document.body.addEventListener("click", e=> {
if (e.target.matches("[data-link]"))
{
e.preventDefault();
navigationManager(e.target.href);
}
});
router();
});

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export default class {
contructor()
{
}
setTitle(title) { document.title = title; }
async getHTML() { return ""; }
async run() { }
};

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import Aview from "./Aview.ts"
export default class extends Aview {
running: boolean;
constructor()
{
super();
this.setTitle("pog or pong ? :3");
this.running = true;
}
async getHTML() {
return `
<script type="module" src="static/ts/pong-logic.ts"></script>
<div class="text-center p-5 bg-white rounded-xl shadow space-y-4">
<canvas id="gameCanvas" class="rounded-md" width="400" height="400"></canvas>
<div id="game-buttons" class="hidden flex">
<button id="game-retry" class="bg-blue-600 text-white hover:bg-blue-500 w-full mx-4 py-2 rounded-md transition-colors">play again</button>
<a id="game-back" class="bg-gray-600 text-white hover:bg-gray-500 w-full mx-4 py-2 rounded-md transition-colors" href="/pong" data-link>back</a>
</div>
</div>
`;
}
async run() {
let start: number = 0;
let elapsed: number;
let game_playing: boolean = false;
let match_over: boolean = false;
let p1_score: number = 0;
let p2_score: number = 0;
let countdown: number = 3;
let countdownTimer: number = 0;
const canvas = document.getElementById("gameCanvas") as HTMLCanvasElement;
const ctx = canvas.getContext("2d");
const paddleOffset: number = 15;
const paddleHeight: number = 100;
const paddleWidth: number = 10;
const ballSize: number = 10;
let leftPaddleY: number = canvas.height / 2 - paddleHeight / 2;
let rightPaddleY: number = canvas.height / 2 - paddleHeight / 2;
let paddleSpeed: number = 727 * 0.69;
let ballX: number = canvas.width / 2;
let ballY: number = canvas.height / 2;
let ballSpeed: number = 200;
let ballSpeedX: number = 300;
let ballSpeedY: number = 10;
const keys: Record<string, boolean> = {};
document.addEventListener("keydown", e => { keys[e.key] = true; });
document.addEventListener("keyup", e => { keys[e.key] = false; });
function movePaddles() {
if (keys["w"] && leftPaddleY > 0)
leftPaddleY -= paddleSpeed * elapsed;
if (keys["s"] && leftPaddleY < canvas.height - paddleHeight)
leftPaddleY += paddleSpeed * elapsed;
if (keys["ArrowUp"] && rightPaddleY > 0)
rightPaddleY -= paddleSpeed * elapsed;
if (keys["ArrowDown"] && rightPaddleY < canvas.height - paddleHeight)
rightPaddleY += paddleSpeed * elapsed;
}
function getBounceVelocity(paddleY) {
const speed = ballSpeed;
const paddleCenterY = paddleY + paddleHeight / 2;
let n = (ballY - paddleCenterY) / (paddleHeight / 2);
n = Math.max(-1, Math.min(1, n));
let theta = n * ((75 * Math.PI) / 180);
ballSpeedY = ballSpeed * Math.sin(theta);
}
function moveBall() {
let length = Math.sqrt(ballSpeedX * ballSpeedX + ballSpeedY * ballSpeedY);
let scale = ballSpeed / length;
ballX += (ballSpeedX * scale) * elapsed;
ballY += (ballSpeedY * scale) * elapsed;
if (ballY <= 0 || ballY >= canvas.height - ballSize)
ballSpeedY *= -1;
if (ballX <= paddleWidth + paddleOffset && ballX >= paddleOffset &&
ballY > leftPaddleY && ballY < leftPaddleY + paddleHeight)
{
ballSpeedX *= -1;
ballX = paddleWidth + paddleOffset;
getBounceVelocity(leftPaddleY);
ballSpeed += 10;
}
if (ballX >= canvas.width - paddleWidth - ballSize - paddleOffset && ballX <= canvas.width - ballSize - paddleOffset &&
ballY > rightPaddleY && ballY < rightPaddleY + paddleHeight)
{
ballSpeedX *= -1;
ballX = canvas.width - paddleWidth - ballSize - paddleOffset;
getBounceVelocity(rightPaddleY);
ballSpeed += 10;
}
// scoring
if (ballX < 0 || ballX > canvas.width - ballSize)
{
game_playing = false;
if (ballX < 0)
p2_score++;
else
p1_score++;
if (p1_score === 3 || p2_score === 3)
match_over = true;
else
{
countdown = 3;
countdownTimer = performance.now();
}
ballX = canvas.width / 2;
ballY = canvas.height / 2;
ballSpeed = 200;
ballSpeedX = 300 * ((ballSpeedX > 0) ? 1 : -1);
ballSpeedY = 10;
ballSpeedX = -ballSpeedX;
leftPaddleY = canvas.height / 2 - paddleHeight / 2;
rightPaddleY = canvas.height / 2 - paddleHeight / 2;
}
}
function draw() {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "white";
ctx.fillRect(paddleOffset, leftPaddleY, paddleWidth, paddleHeight);
ctx.fillRect(canvas.width - paddleWidth - paddleOffset, rightPaddleY, paddleWidth, paddleHeight);
ctx.fillStyle = "white";
if (game_playing)
ctx.fillRect(ballX, ballY, ballSize, ballSize);
ctx.font = "24px sans-serif";
ctx.fillText(`${p1_score} - ${p2_score}`, canvas.width / 2 - 20, 30);
if (match_over)
{
ctx.font = "48px sans-serif";
const winner = p1_score > p2_score ? "Player 1" : "Player 2";
ctx.fillText(`${winner} won :D`, canvas.width / 2 - 150, canvas.height / 2 + 22);
document.getElementById("game-buttons").classList.remove("hidden");
}
}
function startCountdown()
{
const now = performance.now();
if (countdown > 0)
{
if (now - countdownTimer >= 500)
{
countdown--;
countdownTimer = now;
}
ctx.font = "48px sans-serif";
ctx.fillText(countdown.toString(), canvas.width / 2 - 10, canvas.height / 2 + 24);
}
else if (countdown === 0)
{
ctx.font = "48px sans-serif";
ctx.fillText("Go!", canvas.width / 2 - 30, canvas.height / 2 + 24);
setTimeout(() => {
game_playing = true;
countdown = -1;
}, 500);
}
}
const gameLoop = (timestamp: number) => {
elapsed = (timestamp - start) / 1000;
start = timestamp;
if (game_playing)
{
movePaddles();
moveBall();
}
draw();
console.log(game_playing);
if (!game_playing)
startCountdown();
if (this.running)
requestAnimationFrame(gameLoop);
};
document.getElementById("game-retry")?.addEventListener("click", () => {
document.getElementById("game-buttons").classList.add("hidden");
game_playing = false;
match_over = false;
p1_score = 0;
p2_score = 0;
countdown = 3;
countdownTimer = performance.now();
});
requestAnimationFrame(gameLoop);
}
}

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import Aview from "./Aview.ts"
export default class extends Aview {
constructor()
{
super();
this.setTitle("login");
}
async getHTML() {
return `
<div class="text-center p-10 bg-white dark:bg-neutral-800 rounded-xl shadow space-y-4 flex flex-col">
<h1 class="text-4xl font-bold text-blue-600">login</h1>
<input type="text" id="username" class="bg-white text-neutral-900 border rounded-md w-full px-4 py-2 focus:outline-none focus:ring-2 focus:ring-blue-500"></input>
<input type="password" id="password" class="bg-white text-neutral-900 border w-full px-4 py-2 rounded-md focus:outline-none focus:ring-2 focus:ring-blue-500"></input>
<p id="login-error-message" class="hidden text-red-700 dark:text-red-500"></p>
<button id="login-button" type="submit" class="bg-blue-600 text-white hover:bg-blue-500 w-full py-2 rounded-md transition-colors">login</button>
<a class="text-gray-400 dark:text-gray-600 underline" href="/register" data-link>
register
</a>
</div>
`;
}
async run() {
const login = async () => {
const username = (document.getElementById("username") as HTMLInputElement).value;
const password = (document.getElementById("password") as HTMLInputElement).value;
try {
/*const response = await fetch("https://localhost/login", {
method: "POST",
headers: { "Content-Type": "application/json", },
credentials: "include",
body: JSON.stringify({ user: username, password: password }),
});
const data = await response.json();*/
const data = { "error": "invalid password or smth" };
const response = { status: 400};
if (response.status === 200)
{
navigationManager("/");
}
else if (response.status === 400)
{
document.getElementById("login-error-message").innerHTML = "error: " + data.error;
document.getElementById("login-error-message").classList.remove("hidden");
}
}
catch (error)
{
document.getElementById("login-error-message").innerHTML = "error: server error, try again later...";
document.getElementById("login-error-message").classList.remove("hidden");
}
};
document.getElementById("login-button")?.addEventListener("click", login);
}
}

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import Aview from "./Aview.ts"
export default class extends Aview {
constructor()
{
super();
this.setTitle("knl is trans(cendence)");
}
async getHTML() {
return `
<div class="text-center p-10 bg-white dark:bg-neutral-800 rounded-xl shadow space-y-4">
<h1 class="text-4xl font-bold text-blue-800 dark:text-blue-300">knl_meowscendence :D</h1>
<p class="text-gray-900 dark:text-white text-lg pb-4">i like pong</p>
<a class="bg-blue-600 hover:bg-blue-500 text-white px-4 py-2 rounded" href="/pong" data-link>
Pong
</a>
</div>
`;
}
}

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import Aview from "./Aview.ts"
export default class extends Aview {
constructor()
{
super();
this.setTitle("ponging ur mom");
}
async getHTML() {
return `
<div class="text-center p-10 bg-white dark:bg-neutral-800 rounded-xl shadow space-y-4">
<p class="text-gray-700 dark:text-white text-3xl font-bold pb-4">pong is funny yay</p>
<a class="bg-red-500 hover:bg-red-400 text-white px-4 py-2 rounded" href="/pong/solo" data-link>
solo
</a>
</div>
`;
}
}

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import Aview from "./Aview.ts"
export default class extends Aview {
constructor()
{
super();
this.setTitle("ft_trans 🏳️‍⚧️");
}
async getHTML() {
return `
<div class="text-center p-10 bg-white dark:bg-neutral-800 rounded-xl shadow space-y-4 flex flex-col">
<h1 class="text-4xl font-bold text-blue-600">register</h1>
<input type="text" id="username" class="bg-white text-neutral-900 border rounded-md w-full px-4 py-2 focus:outline-none focus:ring-2 focus:ring-blue-500"></input>
<input type="password" id="password" class="bg-white text-neutral-900 border w-full px-4 py-2 rounded-md focus:outline-none focus:ring-2 focus:ring-blue-500"></input>
<button type="submit" class="bg-blue-600 text-white hover:bg-blue-500 w-full py-2 rounded-md transition-colors">register</button>
<a class="text-gray-400 dark:text-gray-600 underline" href="/login" data-link>
i already have an account
</a>
</div>
`;
}
}