🔨」 fix: now less shitty

This commit is contained in:
2025-10-23 22:44:47 +02:00
parent d4ebc2d1fe
commit 254e318f86
2 changed files with 7 additions and 2 deletions

View File

@ -186,7 +186,10 @@ export function oneko() {
idleTime += 1; idleTime += 1;
// every ~ 20 seconds // every ~ 20 seconds
if ( if (oneko_state === 2) {
idleAnimation = "sleeping";
}
else if (
idleTime > 10 && idleTime > 10 &&
Math.floor(Math.random() * 200) == 0 && Math.floor(Math.random() * 200) == 0 &&
idleAnimation == null idleAnimation == null

View File

@ -1,7 +1,7 @@
import Aview from "./Aview.ts"; import Aview from "./Aview.ts";
import { isLogged } from "../main.js"; import { isLogged } from "../main.js";
import { dragElement } from "./drag.js"; import { dragElement } from "./drag.js";
import { setOnekoState, setBallPos, setOnekoOffset } from "../oneko.ts"; import { setOnekoState, setBallPos, setOnekoOffset, setSleepPos } from "../oneko.ts";
export default class extends Aview { export default class extends Aview {
running: boolean; running: boolean;
@ -53,6 +53,7 @@ export default class extends Aview {
} }
async run() { async run() {
setSleepPos();
dragElement(document.getElementById("window")); dragElement(document.getElementById("window"));
const COLS = 10; const COLS = 10;
const ROWS = 20; const ROWS = 20;
@ -920,6 +921,7 @@ export default class extends Aview {
this.drawPiece(); this.drawPiece();
this.drawHUD(); this.drawHUD();
this.drawQueue(); this.drawQueue();
setSleepPos();
} }
} }