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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* env.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mmoussou <mmoussou@student.42angouleme.fr +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/04/29 13:20:22 by mmoussou #+# #+# */
/* Updated: 2024/07/18 14:23:00 by mmoussou ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef ENV_H
# define ENV_H
typedef struct s_env
{
char *name;
char *content;
struct s_env *next;
} t_env;
/**
* @brief function to fill an env struct from an array
*
* @param env_d env values as an array
* @param env pointer to the env struct we will fill
*
* @return (int) 0 if everything goes well, 1 on error
*/
t_env *env_init(char **env_d);
/**
* @brief get value of an env
*
* @param name name of the variable you want
* @param env the env struct
*
* @return (char *) content of the variable, NULL if doesn't exist
*/
char *env_get_value(char *name, t_env *env);
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/**
* @brief get value of an env
*
* @param name name of the variable you want
* @param env the env struct
* @param n length of the name
*
* @return (char *) content of the variable, NULL if doesn't exist
*/
char *env_getn_value(char *name, t_env *env, int n);
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/**
* @brief get an array from the env struct
*
* @param env the env struct you want to convert
*
* @return (char **) the array, or NULL on error
*/
char **env_get(t_env *env);
/**
* @brief append content at the end of an env variable
*
* @param name name of the variable that will be changed
* @param content content that will be append
* @param env the env struct that will be affected
*
* @return (int) 0 if everything goes well, -1 on error
*/
int env_append(char *name, char *content, t_env *env);
/**
* @brief replace the content of an env variable
*
* @param name name of the variable that will be changed
* @param content content that you want to add
* @param env the env struct that will be affected
*
* @return (int) 0 if everything goes well, -1 on error
*/
int env_edit(char *name, char *content, t_env *env);
/**
* @brief delete an entry in the env struct
*
* @param name name of the variable that will be deleted
* @param env the env struct that will be affected
*
* @return (int) 0 if everything goes well, -1 on error
*/
int env_delete(char *name, t_env *env);
t_env *env_create_el(char *env_line);
// theses are literally the linked-list functions but for env
void ft_envadd_back(t_env **env, t_env *new);
void ft_envadd_front(t_env **lst, t_env *new);
void ft_envclear(t_env **lst, void (*del)(void *));
void ft_envdelone(t_env *lst, void (*del)(void *));
t_env *ft_envlast(t_env *env);
t_env *ft_envnew(char *name, char *content);
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unsigned int ft_envsize(t_env *lst);
/**
* @brief print the actual state of the env struct
*
* @param env the env struct that will be printed
*
* @return (void)
*/
void ft_envprint(t_env *env);
#endif