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cub3d/src/cub3d.c

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C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cub3d.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/10/24 12:51:06 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "game/game.h"
#include "game/settings.h"
#include "libft.h"
#include "mlx.h"
#include <stdlib.h>
void *print_frame(t_cub *cub);
int main(int ac, char **av)
{
t_cub cub;
cub.map = ft_calloc(6, sizeof(char *));
cub.map[0] = ft_strdup("111111");
cub.map[1] = ft_strdup("101001");
cub.map[2] = ft_strdup("100001");
cub.map[3] = ft_strdup("100001");
cub.map[4] = ft_strdup("111111");
cub.map[5] = NULL;
(void)ac;
(void)av;
cub.mlx = mlx_init();
cub.win = mlx_new_window(cub.mlx, WINDOW_X, WINDOW_Y, "WTF");
cub.player.coords.x = 128;
cub.player.coords.y = 128;
cub.player.direction = 0;
cub.img = print_frame(&cub);
mlx_put_image_to_window(cub.mlx, cub.win, cub.img, 0, 0);
mlx_on_event(cub.mlx, cub.win, MLX_KEYDOWN, key_hook, &cub);
mlx_loop(cub.mlx);
mlx_destroy_image(cub.mlx, cub.img);
mlx_destroy_window(cub.mlx, cub.win);
mlx_destroy_display(cub.mlx);
return (0);
}