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cub3d/includes/game.h

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3.0 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/09/29 16:47:32 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_H
# define GAME_H
# include "parsing.h"
# include <stdint.h>
# include <math.h>
# include <stdbool.h>
# include <unistd.h>
# define ESCAPE_KEY 41
# define W_KEY 26
# define S_KEY 22
# define A_KEY 4
# define D_KEY 7
# define WHITE 0xFFFFFFFF
# define WINDOW_Y 900
# define WINDOW_X 1600
# define PLAYER_ROT_SPEED (2 * M_PI) / 8
# define PLAYER_SPEED 3
# define MAP_CHUNK_SIZE 64
# define RAY_SIZE 2
# define FOV 60 * (M_PI / 180)
typedef struct s_ray_dir
{
float x;
float y;
} t_ray_dir;
typedef struct s_player
{
t_coord coords;
double direction;
t_ray_dir ray_dir[WINDOW_X / RAY_SIZE];
} t_player;
typedef struct s_cub
{
void *mlx;
void *win;
void *sprites;
void *img;
char **map;
t_player player;
} t_cub;
/**
* @brief This function is used to handle keypress
*
* @param key The key code of the pressed key
* @param mlx The mlx pointer(internal to MacroLibX)
*
* @return Minilibx go brrrr(useless always 0)
*/
int key_hook(int key, void *param);
/**
* @brief This function is used to create an image with the player position
*
* @param cub The address of a t_cub struct filled with mlx data and other
* thing
*
*/
void get_player_image(t_cub *cub, uint8_t key_pressed);
/**
* @brief This function is here to change the direction of the player
* by setting the t_player->direction and check overflow to be
* sure it stays between 0 and 2pi because it is expressed in
* radians
*
* @param speed The speed a which the player rotate
* @param clockwise The direction which the player rotate
* @param player A pointer to a t_player struct
*
*/
void change_direction(double speed, bool clockwise, t_player *player);
/**
* @brief Function used to draw a square
*
* @param cub The adress of a t_cub struct
* @param coord The coordinate of the printed square
* @param size The size of the printed square
* @param color The color of the printed square
*
*/
void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color);
/**
* @brief Function used to draw the map
*
* @param cub The address of the t_cub struct
*/
void print_map(t_cub *cub);
#endif