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Files
cub3d/src/cub3d.c

101 lines
3.2 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cub3d.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/11/10 16:57:46 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "game/game.h"
#include "game/settings.h"
#include "game/vectwo.h"
#include "libft.h"
#include "mlx.h"
#include "parsing.h"
#include <stdlib.h>
#include "utils.h"
void move_for_back(t_render *render, bool forward)
{
if (forward)
{
render->player->coord.x += PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
-sin(render->player->direction);
}
else
{
render->player->coord.x -= PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
-sin(render->player->direction);
}
}
int loop(void *param)
{
t_render *render;
render = (t_render *)param;
mlx_destroy_image(render->mlx, render->img);
if (render->player->key[0])
move_for_back(render, true);
if (render->player->key[2])
move_for_back(render, false);
if (render->player->key[3])
change_direction(PLAYER_ROT_SPEED, false, render->player);
if (render->player->key[1])
change_direction(PLAYER_ROT_SPEED, true, render->player);
render->img = mlx_new_image(render->mlx, WINDOW_W, WINDOW_H);
render_frame(render);
mlx_put_image_to_window(render->mlx, render->win, render->img, 0, 0);
return (0);
}
void delete_everything(t_pars *parsing, t_render *render)
{
mlx_destroy_image(render->mlx, render->img);
mlx_destroy_image(render->mlx, render->texture[0]);
mlx_destroy_image(render->mlx, render->texture[1]);
mlx_destroy_image(render->mlx, render->texture[2]);
mlx_destroy_image(render->mlx, render->texture[3]);
mlx_destroy_window(render->mlx, render->win);
mlx_destroy_display(render->mlx);
free_pars(parsing);
}
int main(int ac, char **av)
{
t_render render;
t_map world;
t_player player;
t_pars parsing;
parsing = init_pars();
if (basics_check(ac, av, &parsing))
{
free_pars(&parsing);
return (EXIT_FAILURE);
}
render.mlx = mlx_init();
render.win = mlx_new_window(render.mlx, WINDOW_W, WINDOW_H, "WTF");
player = init_player(parsing);
world = init_world(parsing);
render.player = &player;
render.world = &world;
init_texture(&render, parsing);
render.img = mlx_new_image(render.mlx, WINDOW_W, WINDOW_H);
mlx_on_event(render.mlx, render.win, MLX_KEYDOWN, key_down, &render);
mlx_on_event(render.mlx, render.win, MLX_KEYUP, key_up, &render);
mlx_loop_hook(render.mlx, loop, &render);
mlx_loop(render.mlx);
delete_everything(&parsing, &render);
return (EXIT_SUCCESS);
}