1
0
cub3d/includes/parsing.h

53 lines
1.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* parsing.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/12 12:49:16 by madumerg #+# #+# */
/* Updated: 2024/10/19 15:37:50 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef PARSING_H
# define PARSING_H
typedef struct s_coord
{
int x;
int y;
} t_coord;
typedef struct s_pars
{
int f_color;
int c_color;
t_coord coor;
} t_pars;
//check_arg.c
int check_err_arg(int ac, char **av);
int check_format_file(char *file);
//check_map.c
int err_not_close(char after, char before, char down, char up);
int actual_char(char actual);
int check_map_close(char **map);
int count_player(char **map);
int check_char_map(char **map);
//principal_pars.c
int verif_info_map(char *av);
int verif_all_map(char **map);
char **parse_map(char *map);
//mess_error.c in utils
int err_mess(char *str);
//parse_utils.c
char **info_map(char **file);
void convert_white_s(char *str);
int verif_char(char c);
#endif