44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* dda.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/28 13:04:36 by adjoly #+# #+# */
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/* Updated: 2024/11/06 12:30:52 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef DDA_H
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# define DDA_H
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# include <math.h>
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# include "game.h"
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# include "game/vectwo.h"
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typedef struct s_dda
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{
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bool h;
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bool s;
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int i;
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t_vec2 map;
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t_vec2 vert;
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t_vec2 hori;
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t_vec2 distance;
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} t_dda;
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typedef struct s_ray
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{
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t_vec2 pos;
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float tan;
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float angle;
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t_vec2 offset;
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float distance;
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} t_ray;
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void dda_algo(t_render *render, t_dda *dda, t_ray *ray);
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#endif
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