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cub3d/includes/game.h

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C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/09/17 10:47:26 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_H
# define GAME_H
# include "parsing.h"
# include <stdint.h>
typedef struct s_cub
{
void *mlx;
void *win;
void *sprites;
void *img;
char **map;
t_coord p_coord;
} t_cub;
# define ESCAPE_KEY 41
# define W_KEY 26
# define S_KEY 22
# define A_KEY 4
# define D_KEY 7
# define WHITE 0xFFFFFFFF
# define WINDOW_Y 900
# define WINDOW_X 1600
/**
* @brief This function is used to handle keypress
*
* @param key The key code of the pressed key
* @param mlx The mlx pointer(internal to MacroLibX)
*
* @return Minilibx go brrrr(useless always 0)
*/
int key_hook(int key, void *param);
/**
* @brief This function is used to create an image with the player position
*
* @param cub The address of a t_cub struct filled with mlx data and other
* thing
*
*/
void *get_player_image(t_cub *cub, uint8_t key_pressed);
#endif