/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */ /* Updated: 2024/09/12 17:04:59 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef GAME_H # define GAME_H typedef struct s_cub { void *mlx; void *win; void *images; char **map; } t_cub; #define ESCAPE_KEY 41 #define W_KEY 26 #define S_KEY 22 #define A_KEY 4 #define D_KEY 7 #define WHITE 0xFFFFFFFF /** * @brief This function is used to handle keypress * * @param key The key code of the pressed key * @param mlx The mlx pointer(internal to MacroLibX) * * @return Minilibx go brrrr(useless always 0) */ int key_hook(int key, void *mlx); #endif