/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* player_print.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: adjoly +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/09/13 11:05:02 by adjoly #+# #+# */ /* Updated: 2024/09/17 10:30:44 by adjoly ### ########.fr */ /* */ /* ************************************************************************** */ #include "game.h" #include #include "mlx.h" void *get_player_image(t_cub *cub, uint8_t key_pressed) { void *img; img = mlx_new_image(cub->mlx, WINDOW_X, WINDOW_Y); if (key_pressed == W_KEY) cub->p_coord.y--; else if (key_pressed == S_KEY) cub->p_coord.y++; else if (key_pressed == D_KEY) cub->p_coord.x++; else if (key_pressed == A_KEY) cub->p_coord.x--; mlx_set_image_pixel(cub->mlx, img, cub->p_coord.x, cub->p_coord.y, WHITE); return (img); }