「🏗️」 wip(DDA): Fuck that was hard (thx @kbz-8)
This commit is contained in:
@ -5,59 +5,38 @@
|
|||||||
/* +:+ +:+ +:+ */
|
/* +:+ +:+ +:+ */
|
||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/04 14:04:10 by adjoly #+# #+# */
|
/* Created: 2024/10/28 13:04:36 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/10/23 15:00:05 by adjoly ### ########.fr */
|
/* Updated: 2024/10/28 14:37:10 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
#ifndef DDA_H
|
# ifndef DDA_H
|
||||||
# define DDA_H
|
# define DDA_H
|
||||||
|
|
||||||
# include "typedef.h"
|
# include <math.h>
|
||||||
# include "settings.h"
|
|
||||||
# include <stdint.h>
|
|
||||||
|
|
||||||
/**
|
# include "game.h"
|
||||||
* @brief Function used to get all the ray angle
|
#include "game/vectwo.h"
|
||||||
*
|
|
||||||
* @param player The address of the t_player struct
|
|
||||||
* @param dda The address of the t_dda struct
|
|
||||||
*/
|
|
||||||
void get_ray_angle(t_player *player, t_dda (*dda)[800]);
|
|
||||||
|
|
||||||
/**
|
typedef struct s_dda
|
||||||
* @brief Function used to setup all the dda variable prior to casting
|
{
|
||||||
* the rays
|
bool h;
|
||||||
*
|
int i;
|
||||||
* @param player The address of the t_player struct
|
t_vec2 map;
|
||||||
* @param dda The address of the t_dda struct
|
t_vec2 vert;
|
||||||
*
|
t_vec2 hori;
|
||||||
*/
|
t_vec2 distance;
|
||||||
void setup_dda(t_dda (*dda)[800], t_player *player);
|
} t_dda;
|
||||||
|
|
||||||
/**
|
typedef struct s_ray
|
||||||
* @brief Function used to cast all the rays
|
{
|
||||||
*
|
t_vec2 pos;
|
||||||
* @param dda The address of the t_dda struct
|
float tan;
|
||||||
* @param map The map as a char **
|
float angle;
|
||||||
* @param map_coord The coordinate of the player on the map_grid
|
t_vec2 offset;
|
||||||
*/
|
float distance;
|
||||||
void while_dda(t_dda (*dda)[800], char **map, t_player *player);
|
} t_ray;
|
||||||
|
|
||||||
/// NEED TO COMBINE THOSE IF NOT USEFULL TO SEPARATE
|
void dda_algo(t_player *play, t_render *render);
|
||||||
/**
|
|
||||||
* @brief Function used to get the distance from the player of all rays
|
|
||||||
*
|
|
||||||
* @param dda The address of the t_dda struct
|
|
||||||
*/
|
|
||||||
float *dist_dda(t_dda dda[WINDOW_X / RAY_SIZE]);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Function used to get the size of the line to be printed on the screen
|
|
||||||
*
|
|
||||||
* @param dda The array of the all the distance to the wall of the rays
|
|
||||||
*/
|
|
||||||
uint16_t *line_dda(float *wall_dist);
|
|
||||||
|
|
||||||
uint16_t *dda(t_player *player, char **map);
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
|
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/10/24 11:38:56 by adjoly ### ########.fr */
|
/* Updated: 2024/10/28 14:08:09 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -21,10 +21,34 @@
|
|||||||
# include <stddef.h>
|
# include <stddef.h>
|
||||||
# include <stdio.h>
|
# include <stdio.h>
|
||||||
|
|
||||||
# include "dda.h"
|
|
||||||
# include "settings.h"
|
# include "settings.h"
|
||||||
# include "parsing.h"
|
|
||||||
# include "typedef.h"
|
# include "vectwo.h"
|
||||||
|
|
||||||
|
# include "../parsing.h"
|
||||||
|
|
||||||
|
typedef struct s_map
|
||||||
|
{
|
||||||
|
char **arr;
|
||||||
|
char p_side;
|
||||||
|
t_coord p_spawnpoint;
|
||||||
|
t_coord size;
|
||||||
|
} t_map;
|
||||||
|
|
||||||
|
typedef struct s_render
|
||||||
|
{
|
||||||
|
t_map *world;
|
||||||
|
void *mlx;
|
||||||
|
void *win;
|
||||||
|
void *texture[4];
|
||||||
|
} t_render;
|
||||||
|
|
||||||
|
typedef struct s_player
|
||||||
|
{
|
||||||
|
t_vec2 coord;
|
||||||
|
t_coord map_coords;
|
||||||
|
double direction;
|
||||||
|
} t_player;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief This function is used to handle keypress
|
* @brief This function is used to handle keypress
|
||||||
@ -36,13 +60,6 @@
|
|||||||
*/
|
*/
|
||||||
int key_hook(int key, void *param);
|
int key_hook(int key, void *param);
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief This function is used to create an image with the player position
|
|
||||||
*
|
|
||||||
* @param cub The address of a t_cub struct filled with mlx data and other
|
|
||||||
* thing
|
|
||||||
*/
|
|
||||||
void get_player_image(t_cub *cub);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief This function is here to change the direction of the player
|
* @brief This function is here to change the direction of the player
|
||||||
@ -56,21 +73,4 @@ void get_player_image(t_cub *cub);
|
|||||||
*/
|
*/
|
||||||
void change_direction(double speed, bool clockwise, t_player *player);
|
void change_direction(double speed, bool clockwise, t_player *player);
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Function used to draw a square
|
|
||||||
*
|
|
||||||
* @param cub The adress of a t_cub struct
|
|
||||||
* @param coord The coordinate of the printed square
|
|
||||||
* @param size The size of the printed square
|
|
||||||
* @param color The color of the printed square
|
|
||||||
*/
|
|
||||||
void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Function used to draw the map
|
|
||||||
*
|
|
||||||
* @param cub The address of the t_cub struct
|
|
||||||
*/
|
|
||||||
void print_map(t_cub *cub);
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
|
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/10/23 11:18:38 by adjoly ### ########.fr */
|
/* Updated: 2024/10/28 14:04:25 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -21,11 +21,13 @@
|
|||||||
# define D_KEY 7
|
# define D_KEY 7
|
||||||
|
|
||||||
# define WHITE 0xFFFFFFFF
|
# define WHITE 0xFFFFFFFF
|
||||||
|
# define DEG_TO_RAD 0.0174533
|
||||||
|
|
||||||
# define WINDOW_Y 900
|
# define WINDOW_Y 900
|
||||||
# define WINDOW_X 1600
|
# define WINDOW_X 1600
|
||||||
# define PLAYER_ROT_SPEED (2 * M_PI) / 128
|
# define PLAYER_ROT_SPEED (2 * M_PI) / 128
|
||||||
# define PLAYER_SPEED 3
|
# define PLAYER_SPEED 3
|
||||||
# define MAP_CHUNK_SIZE 64
|
# define CHUNK_SIZE 64
|
||||||
# define RAY_SIZE 2
|
# define RAY_SIZE 2
|
||||||
# define FOV ( 60 * (M_PI / 180) )
|
# define FOV ( 60 * (M_PI / 180) )
|
||||||
|
|
||||||
|
@ -1,68 +0,0 @@
|
|||||||
/* ************************************************************************** */
|
|
||||||
/* */
|
|
||||||
/* ::: :::::::: */
|
|
||||||
/* typedef.h :+: :+: :+: */
|
|
||||||
/* +:+ +:+ +:+ */
|
|
||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
|
||||||
/* +#+#+#+#+#+ +#+ */
|
|
||||||
/* Created: 2024/10/04 14:28:24 by adjoly #+# #+# */
|
|
||||||
/* Updated: 2024/10/23 14:33:33 by adjoly ### ########.fr */
|
|
||||||
/* */
|
|
||||||
/* ************************************************************************** */
|
|
||||||
|
|
||||||
#ifndef STRUCT_H
|
|
||||||
# define STRUCT_H
|
|
||||||
|
|
||||||
# include <stdbool.h>
|
|
||||||
# include "parsing.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Enum for the wall side that has been hit
|
|
||||||
*/
|
|
||||||
typedef enum s_wall_side
|
|
||||||
{
|
|
||||||
HORIZONTAL,
|
|
||||||
VERTICAL
|
|
||||||
} t_wall_side;
|
|
||||||
|
|
||||||
typedef struct s_coord_f
|
|
||||||
{
|
|
||||||
float x;
|
|
||||||
float y;
|
|
||||||
} t_coord_f;
|
|
||||||
|
|
||||||
typedef struct s_step
|
|
||||||
{
|
|
||||||
char x;
|
|
||||||
char y;
|
|
||||||
} t_step;
|
|
||||||
|
|
||||||
typedef struct s_player
|
|
||||||
{
|
|
||||||
t_coord coords;
|
|
||||||
t_coord map_coords;
|
|
||||||
double direction;
|
|
||||||
} t_player;
|
|
||||||
|
|
||||||
typedef struct s_cub
|
|
||||||
{
|
|
||||||
void *mlx;
|
|
||||||
void *win;
|
|
||||||
void *sprites;
|
|
||||||
void *img;
|
|
||||||
char **map;
|
|
||||||
t_player player;
|
|
||||||
} t_cub;
|
|
||||||
|
|
||||||
|
|
||||||
typedef struct s_dda
|
|
||||||
{
|
|
||||||
t_coord_f ray_dir;
|
|
||||||
t_coord_f side_dist;
|
|
||||||
t_coord_f delta_dist;
|
|
||||||
t_step step;
|
|
||||||
t_wall_side wall_side;
|
|
||||||
bool wall_hit;
|
|
||||||
} t_dda;
|
|
||||||
|
|
||||||
#endif
|
|
@ -1,18 +1,38 @@
|
|||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
/* */
|
/* */
|
||||||
/* ::: :::::::: */
|
/* ::: :::::::: */
|
||||||
/* constant.h :+: :+: :+: */
|
/* vectwo.h :+: :+: :+: */
|
||||||
/* +:+ +:+ +:+ */
|
/* +:+ +:+ +:+ */
|
||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/04 16:39:48 by adjoly #+# #+# */
|
/* Created: 2024/10/28 13:32:14 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/10/04 16:40:10 by adjoly ### ########.fr */
|
/* Updated: 2024/10/28 14:24:56 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
#ifndef CONSTANT_H
|
#ifndef VECTWO_H
|
||||||
# define CONSTANT_H
|
# define VECTWO_H
|
||||||
|
|
||||||
# define WHITE 0xFFFFFFFF
|
typedef struct s_vec2
|
||||||
|
{
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
} t_vec2;
|
||||||
|
|
||||||
|
/* ------------------ Vec2 Utils ------------------ */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Gives you the distance between two point
|
||||||
|
*/
|
||||||
|
float vec2_dist(t_vec2 first, t_vec2 second);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Just add second to first
|
||||||
|
*/
|
||||||
|
void vec2_add(t_vec2 *first, t_vec2 second);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Just substract second to first
|
||||||
|
*/
|
||||||
|
void vec2_sub(t_vec2 *first, t_vec2 second);
|
||||||
#endif
|
#endif
|
105
src/raycasting/dda.c
Normal file
105
src/raycasting/dda.c
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
/* ************************************************************************** */
|
||||||
|
/* */
|
||||||
|
/* ::: :::::::: */
|
||||||
|
/* dda.c :+: :+: :+: */
|
||||||
|
/* +:+ +:+ +:+ */
|
||||||
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
|
/* +#+#+#+#+#+ +#+ */
|
||||||
|
/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
|
||||||
|
/* Updated: 2024/10/28 14:40:14 by adjoly ### ########.fr */
|
||||||
|
/* */
|
||||||
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
#include "game/vectwo.h"
|
||||||
|
#include <game/settings.h>
|
||||||
|
#include <game/dda.h>
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
void setup_dda_hor(t_player *play, t_ray *ray, t_dda *dda)
|
||||||
|
{
|
||||||
|
dda->h = true;
|
||||||
|
ray->tan = tan(ray->angle);
|
||||||
|
if (cos(ray->angle) < -0.001)
|
||||||
|
{
|
||||||
|
ray->pos.x = (((int)play->coord.x >> 6) << 6) - 0.001;
|
||||||
|
ray->pos.y -= (play->coord.x - ray->pos.x) * ray->tan + play->coord.y;
|
||||||
|
ray->offset.x = -CHUNK_SIZE;
|
||||||
|
ray->offset.y = -ray->offset.x * ray->tan;
|
||||||
|
}
|
||||||
|
else if(cos(ray->angle) > 0.001)
|
||||||
|
{
|
||||||
|
ray->pos.x = (((int)play->coord.x >> 6) << 6) + CHUNK_SIZE;
|
||||||
|
ray->pos.y -= (play->coord.x - ray->pos.x) * ray->tan + play->coord.y;
|
||||||
|
ray->offset.x = CHUNK_SIZE;
|
||||||
|
ray->offset.y = -ray->offset.x * ray->tan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void setup_dda_ver(t_player *play, t_ray *ray, t_dda *dda)
|
||||||
|
{
|
||||||
|
dda->h = false;
|
||||||
|
ray->tan = 1 / tan(ray->angle);
|
||||||
|
if (sin(ray->angle) < -0.001)
|
||||||
|
{
|
||||||
|
ray->pos.y = (((int)play->coord.y >> 6) << 6) - 0.001;
|
||||||
|
ray->pos.x = (play->coord.y - ray->pos.y) * ray->tan + play->coord.x;
|
||||||
|
ray->offset.y = -CHUNK_SIZE;
|
||||||
|
ray->offset.x = -ray->offset.y * ray->tan;
|
||||||
|
}
|
||||||
|
else if(sin(ray->angle) > 0.001)
|
||||||
|
{
|
||||||
|
ray->pos.y = (((int)play->coord.y >> 6) << 6) + CHUNK_SIZE;
|
||||||
|
ray->pos.x -= (play->coord.y - ray->pos.y) * ray->tan + play->coord.x;
|
||||||
|
ray->offset.y = CHUNK_SIZE;
|
||||||
|
ray->offset.x = -ray->offset.y * ray->tan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void dda_loop(t_dda *dda, t_ray *ray, t_map *map, t_player *play)
|
||||||
|
{
|
||||||
|
uint16_t w;
|
||||||
|
uint16_t h;
|
||||||
|
|
||||||
|
w = map->size.x;
|
||||||
|
h = map->size.y;
|
||||||
|
while (dda->i)
|
||||||
|
{
|
||||||
|
dda->map.x = ((int)ray->pos.x >> 6);
|
||||||
|
dda->map.y = ((int)ray->pos.x >> 6);
|
||||||
|
if (dda->map.x >= 0 && dda->map.x < w && dda->map.y >= 0 && dda->map.y < h && \
|
||||||
|
map->arr[(int)dda->map.y][(int)dda->map.x] == '1')
|
||||||
|
{
|
||||||
|
dda->i = 0;
|
||||||
|
if (dda->h)
|
||||||
|
dda->distance.x = vec2_dist(play->coord, ray->pos);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vec2_add(&ray->pos, ray->offset);
|
||||||
|
dda->i--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void dda(t_player *player, t_render *render)
|
||||||
|
{
|
||||||
|
t_dda dda;
|
||||||
|
t_ray ray;
|
||||||
|
|
||||||
|
setup_dda_hor(player, &ray, &dda);
|
||||||
|
dda_loop(&dda, &ray, render->world, player);
|
||||||
|
setup_dda_ver(player, &ray, &dda);
|
||||||
|
dda_loop(&dda, &ray, render->world, player);
|
||||||
|
if (dda.distance.x < dda.distance.y)
|
||||||
|
{
|
||||||
|
ray.pos.x = fabsf(dda.hori.x);
|
||||||
|
ray.pos.y = fabsf(dda.hori.y);
|
||||||
|
ray.distance = dda.distance.x;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ray.pos.x = fabsf(dda.vert.x);
|
||||||
|
ray.pos.y = fabsf(dda.vert.y);
|
||||||
|
ray.distance = dda.distance.y;
|
||||||
|
}
|
||||||
|
}
|
@ -1,38 +0,0 @@
|
|||||||
/* ************************************************************************** */
|
|
||||||
/* */
|
|
||||||
/* ::: :::::::: */
|
|
||||||
/* dda.c :+: :+: :+: */
|
|
||||||
/* +:+ +:+ +:+ */
|
|
||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
|
||||||
/* +#+#+#+#+#+ +#+ */
|
|
||||||
/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
|
|
||||||
/* Updated: 2024/10/23 15:04:45 by adjoly ### ########.fr */
|
|
||||||
/* */
|
|
||||||
/* ************************************************************************** */
|
|
||||||
|
|
||||||
#include "game/dda.h"
|
|
||||||
#include "game/settings.h"
|
|
||||||
#include "sys/types.h"
|
|
||||||
#include <stdint.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
uint16_t *dda(t_player *player, char **map)
|
|
||||||
{
|
|
||||||
t_dda dda[WINDOW_X / RAY_SIZE];
|
|
||||||
float *wall_dist;
|
|
||||||
uint16_t *line_size;
|
|
||||||
|
|
||||||
setup_dda(&dda, player);
|
|
||||||
player->map_coords.x = player->coords.x - player->coords.x % MAP_CHUNK_SIZE;
|
|
||||||
player->map_coords.y = player->coords.y - player->coords.y % MAP_CHUNK_SIZE;
|
|
||||||
while_dda(&dda, map, player);
|
|
||||||
wall_dist = dist_dda(dda);
|
|
||||||
line_size = line_dda(wall_dist);
|
|
||||||
return (line_size);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* calculate size on screen
|
|
||||||
* screen_height / per_wall_dist
|
|
||||||
* (and get orientation)
|
|
||||||
*/
|
|
@ -1,36 +0,0 @@
|
|||||||
/* ************************************************************************** */
|
|
||||||
/* */
|
|
||||||
/* ::: :::::::: */
|
|
||||||
/* dist_dda.c :+: :+: :+: */
|
|
||||||
/* +:+ +:+ +:+ */
|
|
||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
|
||||||
/* +#+#+#+#+#+ +#+ */
|
|
||||||
/* Created: 2024/10/08 13:26:19 by adjoly #+# #+# */
|
|
||||||
/* Updated: 2024/10/23 14:10:52 by adjoly ### ########.fr */
|
|
||||||
/* */
|
|
||||||
/* ************************************************************************** */
|
|
||||||
|
|
||||||
#include "game/dda.h"
|
|
||||||
#include <stddef.h>
|
|
||||||
#include "game/settings.h"
|
|
||||||
#include "libft.h"
|
|
||||||
|
|
||||||
float *dist_dda(t_dda dda[WINDOW_X / RAY_SIZE])
|
|
||||||
{
|
|
||||||
size_t i;
|
|
||||||
float *wall_dist;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
wall_dist = ft_calloc(WINDOW_X / RAY_SIZE + 1, sizeof(float));
|
|
||||||
if (!wall_dist)
|
|
||||||
return (NULL);
|
|
||||||
while (i < WINDOW_X / RAY_SIZE)
|
|
||||||
{
|
|
||||||
if (dda[i].wall_side == HORIZONTAL)
|
|
||||||
wall_dist[i] = dda[i].side_dist.x - dda[i].delta_dist.x;
|
|
||||||
else
|
|
||||||
wall_dist[i] = dda[i].side_dist.y - dda[i].delta_dist.y;
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
return (wall_dist);
|
|
||||||
}
|
|
@ -1,32 +0,0 @@
|
|||||||
/* ************************************************************************** */
|
|
||||||
/* */
|
|
||||||
/* ::: :::::::: */
|
|
||||||
/* get_ray_angle.c :+: :+: :+: */
|
|
||||||
/* +:+ +:+ +:+ */
|
|
||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
|
||||||
/* +#+#+#+#+#+ +#+ */
|
|
||||||
/* Created: 2024/09/29 15:26:29 by adjoly #+# #+# */
|
|
||||||
/* Updated: 2024/10/23 14:19:21 by adjoly ### ########.fr */
|
|
||||||
/* */
|
|
||||||
/* ************************************************************************** */
|
|
||||||
|
|
||||||
#include "game/dda.h"
|
|
||||||
#include "game/settings.h"
|
|
||||||
#include <math.h>
|
|
||||||
#include <stdint.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
void get_ray_angle(t_player *player, t_dda (*dda)[WINDOW_X / RAY_SIZE])
|
|
||||||
{
|
|
||||||
uint16_t x;
|
|
||||||
float ray_angle;
|
|
||||||
|
|
||||||
x = 0;
|
|
||||||
while (x < WINDOW_X)
|
|
||||||
{
|
|
||||||
ray_angle = (float)(player->direction - (FOV / 2) + ((float)x / WINDOW_X) * FOV);
|
|
||||||
(*dda)[x / RAY_SIZE].ray_dir.x = cos(ray_angle);
|
|
||||||
(*dda)[x / RAY_SIZE].ray_dir.y = sin(ray_angle);
|
|
||||||
x += RAY_SIZE;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,61 +0,0 @@
|
|||||||
/* ************************************************************************** */
|
|
||||||
/* */
|
|
||||||
/* ::: :::::::: */
|
|
||||||
/* setup_dda.c :+: :+: :+: */
|
|
||||||
/* +:+ +:+ +:+ */
|
|
||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
|
||||||
/* +#+#+#+#+#+ +#+ */
|
|
||||||
/* Created: 2024/09/30 23:47:14 by adjoly #+# #+# */
|
|
||||||
/* Updated: 2024/10/24 12:40:00 by adjoly ### ########.fr */
|
|
||||||
/* */
|
|
||||||
/* ************************************************************************** */
|
|
||||||
|
|
||||||
#include "game/settings.h"
|
|
||||||
#include "game/dda.h"
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <stdbool.h>
|
|
||||||
#include <math.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
void get_side_dist(t_dda *dda, t_player *player)
|
|
||||||
{
|
|
||||||
if (dda->ray_dir.x < 0)
|
|
||||||
{
|
|
||||||
dda->side_dist.x = (player->coords.x - player->map_coords.x) * dda->delta_dist.x;
|
|
||||||
dda->step.x = -MAP_CHUNK_SIZE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
dda->side_dist.x = ((player->map_coords.x + MAP_CHUNK_SIZE) - player->coords.x) * dda->delta_dist.x;
|
|
||||||
dda->step.x = MAP_CHUNK_SIZE;
|
|
||||||
}
|
|
||||||
if (dda->ray_dir.y < 0)
|
|
||||||
{
|
|
||||||
dda->side_dist.y = (player->coords.y - player->map_coords.y) * dda->delta_dist.y;
|
|
||||||
dda->step.y = -MAP_CHUNK_SIZE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
dda->side_dist.y = (player->map_coords.y + MAP_CHUNK_SIZE - player->coords.y) * dda->delta_dist.y;
|
|
||||||
dda->step.y = MAP_CHUNK_SIZE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void setup_dda(t_dda (*dda)[WINDOW_X / RAY_SIZE], t_player *player)
|
|
||||||
{
|
|
||||||
size_t i;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
get_ray_angle(player, dda);
|
|
||||||
while (i < WINDOW_X / RAY_SIZE)
|
|
||||||
{
|
|
||||||
(*dda)[i].delta_dist.x = fabsf(MAP_CHUNK_SIZE / (*dda)[i].ray_dir.x);
|
|
||||||
(*dda)[i].delta_dist.y = fabsf(MAP_CHUNK_SIZE / (*dda)[i].ray_dir.y);
|
|
||||||
printf("%f \n", (*dda)[i].delta_dist.x);
|
|
||||||
printf("%f \n", (*dda)[i].delta_dist.y);
|
|
||||||
get_side_dist(&(*dda)[i], player);
|
|
||||||
printf("side %f \n", (*dda)[i].side_dist.x);
|
|
||||||
printf("side %f \n", (*dda)[i].side_dist.y);
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,47 +0,0 @@
|
|||||||
/* ************************************************************************** */
|
|
||||||
/* */
|
|
||||||
/* ::: :::::::: */
|
|
||||||
/* while_dda.c :+: :+: :+: */
|
|
||||||
/* +:+ +:+ +:+ */
|
|
||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
|
||||||
/* +#+#+#+#+#+ +#+ */
|
|
||||||
/* Created: 2024/10/06 18:46:56 by adjoly #+# #+# */
|
|
||||||
/* Updated: 2024/10/23 15:03:03 by adjoly ### ########.fr */
|
|
||||||
/* */
|
|
||||||
/* ************************************************************************** */
|
|
||||||
|
|
||||||
#include "game/dda.h"
|
|
||||||
#include "game/settings.h"
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
void while_dda(t_dda (*dda)[WINDOW_X / RAY_SIZE], char **map, t_player *player)
|
|
||||||
{
|
|
||||||
uint16_t i;
|
|
||||||
t_coord map_coord;
|
|
||||||
|
|
||||||
i = 0;
|
|
||||||
while (i < WINDOW_X / RAY_SIZE)
|
|
||||||
{
|
|
||||||
(*dda)[i].wall_hit = false;
|
|
||||||
map_coord.x = player->map_coords.x;
|
|
||||||
map_coord.y = player->map_coords.y;
|
|
||||||
while (!(*dda)[i].wall_hit)
|
|
||||||
{
|
|
||||||
if ((*dda)[i].side_dist.x < (*dda)[i].side_dist.y)
|
|
||||||
{
|
|
||||||
(*dda)[i].side_dist.x += (*dda)[i].delta_dist.x;
|
|
||||||
map_coord.x += (*dda)[i].step.x;
|
|
||||||
(*dda)[i].wall_side = HORIZONTAL;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
(*dda)[i].side_dist.y += (*dda)[i].delta_dist.y;
|
|
||||||
map_coord.y += (*dda)[i].step.y;
|
|
||||||
(*dda)[i].wall_side = VERTICAL;
|
|
||||||
}
|
|
||||||
if (map_coord.x < 0 || map_coord.y < 0 || map[map_coord.x / MAP_CHUNK_SIZE][map_coord.y / MAP_CHUNK_SIZE] == '1')
|
|
||||||
(*dda)[i].wall_hit = true;
|
|
||||||
}
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,30 +1,31 @@
|
|||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
/* */
|
/* */
|
||||||
/* ::: :::::::: */
|
/* ::: :::::::: */
|
||||||
/* line_dda.c :+: :+: :+: */
|
/* maths.c :+: :+: :+: */
|
||||||
/* +:+ +:+ +:+ */
|
/* +:+ +:+ +:+ */
|
||||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/13 17:27:44 by adjoly #+# #+# */
|
/* Created: 2024/10/26 15:47:29 by adjoly #+# #+# */
|
||||||
/* Updated: 2024/10/22 13:03:40 by adjoly ### ########.fr */
|
/* Updated: 2024/10/28 14:00:34 by adjoly ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
#include "game/settings.h"
|
#include <game/type.h>
|
||||||
#include "game/dda.h"
|
#include <math.h>
|
||||||
#include <stdlib.h>
|
|
||||||
|
|
||||||
uint16_t *line_dda(float *wall_dist)
|
float vec2_dist(t_vec2 first, t_vec2 second)
|
||||||
{
|
{
|
||||||
uint16_t i;
|
return (sqrt(powf(second.x - first.x, 2) + powf(second.y - first.y, 2)));
|
||||||
uint16_t *line_size;
|
}
|
||||||
|
|
||||||
i = 0;
|
void vec2_add(t_vec2 *first, t_vec2 second)
|
||||||
line_size = malloc(WINDOW_X / RAY_SIZE * sizeof(uint16_t));
|
{
|
||||||
while (i < WINDOW_X / RAY_SIZE)
|
first->x += second.x;
|
||||||
{
|
first->y += second.y;
|
||||||
line_size[i] = WINDOW_Y * MAP_CHUNK_SIZE / wall_dist[i];
|
}
|
||||||
i++;
|
|
||||||
}
|
void vec2_sub(t_vec2 *first, t_vec2 second)
|
||||||
return (line_size);
|
{
|
||||||
|
first->x -= second.x;
|
||||||
|
first->y -= second.y;
|
||||||
}
|
}
|
Reference in New Issue
Block a user