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🏗️」 wip(DDA): Fuck that was hard (thx @kbz-8)

This commit is contained in:
2024-10-28 14:41:48 +01:00
parent bce9da0440
commit efa0d6fbbd
12 changed files with 206 additions and 381 deletions

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/10/24 11:38:56 by adjoly ### ########.fr */
/* Updated: 2024/10/28 14:08:09 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -21,10 +21,34 @@
# include <stddef.h>
# include <stdio.h>
# include "dda.h"
# include "settings.h"
# include "parsing.h"
# include "typedef.h"
# include "vectwo.h"
# include "../parsing.h"
typedef struct s_map
{
char **arr;
char p_side;
t_coord p_spawnpoint;
t_coord size;
} t_map;
typedef struct s_render
{
t_map *world;
void *mlx;
void *win;
void *texture[4];
} t_render;
typedef struct s_player
{
t_vec2 coord;
t_coord map_coords;
double direction;
} t_player;
/**
* @brief This function is used to handle keypress
@ -36,13 +60,6 @@
*/
int key_hook(int key, void *param);
/**
* @brief This function is used to create an image with the player position
*
* @param cub The address of a t_cub struct filled with mlx data and other
* thing
*/
void get_player_image(t_cub *cub);
/**
* @brief This function is here to change the direction of the player
@ -56,21 +73,4 @@ void get_player_image(t_cub *cub);
*/
void change_direction(double speed, bool clockwise, t_player *player);
/**
* @brief Function used to draw a square
*
* @param cub The adress of a t_cub struct
* @param coord The coordinate of the printed square
* @param size The size of the printed square
* @param color The color of the printed square
*/
void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color);
/**
* @brief Function used to draw the map
*
* @param cub The address of the t_cub struct
*/
void print_map(t_cub *cub);
#endif