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🏗️」 wip(DDA): Fuck that was hard (thx @kbz-8)

This commit is contained in:
2024-10-28 14:41:48 +01:00
parent bce9da0440
commit efa0d6fbbd
12 changed files with 206 additions and 381 deletions

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@ -5,59 +5,38 @@
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:04:10 by adjoly #+# #+# */
/* Updated: 2024/10/23 15:00:05 by adjoly ### ########.fr */
/* Created: 2024/10/28 13:04:36 by adjoly #+# #+# */
/* Updated: 2024/10/28 14:37:10 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef DDA_H
# ifndef DDA_H
# define DDA_H
# include "typedef.h"
# include "settings.h"
# include <stdint.h>
# include <math.h>
/**
* @brief Function used to get all the ray angle
*
* @param player The address of the t_player struct
* @param dda The address of the t_dda struct
*/
void get_ray_angle(t_player *player, t_dda (*dda)[800]);
# include "game.h"
#include "game/vectwo.h"
/**
* @brief Function used to setup all the dda variable prior to casting
* the rays
*
* @param player The address of the t_player struct
* @param dda The address of the t_dda struct
*
*/
void setup_dda(t_dda (*dda)[800], t_player *player);
typedef struct s_dda
{
bool h;
int i;
t_vec2 map;
t_vec2 vert;
t_vec2 hori;
t_vec2 distance;
} t_dda;
/**
* @brief Function used to cast all the rays
*
* @param dda The address of the t_dda struct
* @param map The map as a char **
* @param map_coord The coordinate of the player on the map_grid
*/
void while_dda(t_dda (*dda)[800], char **map, t_player *player);
typedef struct s_ray
{
t_vec2 pos;
float tan;
float angle;
t_vec2 offset;
float distance;
} t_ray;
/// NEED TO COMBINE THOSE IF NOT USEFULL TO SEPARATE
/**
* @brief Function used to get the distance from the player of all rays
*
* @param dda The address of the t_dda struct
*/
float *dist_dda(t_dda dda[WINDOW_X / RAY_SIZE]);
void dda_algo(t_player *play, t_render *render);
/**
* @brief Function used to get the size of the line to be printed on the screen
*
* @param dda The array of the all the distance to the wall of the rays
*/
uint16_t *line_dda(float *wall_dist);
uint16_t *dda(t_player *player, char **map);
#endif