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🏗️」 wip(DDA): Fuck that was hard (thx @kbz-8)

This commit is contained in:
2024-10-28 14:41:48 +01:00
parent bce9da0440
commit efa0d6fbbd
12 changed files with 206 additions and 381 deletions

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@ -5,59 +5,38 @@
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:04:10 by adjoly #+# #+# */
/* Updated: 2024/10/23 15:00:05 by adjoly ### ########.fr */
/* Created: 2024/10/28 13:04:36 by adjoly #+# #+# */
/* Updated: 2024/10/28 14:37:10 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef DDA_H
# ifndef DDA_H
# define DDA_H
# include "typedef.h"
# include "settings.h"
# include <stdint.h>
# include <math.h>
/**
* @brief Function used to get all the ray angle
*
* @param player The address of the t_player struct
* @param dda The address of the t_dda struct
*/
void get_ray_angle(t_player *player, t_dda (*dda)[800]);
# include "game.h"
#include "game/vectwo.h"
/**
* @brief Function used to setup all the dda variable prior to casting
* the rays
*
* @param player The address of the t_player struct
* @param dda The address of the t_dda struct
*
*/
void setup_dda(t_dda (*dda)[800], t_player *player);
typedef struct s_dda
{
bool h;
int i;
t_vec2 map;
t_vec2 vert;
t_vec2 hori;
t_vec2 distance;
} t_dda;
/**
* @brief Function used to cast all the rays
*
* @param dda The address of the t_dda struct
* @param map The map as a char **
* @param map_coord The coordinate of the player on the map_grid
*/
void while_dda(t_dda (*dda)[800], char **map, t_player *player);
typedef struct s_ray
{
t_vec2 pos;
float tan;
float angle;
t_vec2 offset;
float distance;
} t_ray;
/// NEED TO COMBINE THOSE IF NOT USEFULL TO SEPARATE
/**
* @brief Function used to get the distance from the player of all rays
*
* @param dda The address of the t_dda struct
*/
float *dist_dda(t_dda dda[WINDOW_X / RAY_SIZE]);
void dda_algo(t_player *play, t_render *render);
/**
* @brief Function used to get the size of the line to be printed on the screen
*
* @param dda The array of the all the distance to the wall of the rays
*/
uint16_t *line_dda(float *wall_dist);
uint16_t *dda(t_player *player, char **map);
#endif

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/10/24 11:38:56 by adjoly ### ########.fr */
/* Updated: 2024/10/28 14:08:09 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -21,10 +21,34 @@
# include <stddef.h>
# include <stdio.h>
# include "dda.h"
# include "settings.h"
# include "parsing.h"
# include "typedef.h"
# include "vectwo.h"
# include "../parsing.h"
typedef struct s_map
{
char **arr;
char p_side;
t_coord p_spawnpoint;
t_coord size;
} t_map;
typedef struct s_render
{
t_map *world;
void *mlx;
void *win;
void *texture[4];
} t_render;
typedef struct s_player
{
t_vec2 coord;
t_coord map_coords;
double direction;
} t_player;
/**
* @brief This function is used to handle keypress
@ -36,13 +60,6 @@
*/
int key_hook(int key, void *param);
/**
* @brief This function is used to create an image with the player position
*
* @param cub The address of a t_cub struct filled with mlx data and other
* thing
*/
void get_player_image(t_cub *cub);
/**
* @brief This function is here to change the direction of the player
@ -56,21 +73,4 @@ void get_player_image(t_cub *cub);
*/
void change_direction(double speed, bool clockwise, t_player *player);
/**
* @brief Function used to draw a square
*
* @param cub The adress of a t_cub struct
* @param coord The coordinate of the printed square
* @param size The size of the printed square
* @param color The color of the printed square
*/
void draw_square(t_cub *cub, t_coord coord, uint16_t size, int color);
/**
* @brief Function used to draw the map
*
* @param cub The address of the t_cub struct
*/
void print_map(t_cub *cub);
#endif

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
/* Updated: 2024/10/23 11:18:38 by adjoly ### ########.fr */
/* Updated: 2024/10/28 14:04:25 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -21,11 +21,13 @@
# define D_KEY 7
# define WHITE 0xFFFFFFFF
# define DEG_TO_RAD 0.0174533
# define WINDOW_Y 900
# define WINDOW_X 1600
# define PLAYER_ROT_SPEED (2 * M_PI) / 128
# define PLAYER_SPEED 3
# define MAP_CHUNK_SIZE 64
# define CHUNK_SIZE 64
# define RAY_SIZE 2
# define FOV ( 60 * (M_PI / 180) )

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@ -1,68 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* typedef.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:28:24 by adjoly #+# #+# */
/* Updated: 2024/10/23 14:33:33 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef STRUCT_H
# define STRUCT_H
# include <stdbool.h>
# include "parsing.h"
/**
* @brief Enum for the wall side that has been hit
*/
typedef enum s_wall_side
{
HORIZONTAL,
VERTICAL
} t_wall_side;
typedef struct s_coord_f
{
float x;
float y;
} t_coord_f;
typedef struct s_step
{
char x;
char y;
} t_step;
typedef struct s_player
{
t_coord coords;
t_coord map_coords;
double direction;
} t_player;
typedef struct s_cub
{
void *mlx;
void *win;
void *sprites;
void *img;
char **map;
t_player player;
} t_cub;
typedef struct s_dda
{
t_coord_f ray_dir;
t_coord_f side_dist;
t_coord_f delta_dist;
t_step step;
t_wall_side wall_side;
bool wall_hit;
} t_dda;
#endif

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@ -1,18 +1,38 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* constant.h :+: :+: :+: */
/* vectwo.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 16:39:48 by adjoly #+# #+# */
/* Updated: 2024/10/04 16:40:10 by adjoly ### ########.fr */
/* Created: 2024/10/28 13:32:14 by adjoly #+# #+# */
/* Updated: 2024/10/28 14:24:56 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CONSTANT_H
# define CONSTANT_H
#ifndef VECTWO_H
# define VECTWO_H
# define WHITE 0xFFFFFFFF
typedef struct s_vec2
{
float x;
float y;
} t_vec2;
/* ------------------ Vec2 Utils ------------------ */
/**
* @brief Gives you the distance between two point
*/
float vec2_dist(t_vec2 first, t_vec2 second);
/**
* @brief Just add second to first
*/
void vec2_add(t_vec2 *first, t_vec2 second);
/**
* @brief Just substract second to first
*/
void vec2_sub(t_vec2 *first, t_vec2 second);
#endif