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🏗️」 wip(Merge): Merged raycasting

This commit is contained in:
2024-11-06 12:53:26 +01:00
26 changed files with 734 additions and 109 deletions

4
.gitignore vendored
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@ -1,13 +1,9 @@
obj/ obj/
cub3D cub3D
.direnv .direnv
.envrc
flake.nix
compile_commands.json compile_commands.json
.cache .cache
libft/**/*.o libft/**/*.o
libft/**/*.a libft/**/*.a
src/main.c src/main.c
vgcore.* vgcore.*
Makefile
src/cub3d.c

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@ -1,8 +1,20 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/07 16:02:18 by adjoly #+# #+# #
# Updated: 2024/11/06 12:52:42 by adjoly ### ########.fr #
# #
# **************************************************************************** #
SHELL = bash SHELL = bash
NAME = cub3D NAME = cub3D
CC = gcc CC = cc
OBJSDIR = obj/ OBJSDIR = obj/
@ -16,36 +28,21 @@ MACRO_DIR = MacroLibX/
INCLUDE = -I $(I_DIR) -I $(LIBFT_DIR)/$(I_DIR) -I $(MACRO_DIR)/$(I_DIR) INCLUDE = -I $(I_DIR) -I $(LIBFT_DIR)/$(I_DIR) -I $(MACRO_DIR)/$(I_DIR)
SRCS = src/utils/mess_error.c \ SRCS = $(shell find src -name *.c)
src/utils/parse_utils.c \
src/utils/parse_utils_two.c \
src/utils/parse_utils_three.c \
src/utils/utils.c \
src/utils/clear_free.c \
src/parsing/check_image.c \
src/parsing/check_map.c \
src/parsing/check_arg.c \
src/parsing/check_id_text.c \
src/parsing/check_rgb.c \
src/parsing/color_utils.c \
src/parsing/find_player.c \
src/parsing/principal_pars.c \
src/parsing/start.c \
src/cub3d.c
OBJS = $(addprefix $(OBJSDIR), $(SRCS:.c=.o)) OBJS = $(addprefix $(OBJSDIR), $(SRCS:.c=.o))
FLAGS = -Wall -Werror -Wextra -g -lm -lSDL2 FLAGS = -Wall -Werror -Wextra -g -MMD -MP
LIB = libft/libft.a \ LIB = libft/libft.a \
MacroLibX/libmlx.so MacroLibX/libmlx.so
$(NAME): $(OBJS) $(NAME): $(OBJS)
@make -sj $(nproc) -C $(LIBFT_DIR) @make -sj -C $(LIBFT_DIR)
@echo "✅ Libft compiled" @echo "✅ Libft compiled"
@make -sj $(nproc) -C $(MACRO_DIR) @#@make -sj -C $(MACRO_DIR)
@echo "✅ MacroLibX compiled" @#@echo "✅ MacroLibX compiled"
@$(CC) $(OBJS) $(LIB) -o $(NAME) $(FLAGS) @$(CC) $(OBJS) $(LIB) -o $(NAME) $(FLAGS) -lm -lSDL2
@echo "✅ Compiled" @echo "✅ Compiled"
$(OBJSDIR)%.o: %.c $(OBJSDIR)%.o: %.c
@ -55,15 +52,15 @@ $(OBJSDIR)%.o: %.c
all: $(NAME) all: $(NAME)
clean: clean:
@make -s -C $(LIBFT_DIR) clean @make -sC $(LIBFT_DIR) clean
@make -s -C $(MACRO_DIR) clean > /dev/null @#@make -sC $(MACRO_DIR) clean > /dev/null
@rm -f $(OBJS) @rm -f $(OBJS)
fclean: clean fclean: clean
@make -s -C $(LIBFT_DIR) fclean @make -sC $(LIBFT_DIR) fclean
@echo "🧹 Libft Cleaned" @echo "🧹 Libft Cleaned"
@make -s -C $(MACRO_DIR) fclean > /dev/null @#@make -sC $(MACRO_DIR) fclean > /dev/null
@echo "🧹 MacroLibX Cleaned" @#@echo "🧹 MacroLibX Cleaned"
@rm -f $(NAME) @rm -f $(NAME)
@rm -Rf $(OBJSDIR) @rm -Rf $(OBJSDIR)
@echo "🧹 Cleaned" @echo "🧹 Cleaned"

61
flake.lock generated Normal file
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@ -0,0 +1,61 @@
{
"nodes": {
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1726560853,
"narHash": "sha256-X6rJYSESBVr3hBoH0WbKE5KvhPU5bloyZ2L4K60/fPQ=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "c1dfcf08411b08f6b8615f7d8971a2bfa81d5e8a",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1729256560,
"narHash": "sha256-/uilDXvCIEs3C9l73JTACm4quuHUsIHcns1c+cHUJwA=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "4c2fcb090b1f3e5b47eaa7bd33913b574a11e0a0",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"flake-utils": "flake-utils",
"nixpkgs": "nixpkgs"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",
"version": 7
}

39
flake.nix Normal file
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@ -0,0 +1,39 @@
{
description = "A Nix-flake-based C/C++ development environment";
inputs = {
nixpkgs.url = "github:nixos/nixpkgs/nixos-unstable";
flake-utils.url = "github:numtide/flake-utils";
};
outputs = { nixpkgs, flake-utils, ... }: flake-utils.lib.eachDefaultSystem (system:
let
pkgs = nixpkgs.legacyPackages.${system};
in
{
devShells = ({
default = pkgs.mkShell.override
{
}
{
buildInputs = with pkgs; [
gcc
clang
SDL2
vulkan-loader
];
LD_LIBRARY_PATH="${pkgs.vulkan-loader}/lib";
hardeningDisable = [ "all" ];
packages = with pkgs; [
bear
clang
gcc
gdb
norminette
valgrind
];
};
});
});
}

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@ -6,13 +6,20 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */ /* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 17:01:05 by madumerg #+# #+# */ /* Created: 2024/09/04 17:01:05 by madumerg #+# #+# */
/* Updated: 2024/10/05 14:30:04 by madumerg ### ########.fr */ /* Updated: 2024/11/06 12:49:47 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#ifndef CUB3D_H #ifndef CUB3D_H
# define CUB3D_H # define CUB3D_H
# include "libft.h"
# include "mess_err.h"
# include <stdlib.h>
# include <math.h>
# include <unistd.h>
# include <fcntl.h>
# include <stdio.h>
# include "parsing.h" # include "parsing.h"
#endif #endif

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@ -1,41 +1,43 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* ::: :::::::: */ /* ::: :::::::: */
/* game.h :+: :+: :+: */ /* dda.h :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */ /* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */ /* Created: 2024/10/28 13:04:36 by adjoly #+# #+# */
/* Updated: 2024/09/12 17:04:59 by adjoly ### ########.fr */ /* Updated: 2024/11/06 12:30:52 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#ifndef GAME_H #ifndef DDA_H
# define GAME_H # define DDA_H
typedef struct s_cub # include <math.h>
# include "game.h"
# include "game/vectwo.h"
typedef struct s_dda
{ {
void *mlx; bool h;
void *win; bool s;
void *images; int i;
char **map; t_vec2 map;
} t_cub; t_vec2 vert;
t_vec2 hori;
t_vec2 distance;
} t_dda;
#define ESCAPE_KEY 41 typedef struct s_ray
#define W_KEY 26 {
#define S_KEY 22 t_vec2 pos;
#define A_KEY 4 float tan;
#define D_KEY 7 float angle;
#define WHITE 0xFFFFFFFF t_vec2 offset;
float distance;
} t_ray;
/** void dda_algo(t_render *render, t_dda *dda, t_ray *ray);
* @brief This function is used to handle keypress
*
* @param key The key code of the pressed key
* @param mlx The mlx pointer(internal to MacroLibX)
*
* @return Minilibx go brrrr(useless always 0)
*/
int key_hook(int key, void *mlx);
#endif #endif

86
includes/game/game.h Normal file
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@ -0,0 +1,86 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
/* Updated: 2024/11/02 15:55:39 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_H
# define GAME_H
# include <unistd.h>
# include <stdint.h>
# include <math.h>
# include <stdbool.h>
# include <stdlib.h>
# include <stddef.h>
# include <stdio.h>
# include "settings.h"
# include "vectwo.h"
# include "../parsing.h"
typedef struct s_map
{
char **arr;
int floor;
int celling;
char p_side;
t_coord p_spawnpoint;
t_coord size;
} t_map;
typedef struct s_player
{
t_vec2 coord;
float direction;
} t_player;
typedef struct s_render
{
t_map *world;
void *mlx;
void *win;
void *img;
t_player *player;
void *texture[4];
} t_render;
/**
* @brief This function is used to handle keypress
*
* @param key The key code of the pressed key
* @param mlx The mlx pointer(internal to MacroLibX)
*
* @return Minilibx go brrrr(useless always 0)
*/
int key_hook(int key, void *param);
/**
* @brief This function is here to change the direction of the player
* by setting the t_player->direction and check overflow to be
* sure it stays between 0 and 2pi because it is expressed in
* radians
*
* @param speed The speed a which the player rotate
* @param clockwise The direction which the player rotate
* @param player A pointer to a t_player struct
*/
void change_direction(float speed, bool clockwise, t_player *player);
/**
* @brief Render a cub3d frame by executing a dda on every ray and
* putting the pixel on the window
*
* @param render The render struct with everything i need
*/
void render_frame(t_render *render);
#endif

14
includes/game/math.h Normal file
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@ -0,0 +1,14 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* math.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/29 10:07:24 by adjoly #+# #+# */
/* Updated: 2024/10/29 10:08:53 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef
void fix_ang(float *ang);

33
includes/game/settings.h Normal file
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@ -0,0 +1,33 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* settings.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
/* Updated: 2024/11/02 15:55:02 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SETTINGS_H
# define SETTINGS_H
// Key code
# define ESCAPE_KEY 41
# define W_KEY 26
# define S_KEY 22
# define A_KEY 4
# define D_KEY 7
# define WHITE 0xFFFFFFFF
# define WINDOW_W 1600
# define WINDOW_H 900
# define PLAYER_ROT_SPEED 0.034906585039887
# define PLAYER_SPEED 1.5
# define FOV 70
# define CHUNK_SIZE 64
#endif

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@ -0,0 +1,20 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* utils_math.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/29 10:07:24 by adjoly #+# #+# */
/* Updated: 2024/11/02 15:54:32 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef UTILS_MATH_H
# define UTILS_MATH_H
# include <math.h>
void fix_ang(float *ang);
#endif

45
includes/game/vectwo.h Normal file
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@ -0,0 +1,45 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* vectwo.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/28 13:32:14 by adjoly #+# #+# */
/* Updated: 2024/11/02 15:51:49 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef VECTWO_H
# define VECTWO_H
# include <stdint.h>
typedef struct s_vec2
{
float x;
float y;
} t_vec2;
/* ------------------ Vec2 Utils ------------------ */
/**
* @brief Gives you the distance between two point
*/
float vec2_dist(t_vec2 first, t_vec2 second);
/**
* @brief Just add second to first
*/
void vec2_add(t_vec2 *first, t_vec2 second);
/**
* @brief Just substract second to first
*/
void vec2_sub(t_vec2 *first, t_vec2 second);
/**
* @brief Multiply a vec2 by a number n and returns it
*/
t_vec2 vec2_mul_ret(t_vec2 vec, float n);
#endif

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */ /* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/12 12:49:16 by madumerg #+# #+# */ /* Created: 2024/09/12 12:49:16 by madumerg #+# #+# */
/* Updated: 2024/10/06 16:16:31 by madumerg ### ########.fr */ /* Updated: 2024/11/06 12:50:01 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@student.42angouleme. +#+ +:+ +#+ */ /* By: madumerg <madumerg@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/26 15:52:39 by madumerg #+# #+# */ /* Created: 2023/11/26 15:52:39 by madumerg #+# #+# */
/* Updated: 2024/02/02 14:25:22 by madumerg ### ########.fr */ /* Updated: 2024/10/17 01:28:48 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -14,7 +14,7 @@
int ft_putchar(char c) int ft_putchar(char c)
{ {
write(1, &c, 1); (void)write(1, &c, 1);
return (1); return (1);
} }
@ -56,7 +56,7 @@ int ft_putstr(char *str)
return (ft_putstr("(null)")); return (ft_putstr("(null)"));
while (str[i] != '\0') while (str[i] != '\0')
{ {
write(1, &str[i], 1); (void)write(1, &str[i], 1);
i++; i++;
} }
return (i); return (i);

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@ -51,7 +51,7 @@ HEADERS = includes/
all : ${NAME} all : ${NAME}
${OBJS} : ${OBJS} :
@gcc -Wall -Wextra -Werror -I ${HEADERS} -c ${@:.o=.c} -o $@ @cc -Wall -Wextra -Werror -I ${HEADERS} -c ${@:.o=.c} -o $@
${NAME} : ${OBJS} ${NAME} : ${OBJS}
@ar rcs ${NAME} ${OBJS} @ar rcs ${NAME} ${OBJS}

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@student.42.fr> +#+ +:+ +#+ */ /* By: madumerg <madumerg@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2023/10/31 13:02:45 by madumerg #+# #+# */ /* Created: 2023/10/31 13:02:45 by madumerg #+# #+# */
/* Updated: 2024/09/04 16:24:48 by madumerg ### ########.fr */ /* Updated: 2024/10/16 20:58:23 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@student.42.fr> +#+ +:+ +#+ */ /* By: madumerg <madumerg@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/03 14:32:56 by madumerg #+# #+# */ /* Created: 2023/11/03 14:32:56 by madumerg #+# #+# */
/* Updated: 2023/11/03 14:52:19 by madumerg ### ########.fr */ /* Updated: 2024/10/17 01:13:30 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -14,5 +14,5 @@
void ft_putchar_fd(char c, int fd) void ft_putchar_fd(char c, int fd)
{ {
write(fd, &c, 1); (void)write(fd, &c, 1);
} }

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@student.42.fr> +#+ +:+ +#+ */ /* By: madumerg <madumerg@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/03 14:33:06 by madumerg #+# #+# */ /* Created: 2023/11/03 14:33:06 by madumerg #+# #+# */
/* Updated: 2024/04/04 17:11:24 by madumerg ### ########.fr */ /* Updated: 2024/10/17 01:28:14 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -21,8 +21,8 @@ void ft_putendl_fd(char *s, int fd)
return ; return ;
while (s[i] != '\0') while (s[i] != '\0')
{ {
write(fd, &s[i], 1); (void)write(fd, &s[i], 1);
i++; i++;
} }
write(fd, "\n", 1); (void)write(fd, "\n", 1);
} }

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@student.42.fr> +#+ +:+ +#+ */ /* By: madumerg <madumerg@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/03 14:33:15 by madumerg #+# #+# */ /* Created: 2023/11/03 14:33:15 by madumerg #+# #+# */
/* Updated: 2023/11/09 16:26:33 by madumerg ### ########.fr */ /* Updated: 2024/10/17 01:13:01 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -14,14 +14,5 @@
void ft_putstr_fd(char *s, int fd) void ft_putstr_fd(char *s, int fd)
{ {
int i; (void)write(fd, s, ft_strlen(s));
i = 0;
if (!s)
return ;
while (s[i] != '\0')
{
write(fd, &s[i], 1);
i++;
}
} }

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@ -6,22 +6,59 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */ /* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */ /* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
<<<<<<< HEAD
/* Updated: 2024/10/05 19:18:00 by madumerg ### ########.fr */ /* Updated: 2024/10/05 19:18:00 by madumerg ### ########.fr */
=======
/* Updated: 2024/11/06 11:50:38 by adjoly ### ########.fr */
>>>>>>> raycasting
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "cub3d.h" #include "cub3d.h"
#include "game/game.h"
#include "game/settings.h"
#include "libft.h"
#include "mlx.h"
#include <stdlib.h>
int loop(void *param)
{
t_render *render;
render = (t_render *)param;
mlx_destroy_image(render->mlx, render->img);
render->img = mlx_new_image(render->mlx, WINDOW_W, WINDOW_H);
render_frame(render);
mlx_put_image_to_window(render->mlx, render->win, render->img, 0, 0);
return (0);
}
int main(int ac, char **av) int main(int ac, char **av)
{ {
t_pars pars; t_render render;
t_map world;
t_player player;
pars = init_pars(); render.player = &player;
if (basics_check(ac, av, &pars) == 1) render.world = &world;
{ world.celling = 0xffffa07a;
free_pars(&pars); world.floor = 0xffadd8e6;
return (1); world.arr = ft_split("11111 10001 10001 10001 11111", ' ');
} world.size.x = 5;
free_pars(&pars); world.size.y = 5;
player.coord.x = 2 * CHUNK_SIZE;
player.coord.y = 3 * CHUNK_SIZE;
player.direction = 0;
render.mlx = mlx_init();
render.win = mlx_new_window(render.mlx, WINDOW_W, WINDOW_H, "WTF");
render.img = mlx_new_image(render.mlx, WINDOW_W, WINDOW_H);
(void)ac;
(void)av;
mlx_on_event(render.mlx, render.win, MLX_KEYDOWN, key_hook, &render);
mlx_loop_hook(render.mlx, loop, &render);
mlx_loop(render.mlx);
mlx_destroy_image(render.mlx, render.img);
mlx_destroy_window(render.mlx, render.win);
mlx_destroy_display(render.mlx);
return (0); return (0);
} }

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */ /* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/12 12:44:52 by madumerg #+# #+# */ /* Created: 2024/09/12 12:44:52 by madumerg #+# #+# */
/* Updated: 2024/10/07 11:28:45 by madumerg ### ########.fr */ /* Updated: 2024/11/06 12:52:08 by adjoly ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */

114
src/raycasting/dda.c Normal file
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@ -0,0 +1,114 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* dda.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
/* Updated: 2024/11/06 12:34:58 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/vectwo.h"
#include <game/settings.h>
#include <game/dda.h>
#include <math.h>
#include <stdbool.h>
void setup_dda_ver(t_player *play, t_ray *ray, t_dda *dda)
{
dda->s = true;
dda->h = false;
dda->distance.x = 100000;
ray->tan = tan(ray->angle);
if (cos(ray->angle) < -0.001)
{
ray->offset.x = -CHUNK_SIZE;
ray->offset.y = CHUNK_SIZE * ray->tan;
ray->pos.x = (((int)play->coord.x >> 6) << 6) - 0.001;
ray->pos.y = (play->coord.x - ray->pos.x) * ray->tan + play->coord.y;
}
else if (cos(ray->angle) > 0.001)
{
ray->offset.x = CHUNK_SIZE;
ray->offset.y = -CHUNK_SIZE * ray->tan;
ray->pos.x = (((int)play->coord.x >> 6) << 6) + CHUNK_SIZE;
ray->pos.y = (play->coord.x - ray->pos.x) * ray->tan + play->coord.y;
}
}
void setup_dda_hor(t_player *play, t_ray *ray, t_dda *dda)
{
dda->h = true;
dda->s = true;
dda->distance.y = 100000;
ray->tan = 1 / tan(ray->angle);
if (sin(ray->angle) < -0.001)
{
ray->offset.y = CHUNK_SIZE;
ray->offset.x = -CHUNK_SIZE * ray->tan;
ray->pos.y = (((int)play->coord.y >> 6) << 6) + CHUNK_SIZE;
ray->pos.x = (play->coord.y - ray->pos.y) * ray->tan + play->coord.x;
}
else if (sin(ray->angle) > 0.001)
{
ray->offset.y = -CHUNK_SIZE;
ray->offset.x = CHUNK_SIZE * ray->tan;
ray->pos.y = (((int)play->coord.y >> 6) << 6) - 0.001;
ray->pos.x = (play->coord.y - ray->pos.y) * ray->tan + play->coord.x;
}
else
{
dda->s = false;
ray->pos.x = play->coord.x;
ray->pos.y = play->coord.y;
}
}
void dda_loop(t_dda *dda, t_ray *ray, t_map *map, t_player *play)
{
while (dda->s && dda->i) {
dda->map.x = (ray->pos.x / 64);
dda->map.y = (ray->pos.y / 64);
if (dda->map.x >= 0 && dda->map.x < map->size.x && dda->map.y >= 0 && \
dda->map.y < map->size.y && \
map->arr[(int)dda->map.y][(int)dda->map.x] == '1')
{
dda->i = 0;
if (dda->h)
dda->distance.y = vec2_dist(play->coord, ray->pos);
else
dda->distance.x = vec2_dist(play->coord, ray->pos);
}
else
{
vec2_add(&ray->pos, ray->offset);
dda->i--;
}
}
}
void dda_algo(t_render *render, t_dda *dda, t_ray *ray)
{
setup_dda_hor(render->player, ray, dda);
dda->i = render->world->size.y;
dda_loop(dda, ray, render->world, render->player);
dda->hori = ray->pos;
setup_dda_ver(render->player, ray, dda);
dda->i = render->world->size.x;
dda_loop(dda, ray, render->world, render->player);
dda->vert = ray->pos;
if (dda->distance.y < dda->distance.x)
{
ray->pos.x = fabsf(dda->hori.x);
ray->pos.y = fabsf(dda->hori.y);
ray->distance = dda->distance.y;
}
else
{
ray->pos.x = fabsf(dda->vert.x);
ray->pos.y = fabsf(dda->vert.y);
ray->distance = dda->distance.x;
}
}

53
src/raycasting/key_hook.c Normal file
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@ -0,0 +1,53 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* key_hook.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
/* Updated: 2024/11/02 15:50:23 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/settings.h"
#include "mlx.h"
#include <game/game.h>
#include <game/utils_math.h>
void change_direction(float speed, bool clockwise, t_player *player)
{
if (clockwise)
player->direction += speed;
else
player->direction -= speed;
fix_ang(&player->direction);
}
int key_hook(int key, void *param)
{
t_render *render;
render = (t_render *)param;
if (key == ESCAPE_KEY)
return (mlx_loop_end(render->mlx));
if (key == W_KEY)
{
render->player->coord.x += PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y += PLAYER_SPEED * \
-sin(render->player->direction);
}
else if (key == S_KEY)
{
render->player->coord.x -= PLAYER_SPEED * \
cos(render->player->direction);
render->player->coord.y -= PLAYER_SPEED * \
-sin(render->player->direction);
}
else if (key == D_KEY)
change_direction(PLAYER_ROT_SPEED, false, render->player);
else if (key == A_KEY)
change_direction(PLAYER_ROT_SPEED, true, render->player);
return (0);
}

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@ -1,31 +1,21 @@
/* ************************************************************************** */ /* ************************************************************************** */
/* */ /* */
/* ::: :::::::: */ /* ::: :::::::: */
/* event_handler.c :+: :+: :+: */ /* maths.c :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */ /* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */ /* Created: 2024/10/29 10:05:15 by adjoly #+# #+# */
/* Updated: 2024/09/12 14:40:22 by adjoly ### ########.fr */ /* Updated: 2024/11/01 17:25:32 by madumerg ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include <stdio.h> #include <math.h>
#include "mlx.h"
#include "game.h"
int key_hook(int key, t_cub *cub) void fix_ang(float *ang)
{ {
(void)mlx; if (*ang < 0)
if (key == ESCAPE_KEY) *ang += 2 * M_PI;
mlx_loop_end(cub->mlx); if (*ang > 2 * M_PI)
if (key == W_KEY) *ang -= 2 * M_PI;
printf("UP\n");
if (key == S_KEY)
printf("DOWN\n");
if (key == D_KEY)
printf("RIGHT\n");
if (key == A_KEY)
printf("LEFT\n");
return (0);
} }

99
src/raycasting/renderer.c Normal file
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@ -0,0 +1,99 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* renderer.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/28 15:48:39 by adjoly #+# #+# */
/* Updated: 2024/11/06 11:59:23 by madumerg ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/utils_math.h"
#include "mlx.h"
#include <game/dda.h>
#include <game/settings.h>
#include <game/game.h>
void draw_floor(t_render *render)
{
size_t x;
size_t y;
y = WINDOW_H / 2;
while (y < WINDOW_H)
{
x = 0;
while (x < WINDOW_W)
{
mlx_set_image_pixel(render->mlx, render->img, x, y, \
render->world->floor);
x++;
}
y++;
}
}
void draw_celling(t_render *render)
{
size_t x;
size_t y;
y = 0;
while (y < WINDOW_H / 2)
{
x = 0;
while (x < WINDOW_W)
{
mlx_set_image_pixel(render->mlx, render->img, x, y, \
render->world->celling);
x++;
}
y++;
}
}
void print_line(t_render *render, t_ray *ray, int x)
{
int line_size;
int line_stop;
int line_start;
line_size = (CHUNK_SIZE * WINDOW_H) / ray->distance;
line_start = -line_size / 2 + WINDOW_H / 2;
line_stop = line_size / 2 + WINDOW_H / 2;
if (line_start < 0)
line_start = 0;
if (line_stop > WINDOW_H)
line_stop = WINDOW_H - 1;
while (line_start < line_stop)
{
mlx_set_image_pixel(render->mlx, render->img, x, line_start, WHITE);
line_start++;
}
}
void render_frame(t_render *render)
{
int i;
t_dda dda;
t_ray ray;
float ang;
i = WINDOW_W;
ray.angle = render->player->direction - ((M_PI / 180) * ((float)FOV / 2));
fix_ang(&ray.angle);
draw_celling(render);
draw_floor(render);
while (i > -1)
{
dda_algo(render, &dda, &ray);
ang = cos(render->player->direction - ray.angle);
ray.distance *= ang;
print_line(render, &ray, i);
ray.angle += (M_PI / 180) / ((float)WINDOW_W / FOV);
fix_ang(&ray.angle);
i--;
}
}

41
src/raycasting/vectwo.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* vectwo.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/26 15:47:29 by adjoly #+# #+# */
/* Updated: 2024/11/02 15:42:28 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game/vectwo.h"
#include <math.h>
#include <stdint.h>
float vec2_dist(t_vec2 first, t_vec2 second)
{
return (sqrt(powf(second.x - first.x, 2) + powf(second.y - first.y, 2)));
}
void vec2_add(t_vec2 *first, t_vec2 second)
{
first->x += second.x;
first->y += second.y;
}
// to be removed
void vec2_sub(t_vec2 *first, t_vec2 second)
{
first->x -= second.x;
first->y -= second.y;
}
t_vec2 vec2_mul_ret(t_vec2 vec, float n)
{
t_vec2 ret;
ret.x = vec.x * n;
ret.y = vec.y * n;
return (ret);
}