「🏗️」 wip(Merge): Merged raycasting
This commit is contained in:
@ -6,13 +6,20 @@
|
||||
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/04 17:01:05 by madumerg #+# #+# */
|
||||
/* Updated: 2024/10/05 14:30:04 by madumerg ### ########.fr */
|
||||
/* Updated: 2024/11/06 12:49:47 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef CUB3D_H
|
||||
# define CUB3D_H
|
||||
|
||||
# include "libft.h"
|
||||
# include "mess_err.h"
|
||||
# include <stdlib.h>
|
||||
# include <math.h>
|
||||
# include <unistd.h>
|
||||
# include <fcntl.h>
|
||||
# include <stdio.h>
|
||||
# include "parsing.h"
|
||||
|
||||
#endif
|
||||
|
@ -1,41 +1,43 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* game.h :+: :+: :+: */
|
||||
/* dda.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
|
||||
/* Updated: 2024/09/12 17:04:59 by adjoly ### ########.fr */
|
||||
/* Created: 2024/10/28 13:04:36 by adjoly #+# #+# */
|
||||
/* Updated: 2024/11/06 12:30:52 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef GAME_H
|
||||
# define GAME_H
|
||||
#ifndef DDA_H
|
||||
# define DDA_H
|
||||
|
||||
typedef struct s_cub
|
||||
# include <math.h>
|
||||
|
||||
# include "game.h"
|
||||
# include "game/vectwo.h"
|
||||
|
||||
typedef struct s_dda
|
||||
{
|
||||
void *mlx;
|
||||
void *win;
|
||||
void *images;
|
||||
char **map;
|
||||
} t_cub;
|
||||
bool h;
|
||||
bool s;
|
||||
int i;
|
||||
t_vec2 map;
|
||||
t_vec2 vert;
|
||||
t_vec2 hori;
|
||||
t_vec2 distance;
|
||||
} t_dda;
|
||||
|
||||
#define ESCAPE_KEY 41
|
||||
#define W_KEY 26
|
||||
#define S_KEY 22
|
||||
#define A_KEY 4
|
||||
#define D_KEY 7
|
||||
#define WHITE 0xFFFFFFFF
|
||||
typedef struct s_ray
|
||||
{
|
||||
t_vec2 pos;
|
||||
float tan;
|
||||
float angle;
|
||||
t_vec2 offset;
|
||||
float distance;
|
||||
} t_ray;
|
||||
|
||||
/**
|
||||
* @brief This function is used to handle keypress
|
||||
*
|
||||
* @param key The key code of the pressed key
|
||||
* @param mlx The mlx pointer(internal to MacroLibX)
|
||||
*
|
||||
* @return Minilibx go brrrr(useless always 0)
|
||||
*/
|
||||
int key_hook(int key, void *mlx);
|
||||
void dda_algo(t_render *render, t_dda *dda, t_ray *ray);
|
||||
|
||||
#endif
|
86
includes/game/game.h
Normal file
86
includes/game/game.h
Normal file
@ -0,0 +1,86 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* game.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/11 16:38:40 by adjoly #+# #+# */
|
||||
/* Updated: 2024/11/02 15:55:39 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef GAME_H
|
||||
# define GAME_H
|
||||
|
||||
# include <unistd.h>
|
||||
# include <stdint.h>
|
||||
# include <math.h>
|
||||
# include <stdbool.h>
|
||||
# include <stdlib.h>
|
||||
# include <stddef.h>
|
||||
# include <stdio.h>
|
||||
|
||||
# include "settings.h"
|
||||
|
||||
# include "vectwo.h"
|
||||
|
||||
# include "../parsing.h"
|
||||
|
||||
typedef struct s_map
|
||||
{
|
||||
char **arr;
|
||||
int floor;
|
||||
int celling;
|
||||
char p_side;
|
||||
t_coord p_spawnpoint;
|
||||
t_coord size;
|
||||
} t_map;
|
||||
|
||||
typedef struct s_player
|
||||
{
|
||||
t_vec2 coord;
|
||||
float direction;
|
||||
} t_player;
|
||||
|
||||
typedef struct s_render
|
||||
{
|
||||
t_map *world;
|
||||
void *mlx;
|
||||
void *win;
|
||||
void *img;
|
||||
t_player *player;
|
||||
void *texture[4];
|
||||
} t_render;
|
||||
|
||||
/**
|
||||
* @brief This function is used to handle keypress
|
||||
*
|
||||
* @param key The key code of the pressed key
|
||||
* @param mlx The mlx pointer(internal to MacroLibX)
|
||||
*
|
||||
* @return Minilibx go brrrr(useless always 0)
|
||||
*/
|
||||
int key_hook(int key, void *param);
|
||||
|
||||
/**
|
||||
* @brief This function is here to change the direction of the player
|
||||
* by setting the t_player->direction and check overflow to be
|
||||
* sure it stays between 0 and 2pi because it is expressed in
|
||||
* radians
|
||||
*
|
||||
* @param speed The speed a which the player rotate
|
||||
* @param clockwise The direction which the player rotate
|
||||
* @param player A pointer to a t_player struct
|
||||
*/
|
||||
void change_direction(float speed, bool clockwise, t_player *player);
|
||||
|
||||
/**
|
||||
* @brief Render a cub3d frame by executing a dda on every ray and
|
||||
* putting the pixel on the window
|
||||
*
|
||||
* @param render The render struct with everything i need
|
||||
*/
|
||||
void render_frame(t_render *render);
|
||||
|
||||
#endif
|
14
includes/game/math.h
Normal file
14
includes/game/math.h
Normal file
@ -0,0 +1,14 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* math.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/29 10:07:24 by adjoly #+# #+# */
|
||||
/* Updated: 2024/10/29 10:08:53 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef
|
||||
void fix_ang(float *ang);
|
33
includes/game/settings.h
Normal file
33
includes/game/settings.h
Normal file
@ -0,0 +1,33 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* settings.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/04 14:06:39 by adjoly #+# #+# */
|
||||
/* Updated: 2024/11/02 15:55:02 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef SETTINGS_H
|
||||
# define SETTINGS_H
|
||||
|
||||
// Key code
|
||||
# define ESCAPE_KEY 41
|
||||
# define W_KEY 26
|
||||
# define S_KEY 22
|
||||
# define A_KEY 4
|
||||
# define D_KEY 7
|
||||
|
||||
# define WHITE 0xFFFFFFFF
|
||||
|
||||
# define WINDOW_W 1600
|
||||
# define WINDOW_H 900
|
||||
# define PLAYER_ROT_SPEED 0.034906585039887
|
||||
# define PLAYER_SPEED 1.5
|
||||
# define FOV 70
|
||||
|
||||
# define CHUNK_SIZE 64
|
||||
|
||||
#endif
|
20
includes/game/utils_math.h
Normal file
20
includes/game/utils_math.h
Normal file
@ -0,0 +1,20 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* utils_math.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/29 10:07:24 by adjoly #+# #+# */
|
||||
/* Updated: 2024/11/02 15:54:32 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef UTILS_MATH_H
|
||||
# define UTILS_MATH_H
|
||||
|
||||
# include <math.h>
|
||||
|
||||
void fix_ang(float *ang);
|
||||
|
||||
#endif
|
45
includes/game/vectwo.h
Normal file
45
includes/game/vectwo.h
Normal file
@ -0,0 +1,45 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* vectwo.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/28 13:32:14 by adjoly #+# #+# */
|
||||
/* Updated: 2024/11/02 15:51:49 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef VECTWO_H
|
||||
# define VECTWO_H
|
||||
|
||||
# include <stdint.h>
|
||||
|
||||
typedef struct s_vec2
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} t_vec2;
|
||||
|
||||
/* ------------------ Vec2 Utils ------------------ */
|
||||
|
||||
/**
|
||||
* @brief Gives you the distance between two point
|
||||
*/
|
||||
float vec2_dist(t_vec2 first, t_vec2 second);
|
||||
|
||||
/**
|
||||
* @brief Just add second to first
|
||||
*/
|
||||
void vec2_add(t_vec2 *first, t_vec2 second);
|
||||
|
||||
/**
|
||||
* @brief Just substract second to first
|
||||
*/
|
||||
void vec2_sub(t_vec2 *first, t_vec2 second);
|
||||
|
||||
/**
|
||||
* @brief Multiply a vec2 by a number n and returns it
|
||||
*/
|
||||
t_vec2 vec2_mul_ret(t_vec2 vec, float n);
|
||||
#endif
|
@ -6,7 +6,7 @@
|
||||
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/12 12:49:16 by madumerg #+# #+# */
|
||||
/* Updated: 2024/10/06 16:16:31 by madumerg ### ########.fr */
|
||||
/* Updated: 2024/11/06 12:50:01 by adjoly ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
Reference in New Issue
Block a user