「🔨」 fix(DDA): fixed when some wall where not visible
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@ -6,7 +6,7 @@
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/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
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/* Updated: 2024/11/02 14:21:07 by adjoly ### ########.fr */
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/* Updated: 2024/11/06 11:50:38 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -48,8 +48,6 @@ int main(int ac, char **av)
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render.mlx = mlx_init();
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render.win = mlx_new_window(render.mlx, WINDOW_W, WINDOW_H, "WTF");
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render.img = mlx_new_image(render.mlx, WINDOW_W, WINDOW_H);
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render_frame(&render);
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mlx_put_image_to_window(render.mlx, render.win, render.img, 0, 0);
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(void)ac;
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(void)av;
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mlx_on_event(render.mlx, render.win, MLX_KEYDOWN, key_hook, &render);
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