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」 feat: Added get_ray_angle function

This commit is contained in:
2024-09-29 16:57:10 +02:00
parent d4106157df
commit e11c60b808
6 changed files with 60 additions and 31 deletions

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@ -6,7 +6,7 @@
/* By: madumerg <madumerg@42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/04 16:58:27 by madumerg #+# #+# */
/* Updated: 2024/09/24 18:31:05 by adjoly ### ########.fr */
/* Updated: 2024/09/29 14:44:07 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -29,10 +29,10 @@ int main(int ac, char **av)
(void)ac;
(void)av;
cub.mlx = mlx_init();
cub.win = mlx_new_window(cub.mlx, 600, 600, "WTF");
cub.win = mlx_new_window(cub.mlx, WINDOW_X, WINDOW_Y, "WTF");
cub.player.coords.x = 100;
cub.player.coords.y = 100;
cub.img = mlx_new_image(cub.mlx, 600, 600);
cub.img = mlx_new_image(cub.mlx, WINDOW_X, WINDOW_Y);
get_player_image(&cub, 0);
mlx_put_image_to_window(cub.mlx, cub.win, cub.img, 0, 0);
mlx_on_event(cub.mlx, cub.win, MLX_KEYDOWN, key_hook, &cub);

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/13 11:05:02 by adjoly #+# #+# */
/* Updated: 2024/09/24 14:40:23 by adjoly ### ########.fr */
/* Updated: 2024/09/29 14:44:28 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */

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@ -0,0 +1,28 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* get_ray_angle.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/29 15:26:29 by adjoly #+# #+# */
/* Updated: 2024/09/29 16:46:44 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
void get_ray_angle(t_player *player)
{
uint16_t x;
float ray_angle;
x = 0;
while (x < WINDOW_X)
{
ray_angle = player->direction - (FOV / 2) + (x / WINDOW_X) * FOV;
player->ray_angle[x / RAY_SIZE].x = cos(ray_angle);
player->ray_angle[x / RAY_SIZE].y = sin(ray_angle);
x += RAY_SIZE;
}
}

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@ -6,7 +6,7 @@
/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/11 16:37:56 by adjoly #+# #+# */
/* Updated: 2024/09/23 14:41:31 by adjoly ### ########.fr */
/* Updated: 2024/09/29 14:45:02 by adjoly ### ########.fr */
/* */
/* ************************************************************************** */
@ -29,7 +29,7 @@ int key_hook(int key, void *param)
{
mlx_clear_window(cub->mlx, cub->win);
mlx_destroy_image(cub->mlx, cub->img);
cub->img = mlx_new_image(cub->mlx, 600, 600);
cub->img = mlx_new_image(cub->mlx, WINDOW_X, WINDOW_Y);
get_player_image(cub, key);
mlx_put_image_to_window(cub->mlx, cub->win, cub->img, 0, 0);
}