「🏗️」 wip: Added line size calculus
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@ -6,7 +6,7 @@
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/07 16:55:09 by adjoly #+# #+# */
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/* Updated: 2024/10/08 13:59:15 by adjoly ### ########.fr */
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/* Updated: 2024/10/13 17:27:17 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,18 +18,18 @@ void dda(t_player *player, char **map)
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t_dda dda[WINDOW_X / RAY_SIZE];
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t_coord map_coord;
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float *wall_dist;
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float *line_size;
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setup_dda(&dda, player);
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map_coord.x = player->coords.x - player->coords.x % MAP_CHUNK_SIZE;
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map_coord.y = player->coords.y - player->coords.y % MAP_CHUNK_SIZE;
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while_dda(&dda, map, map_coord);
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wall_dist = dist_dda(dda);
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}
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/**
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* calculate size on screen
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* screen_height / per_wall_dist
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*
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* print on screen
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*
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* (and get orientation)
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*/
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29
src/raycasting/dda/line_dda.c
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29
src/raycasting/dda/line_dda.c
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@ -0,0 +1,29 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* line_dda.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: adjoly <adjoly@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 17:27:44 by adjoly #+# #+# */
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/* Updated: 2024/10/13 17:36:05 by adjoly ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game/settings.h"
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uint16_t *line_dda(t_dda (*dda)[WINDOW_X / RAY_SIZE], float *wall_dist)
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{
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uint16_t i;
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uint16_t *line_size;
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(void)dda;
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i = 0;
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line_size = malloc(WINDOW_X / RAY_SIZE * sizeof(uint16_t));
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while (wall_dist[i])
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{
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line_size[i] = (WINDOW_Y / wall_dist[i]);
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i++;
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}
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return (line_size);
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}
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